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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#467 | ||
Helmsman
![]() Join Date: Jan 2002
Location: Pavia, Lombardy, Italy
Posts: 107
Downloads: 59
Uploads: 0
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Thanks a lot I'll call him for help. Great mod thanks again
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.... sorse dal mar la x° Flottiglia e prese l'armi al grido "Per l'Onore!" .... |
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#468 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Yes you can use it. You can't break a mod with a texture or sound addon. The only one I would be wondering about is the XXI U-2511 for GWX 2.1 It has a DAT file so I don't know if OLC has modified any XXI dat files against the vanilla GWX 2.1 dat file?
If not then you just use JSGME to overide it. If yes then I will have to remedy this... ![]() |
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#469 | |
Helmsman
![]() Join Date: Jan 2002
Location: Pavia, Lombardy, Italy
Posts: 107
Downloads: 59
Uploads: 0
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The two skin I would like to use are: VIIB U-boat U-83 Med camo VIIC U-boat Standard Camo TIA
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.... sorse dal mar la x° Flottiglia e prese l'armi al grido "Per l'Onore!" .... |
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#470 |
Engineer
![]() Join Date: Apr 2006
Location: In one place in the Atlantic, say A Coruña, Galiza (Spain)
Posts: 214
Downloads: 187
Uploads: 0
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Yesterday I installed the new version 2.01
OLC GUI OLC + GUI SPECIAL OLC + GUI REALISTIC CONTACTS When I start a campaign and choose the option of realism, I find the camera of events turned on and updating contacts on the map turned off. Is this correct? If we are looking for realism, why we activate the camera? What objectives we are looking for with this activation? Thank you. Sorry. My english is bad. |
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#471 |
Dipped Squirrel Operative
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Hello,
if you want the sim as "real" as possible you can turn the event camera off. The event camera is not the exterior camera you get with "." or "F12". Updating contacts should indeed be turned on for using the enhanced new realistic contact update. You will not see those contacts as long / persistent as in the original SH3 though, which is a good balance between situation awareness and decaying accuracy of positions - very good mod from OLC ! "What objectives we are looking for with this activation?" Don't know exactly what you mean with this, but the main goal is realism. The settings in the "realism" menu are not set by the mods you installed, but by SH3 itself, so you should adjust them to your liking. Help from weapon's officer should also be turned on, it will not affect the difficulty settings percentage - this is how it was - in fact in reality the 1. WO mostly did the targeting alone, which is not so even with help enabled, if you use the OLC GUI. OLCE is for those phantastic graphics with better colours and a blaring sun, and much more. The GUI mod is for realistic manual targeting, which b.t.w. should also be turned on for being able to use this mod. Greetings, Catfish |
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#472 |
Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 135
Downloads: 211
Uploads: 0
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Hi to all,
Sorry to be a pain but I have installed the amazing OLCE2 and each time I have attempted to install 'Merged Campaign' I have a CTD. In a previous post I was under the impression that Merged Campaign mod was going to be included in OLCE/OLC Special but i cannot find any reference to this point in documentation or post #1. Any feedback would be appreciated and apologies if I have missed something. Many Thanks, Herr Trigger. |
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#473 | |||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Quote:
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__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
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#474 | |
Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 135
Downloads: 211
Uploads: 0
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Originally posted by onelifecrisis:
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Herr Trigger. |
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#475 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Changes in this version:
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#476 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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__________________
Freedom of speech - priceless. For everything else there's Mastercard. |
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#477 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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No no no i want to keep your outstanding mod. Only i don`t like the waterbehaviour and colour.
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#478 |
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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Strangely enough, I find the water colour, sun light and skies more realistic, I don´t know why, since I´m daltonic, but this is the case: for me this mod is like to be in the real life concerning water, skies, sunlight and night. What a pity to lose the periscope zooms.
By the way, despite the possible risk of being more easily detected, there is a excellent home-made solution to zoom problems: raise both periscopes to get a perfect idea of range to target ![]() ![]()
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#479 | ||
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
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If yes how can I do this?
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#480 |
Electrician's Mate
![]() Join Date: Apr 2006
Posts: 135
Downloads: 166
Uploads: 0
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Downloaded your great mod and installed it. It will take time to learn the mechanics of maual firing, but I know it will come. One thing I noticed was that the framerate has gone down to 8-9 per seconds when using the external camera (f12) while the boat is surfaced...mis ocean. I believe this is because of the major graphics update (the environmental portion) but could it also be that your mod uses the 16km atmosphere?
I have always used the standard 8km atmoshere and my framerates have never been below 18-20 in (f12) for the most part. So what is it 16 or 8 and if its 16, is there someway to use it in the 8km world. Thanks for the hard work on this mod. Silentway |
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