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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2266 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Can't wait to test this out!
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#2267 |
Ace of the deep .
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Re: sending a scout plane . IN sh4 Uboat missions you click on an air base icon and that brings up the waypoint pen . Click the nav map to place a waypoint on the navmap and a plane travels to that spot and patrolls an area i guess . Everytime you click on the air base it shows the scout plane waypoint and you can change the planes waypoint . I can see the planes icon on the map updated every so often as it heads to its destination . If i click on the planes icon it shows up the planes type , course , speed . If i click a patrol location that is too far away a message will say not enough fuel to reach the waypoint for the scout plane . Message display when new scout sent or scout changes course . Now i am not sure what the waypont is for . The scout plane goes in the general direction of the waypoint i created but goes randomly around it . In the mission editor there is a german plane called a shipborne searchplane . What does RevealEnemyConvoys in the special abilities in SH5 do ?
Last edited by THE_MASK; 07-07-13 at 05:51 PM. |
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#2268 |
Black Magic
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I already have been
![]() All the code changes/additions were made and I began testing. I setup a single mission with a small airbase, a victory cargo, and a VIIC. I let the victory cargo detect me. When he did he radioed it in and sure enough the small airbase dispatched 3 fighters towards me ![]() A little more tweaking to do and I'll be releasing new version of the Generic Patcher. |
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#2269 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() @ TDW (offtopic) when you asked for ideas for possible new fixes, I forgot to ask you this: can you investigate on why some unit types don't use their armament when docked, whereas other types do it? ![]() |
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#2270 |
Black Magic
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I actually just found the bit denoting DockedShip a few days ago. I'll add it to my list (but it's not high priority)
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#2271 |
Ocean Warrior
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+1 to the Gap's offtopic - http://www.subsim.com/radioroom/show...postcount=2062
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2272 |
Navy Seal
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Well, in SH4 sure! Not in SH5 (yet
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#2273 |
Black Magic
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v1.0.125.0 released. See post #1
Starting with v1.0.125.0 Revised the Carriers spawning aircraft patch. The revision lets airbases spawn aircraft. Units that detect a contact and within the reach of an airbase will radio to the airbase asking for air assistance. If the airbase agrees it will dispatch units to investigate/attack the unit's contact Next I'm working on any unit that receives damage from a shell or torpedo and is within reach of an airbase will radio to the airbase asking for air assistance. If the airbase agrees it will spawn aircraft to give assistance to the unit who radioed in. ![]() |
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#2274 |
Helmsman
![]() Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
Uploads: 0
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Hi TDW
Thanks for the new version.. ![]() |
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#2275 |
Black Magic
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just some FYI on the airbases spawning aircraft: there is a 70% chance that they will spawn aircraft when asked. It's a variable in my patch file.
Also be sure to check out the Files= and Notes= of that patch. I included a single mission for testing the airbases spawning aircraft. To use the mission load it up and don't do anything. Go to external cam and head over to the land NW of your sub. Once the victory cargo detects you he will radio for air assistance. If granted the aircraft will spawn from the airbase (not visible) on that land. |
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#2276 |
Navy Seal
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What do you mean exactly by that?
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#2277 |
Black Magic
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#2278 | ||
Black Magic
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#2279 |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2280 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
http://www.subsim.com/radioroom/show...4&postcount=74 It contains two destroyers, one of them docked. For my purposes I removed their guns, so their only armament are a couple of "smoke screen guns" each (the docked destroyer won't use them). If you prefer, you can convert them back into normal destroyers by deleting all the unneeded files from the mod, except the mission files indeed. ![]() |
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