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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#331 | ||
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#332 | |
Maverick Modder
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#333 |
Frogman
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Ok, I found it now, thanks and sorry that I missed that.
Greg |
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#334 |
Grey Wolf
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OLC - you are a wizard
![]() Is it still the same game ? Silent Hunter III ? ![]() Great work, Man. P.S. Please upload your ubermod into Beyond The Shadows immediately ![]() Thank you ![]() |
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#335 | |||
Maverick Modder
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I finally got home and I tested this, and I can't find any problems at all with the enemy ship sensors. I'm now out on patrol (one of the best ways to test is to just play ![]()
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#336 |
Frogman
![]() Join Date: Apr 2008
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Ok, here is what I'm running currently.
GWX - English Nav Map and Grid Refs GWX - Alternative Flotillas GWX - Axis Mediterranean Aircraft Skins GWX - Captain America's Officer Icons GWX - Late War Sensors Snorkel Antennas GWX - Lite Harbor Traffic GWX - Main movie - 'Das Boot' GWX - Merged Campaign GWX - No Medals on Crew GWX - Open Hatch Mod GWX - VIIC41 Player Sub GWX 2.1 Minor fix's 26th April GWX_2.1_Location for Holtenau and Brunsbuettal locks WB's GWX messages Torpedo damage Final ver2.0 Authentic_Off_Faces #2 OLC GUI Special (OLC Ubermod 1.6 Part 2 of 2) OLCE2 (OLC Ubermod 1.6 Part 1 of 2) In addition, I've been trying to get the XXI in 1939 thing to work, mostly for fun while I'm trying to get the rest of this worked out, but that endeavor has only started after my post about being easily detected and I've kept strict backups to revert back to the point where I made the statement. Not sure if any of those other mods might be causing the trouble, though I'm 100% open to the possibility, as right now I can't really play due to the fact that as soon as I get into range, I'm under attack. Please let me know your thoughts, Greg |
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#337 | |
Maverick Modder
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#338 |
Stowaway
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is the mod maker going to make one for sh4 too? i want this mod right now *water coming out of me mouth*.
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#339 | |
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#340 | |
Frogman
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Greg |
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#341 | ||
Maverick Modder
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No, I don't think starting the career without the Ubermod will make any difference to anything. I'll keep testing and see if I can replicate your problems. BTW, why do you have the "Late War Sensors" mod enabled in 1940? You should read the GWX Manual on that mod and how it should be used...
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#342 |
Stowaway
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@OLC
Mate, been taking 1.6 for a spin. Had a surface battle with two small merchants, it was great to see them dip in the troughs of the waves at a distance. You've excelled yourself on this one, top notch stuff....thanks ![]() |
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#343 |
Frogman
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Well, from the looks of it, that mod shouldn't have any effect on this situation as it is only a recieve item... but I'll go ahead and unload it and see if that might make a difference.
Greg |
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#344 | |
Maverick Modder
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![]() @Uber, thanks. BTW, have you noticed any problems like those mentioned by Greg?
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#345 |
Frogman
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Well, after a quick test, removing that mod seems to have fixed the problem, though I don't really know why... Then again, as I've learned from trying to implement that XXI, these files all seem to act together in weird ways, and SH3 has a habit of rewriting them for no aparent reason.
I'll let you know if the problem comes back, but for now, I think I'm good. Thanks again, Greg |
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