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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1846 | |
Black Magic
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Sharing knowledge of how to do something or providing something to legally modify end-users software - Freedom of Speech constitutional right Talk about cracked exes has to stop because the owner of this forum really takes this seriously and will close threads that discuss any part of it. There is a HUGE difference between cracked exes and patched exes though. I really would like this thread to stay open ![]() |
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#1847 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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@ BigWalleye
you got a PM ![]() |
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#1848 |
Sparky
![]() Join Date: Aug 2012
Posts: 157
Downloads: 344
Uploads: 3
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Do you think it should be possible to link independant shaft to motor / speed animation like you did with propellers ?
Actually if you set both shaft speed to 15knots then left shaft to 1 knot. Both diesel engine will run "at 15knot" if you set both shaft speed to 1 knots then right shaft to 15 knot. Both diesel engine will run "at 1 knot" Looks like only the left shaft (or both) change the engine animation/sound (not the right one). Last edited by Choum; 05-08-13 at 01:22 PM. |
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#1849 | |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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(google translation) I'll try OHII v2.1 w/patch test ctd + RPM Hydrophone merchants 2.0 to check if it works fine. In reference to the incompatibility of "mod RPM ..." with OHII v2.1: (without patch) - Do not know why, but if the "OHII full 2.1" is installed and you happen to change the values "eng_power" or "eng_rpm" within the for example: "data \ sea\ "ship name" \ xxxxx.sim" then when you start a campaign ... CTD!. always. * ATENTION: There CTD if if you install a mod that changes the values of the vessels containing the default game. Nothing happens if you modify the values of ships OHII v2.1 adds. is curious. ship_inertia change these values. Hydrophone merchants RPM change these values. * The curious thing is that the full OHII v2.1 does not modify any of these values (inside .sim) of the vessels carrying the game by default. ------------en español para gap: que sabe----------------xD En referencia a la incompatibilidad del "mod RPM..." con OHII v2.1 ![]() - No sé por qué, but si el "OHII full 2.1" está instalado y se te ocurre modificar los valores "eng_power" or "eng_rpm" dentro de por ejemplo: "data\sea\xxxx\xxxxx.sim" entonces cuando empiezas una campaña... CTD!!!. always. *ATENTION: Hay CTD si si instalas un mod que modifica los valores de los buques que contiene el juego por defecto. No pasa nada si modifica los valores de los buques que añade el OHII v2.1. es curioso. ship_inertia cambia estos valores. RPM Hydrophone merchants cambia estos valores. *Lo curioso del tema es que el OHII full v2.1 no modifica ninguno de estos valores (dentro del .sim) de los buques que lleva el juego por defecto. Si no que están modificados por el neuUis 7_3_0. no se si me entiendes.
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. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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#1850 | |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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(google translation, sorry) What I have to do to patch to version 1.2 manually??? You can download the patch from the internet??? where is it?? How do I prevent my u-play upgrade to 1.2?? how to patch the u-play?? good hunting.
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. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . |
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#1851 |
Swabbie
![]() Join Date: May 2012
Posts: 9
Downloads: 173
Uploads: 0
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Now I just have to find the bit that is set when hydrophone station is manned then I can disable all the background noise when sitting at hydro station
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#1852 |
Swabbie
![]() Join Date: May 2012
Posts: 9
Downloads: 173
Uploads: 0
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On a side note here is a video I made and a symphony I composed based on the story of this MOH achiever Pvt. Desmond T Doss.
I was thinking of writing some tracks for SH5 if anybody likes the qaulity. Enjoy. This guys story is truly amazing. Refused to carry a gun yet they ended up giving him the MOH. ![]() |
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#1853 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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Silent Hunter 5 patch, go to post #3 for links If those links do not work for you, then search gamefront since I saw the SH5 patch link there a few days ago. Uplay autoupdates itself, and updated about one month ago for me. Uplay is now version 2.1.9 through the autoupdater. PM me with email address and I can send a Uplay installer later today. The Uplay installer does not give the version number in its' properties option. I downloaded it recently for me for backup purposes. Last edited by Mikemike47; 05-09-13 at 04:31 PM. |
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#1854 |
Black Magic
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Finally found where all the sounds get 'rendered' in the game code. This allowed me to see what sounds were enabled when you sit at the hydrostation. The ambient noise for the hydrostation is enabled AND the ambient noise for the torpedo room is enabled
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#1855 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1856 |
Black Magic
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Well you can verify me then. Replace the file \data\Sound\ambiance_Torpedo-room_Q with a blank one or one who's volume is so low you can't hear it. See if you hear a different 'sound' at hydrostation then. This will confirm my findings.
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#1857 | |
Ocean Warrior
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![]() I have noticed this long ago.. when I sat to the hydrophone then was greatly amplified torpedo room ambient noise.. and I had to reduce it to nearly 0 in the sh.sdl..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#1858 | |
Engineer
![]() Join Date: Mar 2012
Posts: 219
Downloads: 199
Uploads: 0
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(sorry, google translation) I removed the annoying noise closing the door of forward torpedo room. Maybe it helps you in your research. ![]() (min1:10) .greetings and thanks for all your mods. .
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. . . . . . my mod: RPM Hydrophone 2.2 (updated July/06/2013) http://www.subsim.com/radioroom/showthread.php?t=205625 . Last edited by Macardigan; 05-09-13 at 05:44 PM. |
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#1859 |
Ensign
![]() Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
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Many thanks for the fixes in recent revisions. Tested, all is well and secured
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#1860 |
Black Magic
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v1.0.91.0 released. See post #1
Starting with v1.0.91.0 Added a new patch to SH5.exe: Fixes torpedo room's ambient noise heard on hydrophone station. After enabling this patch the only sounds you will hear when manning the hydrophone station are: hydrophone ambient and any contacts |
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