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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Watch Officer
![]() Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
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#62 | ||
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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#63 |
Old Gang
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Nope, Im not freaking joking...
And since you guys love so much the longer repair times, how about a version 2.0 of my mod WITH longer repair times? Anyone interested?
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To each his own |
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#64 |
Engineer
![]() Join Date: Jul 2002
Location: Canada
Posts: 202
Downloads: 0
Uploads: 0
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how about a screen shot of the torpedo or engine room...even if it rough or in early stages thats would be great..
Vader
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Never Forget! |
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#65 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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#66 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
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You will either become our star-modder or you will end down the drain. I surely hope it is the first ![]() Rik |
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#67 | ||
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
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#68 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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ok im waiting for the pics......
i want to be able to imagine the eventual glory now!! |
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#69 | |
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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@ Phillip Thomson LRT seems to be a bit more involved than a few tweaks! A word of learning LRT disables the Long Range gunnery mod in GWX or the laser accuracy gun effect ? From memory of reading old posts this why the LRT type deal was not implemented in GWX 2.0. I could be mistaken...but good luck with your efforts but for now ill stick with LRT Lite
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http://www.gamefront.com/files/user/BadgerFinn Last edited by Badger Finn; 01-31-08 at 12:01 AM. |
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#70 |
Watch
![]() Join Date: Jan 2008
Posts: 30
Downloads: 102
Uploads: 0
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To Badger Finn,
I saw that LRT impacts the crew management (efficiency bars in compartiment rooms are gone, fatigue management is no longer stopped by TC > 64, no more "not enough crew" in a compartiment when everybody is over-tired...). Do you know what is the impact of tired crew on the sub drive now ? Does it means that a tired crew in a compartiment drops its efficiency ? If yes, in which way this drop is manned by the game ? Or does it means I don't have to worry about crew fatigue but for repairefficiency ? thanx 4 the reply. |
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#71 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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About LRT mod...IIRC the unique side effect yet present on LRT mod is the efficiency bars, all the others that you wrote above are soved in the mod. Note that LRT mod really makes your Medic an important guy and also is absolutelly crucial to have very good skilled crew (to make the repair a bit fast on the now more frequent Das boot moments where sometimes just one more minute is the difference between survive or death). Also the number of guys in your crew now is very much important due the same situation above...and apart these very good new strategic levels of the crew management, LRT mod also have a lot of others big or small additions that opens a lot of new possibilities for SH3. ![]() In this scenario I can leave without the efficiency bars without doubt. ![]() And good lock with your new mod Phillip. If you achieve it this will be a very big new for SH3 players! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#72 | ||
Watch Officer
![]() Join Date: Jun 2006
Posts: 332
Downloads: 30
Uploads: 0
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![]() The LITE LRT dosnt give all the easter eggs of the FULL and HARD version But the LITE works with GWX 2.0 with out JGSM conflicts when loaded. Personally I dont sail around having gun battles with destroyers, battleships, or harbour defence stuff on the surface so the gunnery thing dosnt bother me or the lack of a Green bar in crew management area. Yep a medic is a must and crew management really does liven up in those Das Boot moments gettin pounded and then can we fix this in time...Great fun and imersion value IMO ![]()
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http://www.gamefront.com/files/user/BadgerFinn |
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#73 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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pics of the rooms???!!
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#74 |
Watch Officer
![]() Join Date: Jun 2006
Location: Beneath the surface.....
Posts: 334
Downloads: 83
Uploads: 0
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Please Phillip. Some pics please
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#75 | |
Pacific Aces Dev Team
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