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#31 |
Ace of the Deep
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watch out for your boss Col!
![]() [UnitClass] ClassName=DDHuntIII UnitType=4 AppearanceDate=19190101 DisappearanceDate=19460101 DisplayName=BR DD Hunt III [Unit 1] Name=HMS Airedale DOC=19190101 DOD=19460101 to earlier than the start of the war (i'm guesing the date of the first ship name needs alterng aswell) if ive understood the bug thread correctly then this should cure any non spawning escorts ships...(and save lots of head scratching later on?) the escorts all need to have an earlier entry date than the lead ship if i've got the jist of it right? seems easier than altering the campagin to solve the bug!(ie changing the lead merchant in every convoy to an early war vessel) be easy to forget this problem and be wondering why the jap ships dont show etc
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#32 |
Ace of the Deep
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![]() ![]() so there using the editor or by hand we can use the stock jap vessels to set up some attack missions for allied subs against jap convoys without any further ado!.... no stock task forces tho.. allso noticed interestingly that your brit type VII was listed in the museum undr brit submarines lol! and it viewed ok in the window..so that's a plus allso..no crashes via the museum if you add vessels to the rosters will have to wait and see if the flags automatically change tho..need to track that down i suppose to be safe
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#33 |
Grey Wolf
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I need you to refresh my memory, what capital ship/s could pass for a similar Japanese type, then we could copy a few over?
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#34 |
Ace of the Deep
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not sure about the capital ships the jap stuff was pretty individual looking-
perhaps the nelson would look ok..i'll check out the american BB's and the free french is there are any (similar looking) here's a plus tho just wrote a quick mission with the brit viib and added a convoy made up of three c2's (from the editor random group options list under japan) and three generic tankers...two things one the generic tankers carried the jap flag... two the contact report radio message i set it up to send was directed to the "Swordfish" and wasn't from BDU it just said to Swordfish convoy sighted etc so those brit sub roster cfg entrys worked ![]() needa map tho as theres only a lat long reference given ..makes life interesting scrabbling around for an atlas ! (gonna have to buy one methinks) shame there wasn't any generic destroyers BB's carriers listed etc...but that doesn't mean it isn't possible to ad them by hand...just finding the name/type reference for the mission file..i'm guessing they haven't limited the generic ships to just certain flags? so add the reference for a genric BB change the origin to japan and with any luck it'll carry the jap flag and be accepted as japanese...with any luck... :hmm: anyhuw no problems with the map in the pacific seems all there and working no jap aircraft tho thats' probably going to have to be a repaint job.. i'll take a look at the capitol ships in the museum......smaller stuff i think the black swan frigate looks appropiate...and the Hunts look ok.. i'm no expert tho..any huw it's looking good for this sort of thing so far.. ![]() little bit more on the generic vessels heres the convoy ships i used for the jap convoy merchants [RndGroup 1.RndUnit 1] Class=KLS Type=102 Origin=Japan Side=0 CargoExt=1 CargoInt=0 CfgDate=19420101 No=3 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 2] Type=101 Origin=Japan Side=0 CargoExt=-1 CargoInt=0 CfgDate=19420101 No=3 Escort=false SpawnProbability=100 CrewRating=2 unit one is the named jap merchant (C2 i think) note it has a CLASS and a TYPE enrty.. the generic tankers (unit 2) only have a TYPE entry.. it's just a number.. Type= 101 with the Origin=Japan find the complete list on numbers for all the generic vessels...and i'll bet my bottom dollar that ALL of them will work as japanese showing the correct flag and in game nationality... carriers BB's cruisers DD's the lot..maybe theres a generic aircraft allso? i'll crete a mission using a set of generic warships and then copy the numbers over in to the jap mission and see what happens..if it works it's a piece of cake.. ![]()
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#35 |
Frogman
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Okay CB, you should get it shortly- 6mb file
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#36 |
Ace of the Deep
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Cheers Shadow..
![]() COL... the game accepts the use of all the generic vessels when designated as japanese...but LOL due to my uselessless with writing missions i was unable to locate the taskforce....lots of radio messages telling me where they were (but without an atlas to navigate by those lat long c-ordinates it's too much for me head to find the things lol) i did try putting myself on the waypoint of the convoy and at the start location but there's something going on with the rnd groupings that is a bit beyond me for the time being as tho the radio messages kept coming i still never found the taskforce....see if you can do any better with it..here's the task force...all the generic capitol ships are theyre carriers (3 different types) BB's cruiser etc.. [RndGroup 1] GroupName=warships Category=0 CommandEntry=0 Long=15047000.000000 Lat=-722400.000000 Height=0.000000 DelayMin=0 DelayMinInterv=0 SpawnProbability=100 RandStartRadius=0.000000 ReportPosMin=100 ReportPosProbability=100 Heading=180.000000 Speed=8.000000 ColumnsNo=1 Spacing=500 DeleteOnLastWaypoint=False CurrentInstanceID=0 GameEntryDate=19420101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 NextWP=0 [RndGroup 1.RndUnit 1] Type=8 Origin=Japan Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19400101 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 2] Type=11 Origin=Japan Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19400101 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 3] Type=9 Origin=Japan Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19400101 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 4] Type=6 Origin=Japan Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19400101 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 5] Type=13 Origin=Japan Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19400101 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 6] Type=4 Origin=Japan Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19400101 No=1 Escort=true SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 7] Type=3 Origin=Japan Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19400101 No=1 Escort=true SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 8] Type=2 Origin=Japan Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19400101 No=1 Escort=true SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 9] Type=1 Origin=Japan Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19400101 No=1 Escort=true SpawnProbability=100 CrewRating=2 beats me why i didn't find them...delayed spawn or something ..i dunno it works tho i just couldnt find them to check the flags and or the designation on the tonnage board after a kill etc :hmm: ran out of patience... theyre are generic aircraft available allso so if they carry the jap ensignier then it's all prettymuch sorted on that side...dangit as usual this testing stuff can be stupidly frustrating.ala SH2 ...why didn't the taskforce follow it's waypoints? no randomised routes no looping..no random start location..it should have run right over me after about an hour..but it went miles away try as i did i couldn't get a bead on it ![]()
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#37 | |
Ace of the Deep
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![]() COL lol this random group stuff has me mystified ...it seems to frequently ignor the entrys you wite into it regarding time location waypoints even speed etc and does it own thing so even after many many run thrus i still haven't been able to actually get an eyeball on the jap taskforce even tho it IS there!! the radio reports prove it..wouldn't you just know it...all i want to do is check to see if they are carrying the jap flag.!!! can't get the generic BB's and carriers etc to work as non random shipping only as a random group via the normal mission file stuff..needs exploring a bit further need to add the generic stuff to the normal roster..that wuld do it...... allways the way.. same old familiar odd ball problems as SH2!! ![]() anyhuw available generic warships are as follows type 8=escort carrier type 11 =battleship type 9 =fleet carrier type 6 =light cruiser type 13 =auxilary cruiser type 4 =destroyer type 3 =destroyer escort type 2 =frigate type 1 =corvette they all load succesfully into missions as random group units as japanese where i dunno but they do load LOL
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#38 |
Watch Officer
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Guys,
I must admit I haven't read through all of you 'techno-babble'-posts ![]() |
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#39 |
Torpedoman
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I think it is safe to say......" Somthing GOOD is Cooking in here".....
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#40 |
Ace of the Deep
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Cheers guys Cols the expert here i'm just opening the tins lol
![]() ![]() Col! i was wrong..the generic stuff doesn't show up...basically if it doesn't appear in the editors drop down list it aint going to appear in the game..the mission loads but after finally finding the task force (what is going on with these random groups i'll never know) the non stock jap generic ships were not there just the stock ones..the generic tanker etc really wish i could find the list of generic ships some where and edit it to give all the nations the full available list of generic ships as this would by far and away be the easiest route to global international mongoobery! lol anyway ok meantime it's shake and bake and add those cfgs ....
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#41 |
Ace of the Deep
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![]() ![]() i added the brit king george battleship cfg to the jap roster/sea folder which is a Type = 11 vessel...and guess what it appeared in the same mission with the jap flag flying and it went into evasive manuevers when i was detected.. here's how i added it to the mission file- no name -no class; just the type [RndGroup 1.RndUnit 2] Type=11 Origin=Japan Side=2 CargoExt=-1 CargoInt=0 CfgDate=19420501 No=3 Escort=false SpawnProbability=100 CrewRating=2 i did add the cvillustrious carrier aswell as a type 9 but that didnt show up..probablymissed a trick there have to double check the type etc.. but the BB's looked glorious jap flag an all here's the full list (for anyone whoses following it's in the englich.cfg in the roster folder) [ClassNames] Ship=Ship Submarine=Submarine Air=Aircraft Land=Land Warship=Warship Merchant=Merchant Ship Ordnance=Ordnance ;Warships Type0=Patrol Craft Type1=Corvette Type2=Frigate Type3=Destroyer Escort Type4=Destroyer Type5=Minesweeper Type6=Light Cruiser Type7=Heavy Cruiser Type8=Escort Carrier Type9=Fleet Carrier Type10=Battlecruiser Type11=Battleship Type12=Minelayer Type13=Auxiliary Cruiser ;Merchant ships Type100=Replenishment Type101=Tanker Type102=Cargo Type103=Troop Transport Type104=Coastal Vessel Type105=Environmental ;Submarine Type200=Submarine Type201=Replenishment Submarine Type202=Missile Submarine Type203=Environmental ;Air Type300=Fighter Type301=Bomber Type302=Dive Bomber Type303=Torpedo Momber Type304=Patrol Type305=Helicopter Type306=Environmental ;Land Type400=Vehicle Type401=Tank Type402=Armored Personnel Carrier Type403=Artillery Type404=Antiaircraft Type405=Missile Type406=Airbase Type407=Naval Base Type408=Environmental ;Ordnance Type500=Mine Type501=AntiSub Net so it seems as COL said it's just a matter of copying the roster cfg's into the Jap folders and some renaming of the stuff i just called the king george a jap BB for a quick test i dunno if this is even essentail (ive never seen the actualnames of the ships shown anywhere ingame my self but it's just a matter of researching correct names and editing the file as appropiate [UnitClass] ClassName=BBKingGeorgeV UnitType=11 AppearanceDate=19190101 DisappearanceDate=19551231 DisplayName=Jap Battleship i'm going to chek to se if the mission editor now has a generic battleship available in the Jap random group pull down list if so and it works then very quick and easy to do..even if random groups dont allways do as there told for me anyhuw! make a mental note of that ;Merchant ships Type100=Replenishment for future reference ![]() ![]()
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#42 |
Watch
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IV'E HAD NUTTIN BUT PROB'S TRYIN TO INSTALL MOD'STODAY AND WASN'T IN TO GOOD OFA MOOD.THEN I SAW YOUR POST AND SAID "I GOTTA HAVE IT."GOOD LUCK AND GET IT OUT HERE FOR THE RESTOF US.
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#43 |
Grey Wolf
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Wow! You've been busy CB.
I created a small test mission using the King George BB, and sure enough the Japanese flag was there. ![]() All I did was copy it from the Roster - British - Sea folder to the Japanese - Sea folder. Then created the test in the mission editor.
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#44 |
Ace of the Deep
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![]() ![]() you can then use the mission editor to create random groups and have complete access to all the GENERIC warships and merchants the other countrys have...all of them turn up with the jap flag and work as enemy ships against the brit sub.. i didnt even bother renaming them or altering the cfgs at all this time just copyied straight over..... just been tracking a Jap task force with carriers BB's frigates every type of destroyer cruiser etc all the GENERIC ships as this avoids any naming issues as it only uses the TYPE= entry in the mission file makes life much simpler [RndGroup 1] GroupName=japnaval Category=0 CommandEntry=0 Long=15411800.000000 Lat=3681200.000000 Height=0.000000 DelayMin=60 DelayMinInterv=400 SpawnProbability=100 RandStartRadius=0.000000 ReportPosMin=100 ReportPosProbability=100 Heading=0.000000 Speed=5.000000 ColumnsNo=3 Spacing=500 DeleteOnLastWaypoint=true CurrentInstanceID=0 GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 NextWP=0 [RndGroup 1.RndUnit 1] Type=9 Origin=Japan Side=2 CargoExt=-1 CargoInt=-1 CfgDate=19420501 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 2] Type=11 Origin=Japan Side=2 CargoExt=-1 CargoInt=-1 CfgDate=19420501 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 3] Type=101 Origin=Japan Side=2 CargoExt=-1 CargoInt=0 CfgDate=19420501 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 4] Type=6 Origin=Japan Side=2 CargoExt=-1 CargoInt=-1 CfgDate=19420501 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 5] Type=13 Origin=Japan Side=2 CargoExt=-1 CargoInt=-1 CfgDate=19420501 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 1.RndUnit 6] Type=4 Origin=Japan Side=2 CargoExt=-1 CargoInt=-1 CfgDate=19420501 No=4 Escort=true SpawnProbability=100 CrewRating=4 [RndGroup 1.RndUnit 7] Type=2 Origin=Japan Side=2 CargoExt=-1 CargoInt=-1 CfgDate=19420501 No=4 Escort=true SpawnProbability=100 CrewRating=4 [RndGroup 1.RndUnit 8] Type=1 Origin=Japan Side=2 CargoExt=-1 CargoInt=-1 CfgDate=19420501 No=4 Escort=true SpawnProbability=100 CrewRating=4 [RndGroup 1.Waypoint 1] Speed=5.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=15385200.000000 Lat=3658500.000000 Height=0.000000 [RndGroup 1.Waypoint 2] Speed=5.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=15368300.000000 Lat=3626200.000000 Height=0.000000 [RndGroup 1.Waypoint 3] Speed=5.000000 Radius=0.000000 Loop=-1 LoopProbability=100 Long=15389100.000000 Lat=3651300.000000 Height=0.000000 [RndGroup 1.Waypoint 4] Speed=5.000000 Radius=0.000000 Loop=0 LoopProbability=100 Long=15407600.000000 Lat=3673100.000000 Height=0.000000 even added an airbase (it still said german airbase on the editor map but the bomber turned up and attacked and in the external camera view the bomber didn't have german insignia on it just blank grey squares where the normal crosses would have been ...so they were japanese just isnt jap aircraft insignia in the game.. [Unit 1] Name=LargeAirBaseGe#1 Class=LargeAirBaseGe Type=406 Origin=Japan Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19380101 DeleteOnLastWaypoint=true GameEntryDate=19380101 GameEntryTime=0 GameExitDate=19451231 GameExitTime=0 EvolveFromEntryDate=false Long=15696000.000000 Lat=3828000.000000 Height=512.000000 Heading=0.000000 Speed=0.000000 CrewRating=3 DelayMin=0 ReportPosMin=-1 ReportPosProbability=100 RandStartRadius=0.000000 NextWP=0 does show tho that the insignia on the aircraft work the same way as the flags on the ships lol should be able to use american or brit aircraft as german or italian etc as theinsignia on the wings and tail should automatically change from brit usa to italian or german ...interesting for adding variety i did change the sides in the mission file as it had the japs as side = 0 instead of side = 2 but other than that and the slight edit to take the brit type VIIB it ran as written by the editor....only a slight issue with the mission selct screen ..if you change sub type by clicking the list of subs you get a german sub so have to be carefull about that and it is a bit of a issue (or will be for some folks ) but the long and short of it is that with some carefull editing of the campaign files an allied campaign should be relatively easy to make..certainly no reason why folks couldn't run a on-line campaign like "wolves at war" with the brit or american version of the german subs.. carefull with the carriers tho lol they have american and british aircraft on the flight decks lol might be able to edit them out with the fright entrs (perhaps the aircraft on the decks are counted as frieght on carriers?) ((cheers warhead by the way!! ![]()
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#45 |
Grey Wolf
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Hmmm... When I put the King George BB in to the Japanese folder it showed as Side=2 in the mission script.
When I transfer some of the Naval ships over to the Japanese folder I'll need to get the proper names for them, just to make it look better on the map etc. Good news about the aircraft NOT showing the insignia from the last folder/side you took them from, again as you say some of the skin painters could easily alter that. I'm a bit puzzled where you put all that other stuff you posted about the random groups CB, I'll take a closer look. Moving on slightly, I've put all the German land units in the relevant Japanese folder too, renaming them like the example below: [UnitClass] ClassName=CDSearchLight UnitType=403 AppearanceDate=19380101 DisappearanceDate=19480101 DisplayName=JP Coastal Search Light (Edited line) [Unit 1] Name=JP Coastal Search Light (Edited line) DOC=19380101 DOD=19480101 I changed the Ge to JP Then seeing as we are in thar part of the ocean, perhaps a few Australian, New Zealand and US ships could be altered too.
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