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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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When I installed the 182.50m Beta, I increased my frame rate by at least 25%, and in some applications, 100% I have a "desktop" replacement with a mobile video card, however.
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Irish1958 ![]() |
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#257 |
A-ganger
![]() Join Date: Apr 2005
Location: No(r)way
Posts: 74
Downloads: 30
Uploads: 0
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Don't let them see you come |
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#258 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Ehr, think it was ctrl+F7, not sure though.
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Contritium praecedit superbia. |
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#259 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Malta
Posts: 137
Downloads: 240
Uploads: 0
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hey guys,
i finally ordered sh4 after being an avid sh3 fan since release. I have a dell xps1540 with 4gb ram, a duo core 8100 and nvidia 8600m gt card on vista sp1... do you think i will run sh4 decently? For me its all about the playability rather than the graphics, though some eye candy never hurts! cheers ![]() |
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#260 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Should definitely be enough to run the game, but the 8600M being a mobile graphics chip, you most likely will have to sacrifice a bit of visual splendor. No biggie, it's about the gameplay anyway, right?
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Contritium praecedit superbia. |
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#261 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Malta
Posts: 137
Downloads: 240
Uploads: 0
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sure is
![]() will have to suffice until i can afford a gaming rig i suppose! |
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#262 | |
Soundman
![]() Join Date: May 2009
Location: México, DF.
Posts: 146
Downloads: 774
Uploads: 1
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The combo keys is CNTRL + F8 but the displayed # is quite small and crappy. Try FRAPS, the FPS reading is bigger and more stable to display. |
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#263 | |
Pacific Aces Dev Team
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![]() TRANSLATION: Please write in english as otherwise not everyone will understand what you say. Thanks ![]()
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One day I will return to sea ... |
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#264 |
The Old Man
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#265 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Scare a bot?! How do you do that?
![]() Pretty sure it was a bot, anyway. ![]()
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Contritium praecedit superbia. |
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#266 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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A small but IMO important piece of info for anyone using the GeForce 7800 GS: use old drivers or you can't get the AA to "stick" in the game regardless of what you do! I found this out after reinstalling SH4 / RFB after a wee break, having meanwhile gotten me the most recent set of drivers from NVidia of course
![]() I'm using v84.21 with nHancer now, and it all works magnifico again ![]() |
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#267 |
Watch
![]() Join Date: Jun 2006
Posts: 29
Downloads: 3
Uploads: 0
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Hi all, I am having problem with the SH4 + U-boat missions in that it sometimes stutters then returns to the desktop for 30 secs and then returns to the game. The error message in the Windows Event Log indicates a driver error (not at the system right now, so cannot quote directly).
When I first installed SH4 I was getting this consistently within the Museum, particularly when I zoomed-in and strafed around the largest British warship. I followed the OPs suggestion and used the program he described to set-up the global nvidia settings and it went away. I have now started a mission and I am getting it periodically, so I guess this did not solve it completely. My system: Windows 7 x64 (RC1 - build 7100), Dual Core E8400 (3Ghz), nVidia 9800 GTX, 6GB PC6400 RAM. No overclocking anywhere. Latest nVidia drivers from Windows Update (190.xx - .20 I think, maybe .02) Does anyone else have this problem? Cheers, Andy
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Andy ![]() |
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#268 | |
Watch
![]() Join Date: Jun 2006
Posts: 29
Downloads: 3
Uploads: 0
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Anyone else seen this issue? Cheers, Andy
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Andy ![]() |
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#269 |
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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This may be already posted elsewhere, but I haven't been able to find it as yet.
Has anyone who has an SLI setup on their PC played the game in SLI enabled mode? If so what settings do you use & do you get good frame rate performance? I have been playing the game (both SH3 & SH4) for quite awhile with my SLI setup disabled & using the nHanser setup, but now would like to try the SLI enabled setup to see what improvement I can get. I am running the latest nVidia 8000 series drivers v.190.62 dated 21Aug09. I have tried using the SLI Performance Mode 'force alternate frame rendering 2' setting which does increase the frame rate considerably (60-80fps) but using this setting displays the SLI performance band strip on the left hand side of the game screen which is annoying & when using the nVidia Global setting reduces the frame rate performance by half. If there was a way of getting rid of the SLI band on the screen when using the forced setting it would be good. Cheers
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Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti Last edited by TopcatWA; 09-12-09 at 07:38 PM. |
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#270 |
Officer
![]() Join Date: Jan 2008
Location: Herriman, Utah
Posts: 247
Downloads: 398
Uploads: 3
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Here's my settings. I'm running 2 EVGA 7600 GT cards in SLI, on a ASUS A8N-SLI Premium mobo. A Opteron 185 dual core processor. 2 gig of memory. It's an old but good system. I run SH4 full tilt with no problems. A 22 inch wide screen set at 1680 x 1050. I haven't seen the SLI thing on the left side of the screen.
Anisotropic Filtering = Application controlled Antialiasing - Gamma Correction = On Antialiasing = SLI8x Antialiasing - Transparency = Multisampling Conformant Texture Clamp = use hardware Error reporting = Off Extension Limit = Off Force Mipmaps = bilinear Multi-Display/mixed-GPU acceleration = single display performance mode Sli Performance mode = Force alternate frame rendering 2 Stereo display mode = Use verticle interlace monitor. Texture filtering - Anisotropic mip filter optimization = Off Texture filtering - Anisotropic sample optimization = On Texture filtering - Negative LOD bias = Clamp Texture filtering = Quality Texture Filtering - Trilinear Optimization = On Threaded optimization = On Triple Buffering = Off Vertical Sync = Use the 3D application setting |
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