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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Soundman
![]() Join Date: Feb 2006
Posts: 144
Downloads: 99
Uploads: 0
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![]() Quote:
![]() Is it possible to change this tool by that the origanal type german use? ![]() |
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#2 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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I think "U-jagd1.3.1_GWX.7z" (no patch, not DIY) is missing on your site.
![]() The packages contain 2 U-jagd manuals, I believe.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#3 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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The U-jagd1.3.1GWX should be up now. thanks for the heads up.
@Schnorchel There are two things I wish to say. Firstly I'm not 100% sure here, but from my discussions with Hitman, I understand that the tool you show is also not 100% authentic KM equipment. I believe, but i'm not certain, that it is a hybrid that Hitman made between a KM whiz wheel for determing speed/aob on a constant bearing and the time wheel from the US Navy Speed Omnimeter that I based the in game circular slide rule on. Secondly, it will be very easy to change the in game sliderule to resemble the one that you made from Hitman's templates. you could do it yourself in fact, if you feel like trying. But anyway, for me it would only be half an hour's work, so I'll make a conversion and offer it as an optional download. How's that? ![]() joe
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#4 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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Great mod i think its more easy to learn thant The OLC Gui, il give it a try
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#5 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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...is it just my end of the world or is anyone else experiencing slow response times with the SubSim webpage and File Front download speeds!
![]() I tested my pings and bandwidth and my speeds are normal.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#6 | |
Forum Captain
![]() Join Date: Apr 2007
Location: Buenos Aires
Posts: 273
Downloads: 22
Uploads: 0
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Greets
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(Yo no fui ) My DW pics :https://goo.gl/photos/5gBN7WFntLBSAsc17 My SSM2007 pics :https://goo.gl/photos/1Fa6GaEom28AZuc57 |
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#7 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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...all back up to speed and File Front is downloading well again...
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#8 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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Here's the alternative sliderule that schnorchel wanted. It's at my filefront. Look for U-jagd_alternatve_sliderod.7z.
It's a DIY installation. You must make three edits to the menu file yourself. Gute Jagd joe ![]()
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#9 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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I have some questions Joe, first im using GWX 2.0 and testing the mod in the torpedoes training mission to take the stationary tramp steamer i cant read in the Zielkurswinkel because its not numbered in the left half so i cant take the AOB number the other question is how do we shoot targets at 1.5x Zoom?
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#10 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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For stationary targets, AOB isn't relevant. Only range and bearing, but I guess that's not your point.
The AOB should always be on the right side. If it isn't then you have a badly wrong range estimate, or else you have the scope on the wrong magnification, or finally you have the wrong magnification for the tool. For example, if you are using the GWX version, this is set for a high power magnification of 10x. Some mods will change the GWX magnfiication back to x6. Sergbuto's free camera mod, forexample. If this is so, then the settings are no longer correct. Do you have other mods which affect the magnification of the scopes? As to your final point, again you need to know what you scope magnfication settings are. If you have stock then it is x1.5/x6 if GWX it is x1.5/x10 on the attack scope. The tool is always calibrated for the scope on high power. If you wish to use it on low power, you must multiply the measured length of the target to scale it to high power. So for stock, youmust multiply the measured length by 4, if for GWX by 6.6 This multiplication can be done with the AOB finder, as described in the manual. It takes just a second. Gute Jagd Joe
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#11 |
Loader
![]() Join Date: Apr 2006
Posts: 83
Downloads: 0
Uploads: 0
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AOB will not be messed up if you use the wrong magnification setting, either by ingame choice or camera settings. The AOB calculation is basically to compare:
1. Known relation between real height and real length of target. (nothing short of torpedoes can change this relation ![]() 2. Relation between observed height and observed length of target, which is also unaffected by magnification. Range will be wrong if some other magnification is used and no correction for that is made, but not AOB as long as everything else is done correctly. |
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#12 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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I'm afraid this is not correct, because the method you mention is not actually how the wheel does it, although the effect is the same (the manual is misleading in this respect, but i only actually learned how it works when i built the new version from scratch, rather than using templates). In order to make wheels for GWX and stock i've had to make three different wheels. If you use the wrong one, you get the wrong answer.
However, in the appendix of the manual, there is a section which shows how to correct for using low magnification. You use the AOB finder to do it and the process takes less time than it does to type into a digital calculator, because as we all know sliderules operate by the power of black magic...
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#13 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Correct me if I'm wrong, I'm still not accustomed to these tools, using your manual as one of sources of reference (really good job, I think the manual is the best part of your mod + Zielkurswinkelrad in the periscope view). EDIT: I've been trying to write a comprehensive opinion about your mod for a few days, but still some other things distract me - like playing with your mod that I really enjoy much. But I have a major problem with it and I can't find a solution. Screenshot follows: ![]() The same with "yellow range scale". I've checked the files - yellowrangescale.tga and optischelange.tga are where they should be, files are not corrupted. It can have a connection with my very low spec. PC, and in fact I had similar problems with other files, like bearing overlay. But I don't have them anymore now BUT with these two. Any ideas?:hmm:
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to Last edited by Abd_von_Mumit; 01-24-08 at 07:54 PM. |
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#14 | |
Loader
![]() Join Date: Apr 2006
Posts: 83
Downloads: 0
Uploads: 0
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![]() Quote:
![]() I'm not saying that it was a waste of time to make different wheels, because you get the range wrong if it's not scaled to the magnification. But the AOB will always be correct if your measurements and handling is correct. The thing is that the range is NOT important if you just want AOB. 1. You measure range by aligning observed marks with 90 2. Read range at mast height (or double mast height in OLC GUI) 3. Turn range to real length of target. 4. Read AOB at the observed ship length (or half ship length in OLC GUI) The thing is that in part 3 it doesn't matter if the range is correct or not if all you want is the AOB. What you really do is turn the wheel from mast height (on outer scale) to ship length (on outer scale). Both of those values are independent of magification and therefore you always turn that wheel an set number of degrees for a specific target. |
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#15 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
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I use a physical version Hitman's wheel, but I sometimes find it more convenient to use the US version (I pause the game, convert the ranges from meters to yards, then use the wheel). This generally happens with either very small AOB values, or when I only have time to make two quick observations because of bad weather or such. Also, using this version would also make the AOB more than 90 degrees issue easier, in that I don't have to do the math in my head, it's right there. I like having the physical wheel in my hands though. Using a virtual one is like kissing your sister: You go through the motions, but it just isn't the same. I am sure I am not the only one who would like a version that can be printed out. Really, all you would need to do is place a small cross in the exact center of the three wheels. Pretty please! PS: Your wheel is slightly off. The conversion for meters per second to knots is .51444, you have it set at about .52. Probably not enough to make you miss close up, but certain it might at longer ranges when you consider rounding issues. When I use my linear rule, I use .515 which is close enough.
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The U-Boat Commander of Love |
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