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Old 08-13-05, 02:58 AM   #31
CB..
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watch out for your boss Col! just been reading thru the non spawning escort bug thread... not sure if that's an issue with V1 of the game but just to be safe (and avoid confusion if some ships don't turn up ) alter all the new merchants and escorts dates in the roster cfgs

[UnitClass]
ClassName=DDHuntIII
UnitType=4
AppearanceDate=19190101
DisappearanceDate=19460101
DisplayName=BR DD Hunt III

[Unit 1]
Name=HMS Airedale
DOC=19190101
DOD=19460101

to earlier than the start of the war (i'm guesing the date of the first ship name needs alterng aswell)

if ive understood the bug thread correctly then this should cure any non spawning escorts ships...(and save lots of head scratching later on?)

the escorts all need to have an earlier entry date than the lead ship if i've got the jist of it right? seems easier than altering the campagin to solve the bug!(ie changing the lead merchant in every convoy to an early war vessel) be easy to forget this problem and be wondering why the jap ships dont show etc
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Old 08-13-05, 06:34 AM   #32
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was just checking out why the brit armed trawler didn't carry depth charges when ever i encountered them in the campaign and noticed via the musuem that the 1939 version hasn't got dc racks but the 1940 plus versions do...so i think i need to check out the cfg date listed in the campaign RND file for the armed trawlers..whilst i was there i saw that there's a goodly compliment of japanese merchants allready available (flags and all!) and a jap armed trawler (hence the relevance set it's cfg date in the missin to later than 1939 or they wont have dc racks)

so there using the editor or by hand we can use the stock jap vessels to set up some attack missions for allied subs against jap convoys without any further ado!....

no stock task forces tho..


allso noticed interestingly that your brit type VII was listed in the museum undr brit submarines lol! and it viewed ok in the window..so that's a plus allso..no crashes via the museum if you add vessels to the rosters will have to wait and see if the flags automatically change tho..need to track that down i suppose to be safe
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Old 08-13-05, 06:44 AM   #33
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I need you to refresh my memory, what capital ship/s could pass for a similar Japanese type, then we could copy a few over?
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Old 08-13-05, 07:48 AM   #34
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not sure about the capital ships the jap stuff was pretty individual looking-
perhaps the nelson would look ok..i'll check out the american BB's and the free french is there are any (similar looking)
here's a plus tho
just wrote a quick mission with the brit viib and added a convoy made up of three c2's (from the editor random group options list under japan) and three generic tankers...two things

one the generic tankers carried the jap flag...
two the contact report radio message i set it up to send was directed to the "Swordfish" and wasn't from BDU it just said

to Swordfish
convoy sighted etc

so those brit sub roster cfg entrys worked

needa map tho as theres only a lat long reference given ..makes life interesting scrabbling around for an atlas !
(gonna have to buy one methinks)

shame there wasn't any generic destroyers BB's carriers listed etc...but that doesn't mean it isn't possible to ad them by hand...just finding the name/type reference for the mission file..i'm guessing they haven't limited the generic ships to just certain flags? so add the reference for a genric BB change the origin to japan and with any luck it'll carry the jap flag and be accepted as japanese...with any luck... :hmm:

anyhuw no problems with the map in the pacific seems all there and working

no jap aircraft tho thats' probably going to have to be a repaint job..


i'll take a look at the capitol ships in the museum......smaller stuff i think the black swan frigate looks appropiate...and the Hunts look ok..
i'm no expert tho..any huw it's looking good for this sort of thing so far..

little bit more on the generic vessels

heres the convoy ships i used for the jap convoy merchants

[RndGroup 1.RndUnit 1]
Class=KLS
Type=102
Origin=Japan
Side=0
CargoExt=1
CargoInt=0
CfgDate=19420101
No=3
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 2]
Type=101
Origin=Japan
Side=0
CargoExt=-1
CargoInt=0
CfgDate=19420101
No=3
Escort=false
SpawnProbability=100
CrewRating=2



unit one is the named jap merchant (C2 i think)
note it has a CLASS and a TYPE enrty..

the generic tankers (unit 2) only have a TYPE entry..

it's just a number..

Type= 101

with the

Origin=Japan


find the complete list on numbers for all the generic vessels...and i'll bet my bottom dollar that ALL of them will work as japanese showing the correct flag and in game nationality...

carriers BB's cruisers DD's the lot..maybe theres a generic aircraft allso?


i'll crete a mission using a set of generic warships and then copy the numbers over in to the jap mission and see what happens..if it works it's a piece of cake..

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Old 08-13-05, 08:53 AM   #35
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Okay CB, you should get it shortly- 6mb file
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Old 08-13-05, 10:03 AM   #36
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Cheers Shadow..


COL...
the game accepts the use of all the generic vessels when designated as japanese...but LOL due to my uselessless with writing missions i was unable to locate the taskforce....lots of radio messages telling me where they were (but without an atlas to navigate by those lat long c-ordinates it's too much for me head to find the things lol) i did try putting myself on the waypoint of the convoy and at the start location but there's something going on with the rnd groupings that is a bit beyond me for the time being as tho the radio messages kept coming i still never found the taskforce....see if you can do any better with it..here's the task force...all the generic capitol ships are theyre carriers (3 different types) BB's cruiser etc..

[RndGroup 1]
GroupName=warships
Category=0
CommandEntry=0
Long=15047000.000000
Lat=-722400.000000
Height=0.000000
DelayMin=0
DelayMinInterv=0
SpawnProbability=100
RandStartRadius=0.000000
ReportPosMin=100
ReportPosProbability=100
Heading=180.000000
Speed=8.000000
ColumnsNo=1
Spacing=500
DeleteOnLastWaypoint=False
CurrentInstanceID=0
GameEntryDate=19420101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
NextWP=0

[RndGroup 1.RndUnit 1]
Type=8
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 2]
Type=11
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 3]
Type=9
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 4]
Type=6
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 5]
Type=13
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 6]
Type=4
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=true
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 7]
Type=3
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=true
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 8]
Type=2
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=true
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 9]
Type=1
Origin=Japan
Side=0
CargoExt=-1
CargoInt=-1
CfgDate=19400101
No=1
Escort=true
SpawnProbability=100
CrewRating=2





beats me why i didn't find them...delayed spawn or something ..i dunno it works tho i just couldnt find them to check the flags and or the designation on the tonnage board after a kill etc

:hmm:

ran out of patience... theyre are generic aircraft available allso so if they carry the jap ensignier then it's all prettymuch sorted on that side...dangit as usual this testing stuff can be stupidly frustrating.ala SH2 ...why didn't the taskforce follow it's waypoints? no randomised routes no looping..no random start location..it should have run right over me after about an hour..but it went miles away try as i did i couldn't get a bead on it
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Old 08-13-05, 11:26 AM   #37
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Quote:
Originally Posted by Shadow9216
Okay CB, you should get it shortly- 6mb file
argh dang it it's a self installer exe file hadn't understoof that was the way it worked sorry Shadow didn't mean to put you out like this...i wont be able to tell what files have been altered and what files have been left stock and dont really want to add the mod to my game ..it's ok we're kinda getting there slowly anyhuw...more fun like this i guess in the end even if it does mean going over "old" ground allready covered by others...no body ever spots every posibility there's usually something new to discover..

COL lol this random group stuff has me mystified ...it seems to frequently ignor the entrys you wite into it regarding time location waypoints even speed etc and does it own thing so even after many many run thrus i still haven't been able to actually get an eyeball on the jap taskforce even tho it IS there!! the radio reports prove it..wouldn't you just know it...all i want to do is check to see if they are carrying the jap flag.!!! can't get the generic BB's and carriers etc to work as non random shipping only as a random group via the normal mission file stuff..needs exploring a bit further need to add the generic stuff to the normal roster..that wuld do it...... allways the way.. same old familiar odd ball problems as SH2!!

anyhuw available generic warships are as follows
type 8=escort carrier
type 11 =battleship
type 9 =fleet carrier
type 6 =light cruiser
type 13 =auxilary cruiser
type 4 =destroyer
type 3 =destroyer escort
type 2 =frigate
type 1 =corvette

they all load succesfully into missions as random group units as japanese
where i dunno but they do load LOL
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Old 08-13-05, 12:27 PM   #38
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Guys,

I must admit I haven't read through all of you 'techno-babble'-posts , but it looks to me as though you are well on your way to making something exciting. Looking forward to see what you come up with!
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Old 08-13-05, 12:45 PM   #39
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I think it is safe to say......" Somthing GOOD is Cooking in here".....
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Old 08-13-05, 12:56 PM   #40
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Cheers guys Cols the expert here i'm just opening the tins lol


Col!

i was wrong..the generic stuff doesn't show up...basically if it doesn't appear in the editors drop down list it aint going to appear in the game..the mission loads but after finally finding the task force (what is going on with these random groups i'll never know) the non stock jap generic ships were not there just the stock ones..the generic tanker etc

really wish i could find the list of generic ships some where and edit it to give all the nations the full available list of generic ships as this would by far and away be the easiest route to global international mongoobery!

lol anyway ok meantime it's shake and bake and add those cfgs ....
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Old 08-13-05, 01:37 PM   #41
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ok...

i added the brit king george battleship cfg to the jap roster/sea folder

which is a

Type = 11

vessel...and guess what it appeared in the same mission with the jap flag flying and it went into evasive manuevers when i was detected..

here's how i added it to the mission file- no name -no class; just the type

[RndGroup 1.RndUnit 2]
Type=11
Origin=Japan
Side=2
CargoExt=-1
CargoInt=0
CfgDate=19420501
No=3
Escort=false
SpawnProbability=100
CrewRating=2



i did add the cvillustrious carrier aswell as a type 9 but that didnt show up..probablymissed a trick there have to double check the type etc..

but the BB's looked glorious jap flag an all


here's the full list (for anyone whoses following it's in the englich.cfg in the roster folder)

[ClassNames]
Ship=Ship
Submarine=Submarine
Air=Aircraft
Land=Land
Warship=Warship
Merchant=Merchant Ship
Ordnance=Ordnance

;Warships
Type0=Patrol Craft
Type1=Corvette
Type2=Frigate
Type3=Destroyer Escort
Type4=Destroyer
Type5=Minesweeper
Type6=Light Cruiser
Type7=Heavy Cruiser
Type8=Escort Carrier
Type9=Fleet Carrier
Type10=Battlecruiser
Type11=Battleship
Type12=Minelayer
Type13=Auxiliary Cruiser

;Merchant ships
Type100=Replenishment
Type101=Tanker
Type102=Cargo
Type103=Troop Transport
Type104=Coastal Vessel
Type105=Environmental

;Submarine
Type200=Submarine
Type201=Replenishment Submarine
Type202=Missile Submarine
Type203=Environmental

;Air
Type300=Fighter
Type301=Bomber
Type302=Dive Bomber
Type303=Torpedo Momber
Type304=Patrol
Type305=Helicopter
Type306=Environmental

;Land
Type400=Vehicle
Type401=Tank
Type402=Armored Personnel Carrier
Type403=Artillery
Type404=Antiaircraft
Type405=Missile
Type406=Airbase
Type407=Naval Base
Type408=Environmental

;Ordnance
Type500=Mine
Type501=AntiSub Net


so it seems as COL said it's just a matter of copying the roster cfg's into the Jap folders and some renaming of the stuff

i just called the king george a jap BB for a quick test i dunno if this is even essentail (ive never seen the actualnames of the ships shown anywhere ingame my self but it's just a matter of researching correct names and editing the file as appropiate


[UnitClass]
ClassName=BBKingGeorgeV
UnitType=11
AppearanceDate=19190101
DisappearanceDate=19551231
DisplayName=Jap Battleship


i'm going to chek to se if the mission editor now has a generic battleship available in the Jap random group pull down list if so and it works then very quick and easy to do..even if random groups dont allways do as there told for me anyhuw!

make a mental note of that

;Merchant ships
Type100=Replenishment
for future reference
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Old 08-13-05, 04:08 PM   #42
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IV'E HAD NUTTIN BUT PROB'S TRYIN TO INSTALL MOD'STODAY AND WASN'T IN TO GOOD OFA MOOD.THEN I SAW YOUR POST AND SAID "I GOTTA HAVE IT."GOOD LUCK AND GET IT OUT HERE FOR THE RESTOF US.
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Old 08-13-05, 04:17 PM   #43
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Wow! You've been busy CB.

I created a small test mission using the King George BB, and sure enough the Japanese flag was there.



All I did was copy it from the Roster - British - Sea folder to the Japanese - Sea folder. Then created the test in the mission editor.
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Old 08-13-05, 05:30 PM   #44
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it's easy as pie Col all you need to do is copy all the ship land and air cfgs from one of the fully complimented countrys (i took all the air and land from the german and the sea from the brit) and copy them straight into the japan folders and blam bingo ....

you can then use the mission editor to create random groups and have complete access to all the GENERIC warships and merchants the other countrys have...all of them turn up with the jap flag and work as enemy ships against the brit sub..

i didnt even bother renaming them or altering the cfgs at all this time just copyied straight over.....

just been tracking a Jap task force with carriers BB's frigates every type of destroyer cruiser etc

all the GENERIC ships as this avoids any naming issues
as it only uses the

TYPE= entry

in the mission file
makes life much simpler


[RndGroup 1]
GroupName=japnaval
Category=0
CommandEntry=0
Long=15411800.000000
Lat=3681200.000000
Height=0.000000
DelayMin=60
DelayMinInterv=400
SpawnProbability=100
RandStartRadius=0.000000
ReportPosMin=100
ReportPosProbability=100
Heading=0.000000
Speed=5.000000
ColumnsNo=3
Spacing=500
DeleteOnLastWaypoint=true
CurrentInstanceID=0
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
NextWP=0

[RndGroup 1.RndUnit 1]
Type=9
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 2]
Type=11
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 3]
Type=101
Origin=Japan
Side=2
CargoExt=-1
CargoInt=0
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 4]
Type=6
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 5]
Type=13
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 6]
Type=4
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=4
Escort=true
SpawnProbability=100
CrewRating=4

[RndGroup 1.RndUnit 7]
Type=2
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=4
Escort=true
SpawnProbability=100
CrewRating=4

[RndGroup 1.RndUnit 8]
Type=1
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=4
Escort=true
SpawnProbability=100
CrewRating=4

[RndGroup 1.Waypoint 1]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=15385200.000000
Lat=3658500.000000
Height=0.000000

[RndGroup 1.Waypoint 2]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=15368300.000000
Lat=3626200.000000
Height=0.000000

[RndGroup 1.Waypoint 3]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=15389100.000000
Lat=3651300.000000
Height=0.000000

[RndGroup 1.Waypoint 4]
Speed=5.000000
Radius=0.000000
Loop=0
LoopProbability=100
Long=15407600.000000
Lat=3673100.000000
Height=0.000000



even added an airbase (it still said german airbase on the editor map but the bomber turned up and attacked and in the external camera view
the bomber didn't have german insignia on it
just blank grey squares where the normal crosses would have been ...so they were japanese just isnt jap aircraft insignia in the game..

[Unit 1]
Name=LargeAirBaseGe#1
Class=LargeAirBaseGe
Type=406
Origin=Japan
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
EvolveFromEntryDate=false
Long=15696000.000000
Lat=3828000.000000
Height=512.000000
Heading=0.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0



does show tho that the insignia on the aircraft work the same way as the flags on the ships lol

should be able to use american or brit aircraft as german or italian etc as theinsignia on the wings and tail should automatically change from brit usa to italian or german ...interesting for adding variety

i did change the sides in the mission file as it had the japs as side = 0 instead of side = 2

but other than that and the slight edit to take the brit type VIIB it ran as written by the editor....only a slight issue with the mission selct screen ..if you change sub type by clicking the list of subs you get a german sub so have to be carefull about that and it is a bit of a issue (or will be for some folks ) but the long and short of it is that with some carefull editing of the campaign files an allied campaign should be relatively easy to make..certainly no reason why folks couldn't run a on-line campaign like "wolves at war" with the brit or american version of the german subs..


carefull with the carriers tho lol they have american and british aircraft on the flight decks lol might be able to edit them out with the fright entrs (perhaps the aircraft on the decks are counted as frieght on carriers?)

((cheers warhead by the way!! )
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Old 08-13-05, 10:51 PM   #45
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Hmmm... When I put the King George BB in to the Japanese folder it showed as Side=2 in the mission script.

When I transfer some of the Naval ships over to the Japanese folder I'll need to get the proper names for them, just to make it look better on the map etc.

Good news about the aircraft NOT showing the insignia from the last folder/side you took them from, again as you say some of the skin painters could easily alter that.

I'm a bit puzzled where you put all that other stuff you posted about the random groups CB, I'll take a closer look.

Moving on slightly, I've put all the German land units in the relevant Japanese folder too, renaming them like the example below:

[UnitClass]
ClassName=CDSearchLight
UnitType=403
AppearanceDate=19380101
DisappearanceDate=19480101
DisplayName=JP Coastal Search Light (Edited line)

[Unit 1]
Name=JP Coastal Search Light (Edited line)
DOC=19380101
DOD=19480101

I changed the Ge to JP

Then seeing as we are in thar part of the ocean, perhaps a few Australian, New Zealand and US ships could be altered too.
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