![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Mate
![]() Join Date: Jan 2007
Location: Bristol, England
Posts: 52
Downloads: 119
Uploads: 0
|
![]()
Had a strange one last night that I've not seen before.
There I was in prime position at periscope depth waiting for a task force to cross my bow and launch everything I had at it. Had some time to kill waiting for them to get into attack position so opened all fore and aft torp tubes in readiness... And doesn't that take some time! Anyway, about half an hour later (game time) it was getting close to taking out the targets. Had the first ship lined up and torpedo set for depth and thanks to comsubpac message left speed at "slow". Fired torpedo and up pops the lovely event camera showing... Tube one opening, and torpedo firing eventually!!! ![]() Same thing with tubes 2, 3 and 4. All of them were closed when I gave the fire order and consequently I had to wait for them to open and fire before selecting the next tube, even though I'd opened every single one beforehand and not gone near the Q key since! Needless to say, all 4 torps were well aft of their intended targets, even though I kept the scope on the taget all through the fire process before moving on to the next target. So disappointed I closed the game there and then. I have saved though, so can try again. Has anybody else seen this door behaviour? Is there a maximum time the tube doors will stay open for? |
![]() |
![]() |
![]() |
#2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I also confirm this....
Probably the game hog...:hmm: |
![]() |
![]() |
#3 |
Lucky Jack
![]() |
![]()
As far as I can tell you can only open one at a time. The others will close as you open another.
![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#4 | |
Mate
![]() Join Date: Jan 2007
Location: Bristol, England
Posts: 52
Downloads: 119
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#5 |
Lucky Jack
![]() |
![]()
Yes, it bit more involved. It takes about 8 seconds to open a door. With that said, I salvo at 10 second intervals so it is not so bad.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#6 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
|
![]()
This is a carryover from SH3. In both games, if you use the keyboard command (Q in this game, Q to open and W to close in SH3) to open a tube door, then switched to a different tube, it would automatically close the old tube door at the same time. However, there were two sets of manual toggle switches in the sub model: one at the weapons officer station and one in the conning tower next to the TDC. These would allow you to switch open all the doors, and they would stay open until you closed them manually or fired the torpedo in the tube. I've looked for the manual switches in SH4, but haven't found them yet. Of course, all I've had are a Porpoise and a Tambor.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
![]() |
![]() |
![]() |
|
|