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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3316 | |
Black Magic
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![]() I just found where the code iterates over all the player's unit's damageable items ![]() ![]() ![]() |
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#3317 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#3318 |
Ace of the deep .
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Why wasn't there a damage bar for each of the crew in the vanilla game ! Maybe some day you could add some ?
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#3319 | |
Black Magic
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![]() After finding the mecca of how the game does damages I tracked down how it repairs those damages. Longer repair times patch anyone ![]() ![]() |
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#3320 |
Loader
![]() Join Date: May 2014
Posts: 85
Downloads: 264
Uploads: 0
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How to change the tool helper??? The stock has confused me???
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#3321 |
Black Magic
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Don't understand the question
![]() Let's talk about how the player's crew repairs damage. For one, it's severely lacking and oversimplified ![]() ![]() ![]() Every 7.373 seconds the repair damage timer fires. Remember this number. The game then iterates through all the compartments defined in ActiveUserPlayerUnits.upc file. Each compartment then iterates through all of the equipment, crew, weapons, etc. contained in them. If the game finds that an item has damage (damage > 0.0 - damage is 0-1.0 value) it then calculates the efficiency multiplier (most of the time it's 1.0 - could be less but never seen it more than 1.0) and multiplies the efficiency multiplier by the 7.373 number (this is the timer fire value). That result is then divided by 3600 (3600 seconds to an hour). That result is then subtracted from the current damage to the item resulting in it's new damage value (less than before). That's it ![]() ![]() ![]() Realize that every 7.373 the crew tries to repair EVERYTHING that is found to be damaged. That is not even close to being anything near realistic. I would expect something like this for a Nintendo DS or something similar but for a game marketed as a simulator? I'm about to have a fit of rage! Ok, we see what crap we were dealt now let's talk about how we are going to fix it ![]() |
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#3322 | |
Ace of the deep .
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http://www.subsim.com/radioroom/showthread.php?t=207093 |
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#3323 |
A-ganger
![]() Join Date: Mar 2007
Posts: 79
Downloads: 180
Uploads: 0
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Hi, probably stupid question, but what do I do here : (RPM Inertia)
" ; +0x0 = RPM multiplier for Warship units (0.1) ; +0x4 = RPM multiplier for Merchant units (0.05) ; +0x8 = RPM multiplier for Sub units (0.05) ; +0xC = RPM multiplier for Air units (1.0) Code6=0x60,CDCCCC3DCDCC4C3DCDCC4C3D0000803F " What part of the Code6 line should I edit ? A friendly destroyer on collision course with me just went from full ahead to to full back in about 0.1 second... was a bit of an immersion breaker ![]() |
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#3324 | |
Black Magic
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#3325 |
Watch
![]() Join Date: Jul 2013
Location: Hot area of TX
Posts: 30
Downloads: 298
Uploads: 0
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I notice when I go to deck's awash the SH5 icon shows me under water and the watch officer will not report on the nearest target even when I go up to the bridge myself and see it fully staffed. Also radio messages can't be sent even with the radio antenna up. Flak guns on the tower can't be manned. The exhaust on type VII is not down by the waterline, but high behind just under the flak gun. It appear that SH3 had this correct and that SH5 does not.
I'm using your new UI by TDW and most of the equipment mods, plus your TDW_GenericPatcher_v_1_0_164_0. Is there an easy way to signal SH5 that 7 meters is not truly underwater crippling decks awash? |
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#3326 |
Black Magic
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That right there is your problem. You must have a mod enabled that is modifying the sub's .cfg file. If everything is correct then the game should not show the underwater icon when using decks awash. The only thing you shouldn't be able to use when running decks awash is the binoculars.
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#3327 |
Growing Old Disgracefully
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I am getting an error message come up.
I have done a reinstall Uplay did all the updates ok I logged in to Uplay ok Uplay then went to do an update as it sometimes does when you start but before you see the play button. Error message. Uplay launcher has stopped working a problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available. Which of course it does not. Any ideas what could be causing this? Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#3328 |
Black Magic
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I would try going to Add/Remove programs and uninstalling the UCrap launcher. Then I would ensure that no traces of it were left behind in folders or in the registry. Then I would go to Ubis website and download the newest version of their UCrap. Oh it pains me to say anything about that DRM crap
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#3329 |
Growing Old Disgracefully
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Thanks TDW
Have you calmed down, don't want you having a seizure. Where do I download it to? Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#3330 | |
Black Magic
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Go to: http://uplay.ubi.com/ Click the download uplay in the upper-right corner Select the pc version Run the installer when it asks or save it to your computer if you want check here also: http://www.google.com/url?sa=t&rct=j...zmux8PeBl7vHTQ It might be a simple matter of you needing to enable online mode so it can do it's thing. With the way they code things this doesn't surprise me at all. |
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