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Old 07-25-13, 03:59 PM   #2596
gap
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Quote:
Originally Posted by TheDarkWraith View Post
Not for the scopes (though it would be cool if they did have this feature so I can add it ) but a completely new 'screen' - like the Sextant. This screen would show like the Sextant but no sextant window or anything just a view and you would be able to increase/decrease zoom as wanted between some min/max value thus simulating this device I was referring to earlier. Of course you would have to be surfaced in order to use it.
A telescope?!

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Old 07-25-13, 04:03 PM   #2597
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This feature for the binoculars?
Adjustable binoculars!
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Old 07-25-13, 04:06 PM   #2598
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Originally Posted by Fifi View Post
This feature for the binoculars?
Adjustable binoculars!
YES!!! No need to code anything new...it's already there. Ok, I'll make the necessary changes What should be the min/max zoom limits?
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Old 07-25-13, 04:08 PM   #2599
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Well, max zoom should be the one we have already ingame, no?
Otherwise it could be cheating
What do you think?

EDIT: or we have to find what was the max magnification of WW2 german binoculars...
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Old 07-25-13, 04:29 PM   #2600
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Quote:
Originally Posted by Fifi View Post
EDIT: or we have to find what was the max magnification of WW2 german binoculars...
That is easy:

binoculars magnification is the first number seen on the back of their optical assembly:



In the above example 7 x 50 mean a 7x magnification, and 50mm lens diameter. If you can find pictures of old German binoculars where those numbers are visible, you will get their maximum magnification.

P.S: honestly I don't think they had zoomable binoculars at that time, but I can be wrong
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Old 07-25-13, 04:34 PM   #2601
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Just found this:


(7 x 50)

and this:


(10x 50)
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Old 07-25-13, 05:23 PM   #2602
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Wow!...10X50! That's a lot!

I think (of what i've seen when looking for german ww2 binos) very usual and common magnification was 7X50

But Gap is right about historical zoomable binos...don't think they had them yet.
Even mine in RL (Carl Zeiss) aren't zoomable.
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Old 07-25-13, 05:42 PM   #2603
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Quote:
Originally Posted by Fifi View Post
Wow!...10X50! That's a lot!

I think (of what i've seen when looking for german ww2 binos) very usual and common magnification was 7X50
Yes, most of the German WWII binoculars I have seen on collectible websites are 7 x 50

By the way, I just had a look into New UI's cameras.cam. For binoculars we have:

MinZoom: 1
MaxZoom: 10

ZoomLevels (1 entry): 7

I wonder how min and max zoom levels are applied
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Old 07-25-13, 05:48 PM   #2604
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Quote:
Originally Posted by gap View Post
..I wonder how min and max zoom levels are applied
I think it's just the limits.. that's all..
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Old 07-25-13, 05:53 PM   #2605
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Quote:
Originally Posted by gap View Post
Yes, most of the German WWII binoculars I have seen on collectible websites are 7 x 50

By the way, I just had a look into New UI's cameras.cam. For binoculars we have:

MinZoom: 1
MaxZoom: 10

ZoomLevels (1 entry): 7

I wonder how min and max zoom levels are applied
The code iterates over all the zoom levels defined. If game is requesting increase zoom the next zoom level is found and compared to MaxZoom. If greater then MaxZoom returned. If game is requesting decrease in zoom the next lower zoom level is found and compared to MinZoom. If less than MinZoom then MinZoom returned.

Having some trouble converting the angle val (or Elevation) of the sextant into degrees/minutes/seconds. What would the math be for this

Given 2.54 how would I get 2 degrees x minutes and y seconds?

EDIT:

think I got it. Took the decimal part and multiplied by 3600 and then used that value for calcs.

Last edited by TheDarkWraith; 07-25-13 at 06:05 PM.
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Old 07-25-13, 06:30 PM   #2606
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Quote:
Originally Posted by volodya61 View Post
I think it's just the limits.. that's all..
Quote:
Originally Posted by TheDarkWraith View Post
The code iterates over all the zoom levels defined. If game is requesting increase zoom the next zoom level is found and compared to MaxZoom. If greater then MaxZoom returned. If game is requesting decrease in zoom the next lower zoom level is found and compared to MinZoom. If less than MinZoom then MinZoom returned.
I see, as said by volodya they are the "limits". Yet I don't get the utility of double checking set ZoomLevels. I could understand it if zoom levels were calculated somehow, and we just wanted to make sure that they didn't exceed the given limits

Quote:
Originally Posted by volodya61 View Post
Having some trouble converting the angle val (or Elevation) of the sextant into degrees/minutes/seconds. What would the math be for this

Given 2.54 how would I get 2 degrees x minutes and y seconds?

EDIT:

think I got it. Took the decimal part and multiplied by 3600 and then used that value for calcs.
There is an easier method:

take agle's decimal part, multiply it by 60 and take the integer part of the resulting number; these are the minutes. Take then again the decimal part of the previous product, and multiply it by 60: these are the seconds. With your example:

deg = INT(2.54) = 2°
min = INT((2.54 - deg) * 60) = 32'
sec = ((2.54 - deg) * 60 - min) * 60 = 24"
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Old 07-25-13, 08:04 PM   #2607
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v1.0.144.0 released. See post #1

Starting with v1.0.144.0 Revised the Stadimeter as Sextant patch so that game can automatically set the zoom level required for the Sextant.


Tomorrow I finish the radio portion of the carriers/airbases spawning aircraft patch.
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Old 07-26-13, 06:59 AM   #2608
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Quote:
Originally Posted by TheDarkWraith View Post
v1.0.144.0 released. See post #1
Thank you, sir

Generic Patcher manual RUS (1.0.134 test - 1.0.144) - http://www.4sync.com/archive/yhTPsq0...l_RUS__10.html
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Old 07-26-13, 08:21 AM   #2609
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Firstly, thank you TDW for the update

Sorry to interrupt the 'tech' talk gents however, it's apt to post this qstn of mine here since it has to do with the patcher, specifically the settings.

I am patching game, which is v1.2 (and a legal copy of course), and was wondering what people are patching in regards to any ubi online listeners and anything similar, all the while being able to complete and fill up the progress bars on campaign objectives?

I am having issues with the progress bars not advancing in the mission objectives crosses on the map.

Once again, i stress i have a legal copy of the game.
However, the problem i am obviously having is that i am enabling the wrong patch(es) in the patcher to allow the game to update my progress.

NOTE: I have tried to disable "disables uplay browser patch", i have tried to disable renders of patches, i have tried many things, obviously not the right ones.

I just want to be able to load the game without ubi launcher launching, and having to log in, play the campaigns and actually get recognition for tonnage and mission objectives being met.

Sorry for the long story.
thanks in advance
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Old 07-26-13, 08:33 AM   #2610
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Quote:
Originally Posted by Feuer Frei! View Post
Firstly, thank you TDW for the update

Sorry to interrupt the 'tech' talk gents however, it's apt to post this qstn of mine here since it has to do with the patcher, specifically the settings.

I am patching game, which is v1.2 (and a legal copy of course), and was wondering what people are patching in regards to any ubi online listeners and anything similar, all the while being able to complete and fill up the progress bars on campaign objectives?

I am having issues with the progress bars not advancing in the mission objectives crosses on the map.

Once again, i stress i have a legal copy of the game.
However, the problem i am obviously having is that i am enabling the wrong patch(es) in the patcher to allow the game to update my progress.

NOTE: I have tried to disable "disables uplay browser patch", i have tried to disable renders of patches, i have tried many things, obviously not the right ones.

I just want to be able to load the game without ubi launcher launching, and having to log in, play the campaigns and actually get recognition for tonnage and mission objectives being met.

Sorry for the long story.
thanks in advance
Unless you have a 'special' exe you can't do what you are wanting. With a normal exe you have to disable all patches related to Orbit Listener and Uplay in order for progress bar to fill/advance.
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