SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-09-08, 01:04 PM   #16
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default dwnload

thanks !!! do you have the specs for the dutch sub classes ?
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 06-09-08, 05:23 PM   #17
GerritJ9
Sonar Guy
 
Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
Default

Which class?
There is a lot of info, plus lots of pics, on www.dutchsubmarines.com, I will scan the few drawings I have for the O19 and O21 classes. O16 and the K.XIV class are generally very similar, externally they differ mainly in dimensions (just a matter of a few feet in length etc.) Apart from the steady increase in the percentage of welding (which allowed the safe diving depth to be increased from 80m for K.XIV and O16 to 100m in O19 and O21 classes) the main differences were in equipment, such as the change from 8-cylinder four-stroke MAN engines in K.XIV and O16 to 7-cylinder two-stroke Sulzers in the O19 and O21 classes- but that is not something simmers would notice!
__________________
Quamvis Patiens Acris

My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9
GerritJ9 is offline   Reply With Quote
Old 06-09-08, 07:11 PM   #18
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by W4lt3r
Well, maybe the internal tubes are possible but im 100% sure that the game doesnt and cannot support external tubes.. how those even work, i have no idea. How deep you can launch them from, etc etc...
its easy, you weld two subs hull to hull for a submarine catameran then merge the control systems for it. :hmm:
  Reply With Quote
Old 06-09-08, 07:13 PM   #19
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

who needs ubisoft? at the rate you guys are going, you are going to create the sh5 game all by yourselves.
  Reply With Quote
Old 06-10-08, 12:19 AM   #20
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Q3ark
this one is a photo of HMS Taciturn (note the three rear external torpedo tubes)



Here's one of HMS Tantalus taken in 1948


NOTE!: Both these were Group III subs, the Group Is did not have the stern tubes
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Old 06-10-08, 03:11 AM   #21
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

GerritJ9 sent me the GFX T class sub for SHIII, I will now try to implement it in game on the allied side - What ??? Keltos is tring to mod an allied sub ???

I managed to extract the 3d model of the tower and of the hull using Skwas S3D however, if the most important feature is there : i.e. the external tubes, the bow tubes openings in the hull are missing... now you don't wanna shoot through the hull now do you ? will try and fix that.

here it is, imported in 3ds and rendered :

Port side :







Perspective view :






bow view :





stern view :





conning tower starboard side :




cavaliere view :



bow tube doors (drawing only SHIV models have a cutout)




SHIII model GFX team
__________________
"Honorable Builder of Sinking Ships"


Last edited by keltos01; 06-10-08 at 03:43 AM.
keltos01 is offline   Reply With Quote
Old 06-10-08, 06:57 AM   #22
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default hull edited

I edited the bow, punching through the door openings, then pasted in the tubes from the Gato class, added a vertical metal plate between the tubes and voilà :

from the bow:




cavaliere view :



Now I need Peabody to tell me how he set up eight forward torpedo tubes (a tutorial, please) and we might be set sooner than you think !
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 06-10-08, 07:03 AM   #23
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
Default

Looks good, If you want the Truant you need to remove the internal stern tube, flip the rear external tubes and move them forward of the conning tower though
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Old 06-10-08, 07:06 AM   #24
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default Truant

erm... we'll start with a regular class T at first then shall we ?

maybe the Zwaardvisch :

6 Oct 1944 at 06:53 hrs: Zwaardvisch (1) attacks the German submarine U 168 (+/- 1144t). The Dutch submarine fires six torpedoes, one torpedo hits the target and the U-boat sinks. 27 Germans survive the attack, but 23 men are lost. Position: 06°20'S-111°28'E, off North coast of Java.
According to German sources the German submarine was intercepted after the allies learned of its exact position, and time of arrival at several navigation points, through code breaking efforts.
source :http://www.dutchsubmarines.com/
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 06-10-08, 07:17 AM   #25
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by keltos01
erm... we'll start with a regular class T at first then shall we ?

maybe the Zwaardvisch :

6 Oct 1944 at 06:53 hrs: Zwaardvisch (1) attacks the German submarine U 168 (+/- 1144t). The Dutch submarine fires six torpedoes, one torpedo hits the target and the U-boat sinks. 27 Germans survive the attack, but 23 men are lost. Position: 06°20'S-111°28'E, off North coast of Java.
According to German sources the German submarine was intercepted after the allies learned of its exact position, and time of arrival at several navigation points, through code breaking efforts.
source :http://www.dutchsubmarines.com/
Zwaardvisch = HMS Talent = Group III T-class

Should be fine
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Old 06-10-08, 08:50 AM   #26
GerritJ9
Sonar Guy
 
Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
Default

I've already made an entry for the SH3 roster which adds the two Dutch T-class, Zwaardvisch and Tijgerhaai. It should be usable for SH4 as well, so I'll post it on my Filefront page later.
__________________
Quamvis Patiens Acris

My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9
GerritJ9 is offline   Reply With Quote
Old 06-10-08, 03:26 PM   #27
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by keltos01
I edited the bow, punching through the door openings, then pasted in the tubes from the Gato class, added a vertical metal plate between the tubes and voilà :

Now I need Peabody to tell me how he set up eight forward torpedo tubes (a tutorial, please) and we might be set sooner than you think !
I almost have the buttons worked out but for some reason (mainly I don't know what I am doing:rotfl the background is not transparent anymore. I now have a white border around the lights and the panel. What I did was take the dds into Photoshop Elements (can't afford the full version) made the lights 80% but when I saved there were 7 million choices for dds. And I don't exaggerate. You are more into this graphics stuff, I do Photography and don't need to do this dds stuff.

The tubes were easy, It didn't even work the way I expected. The upc still has them as stern tubes, that's why I commented I needed more testing. It just doesn't seem right. Tubes 7+8 are still listed as stern and loading from the stern bunker, but they don't. They moved to the forward side by themselves and started taking torps from the forward bunker. You can give it a try and do some testing, I haven't had a lot of time, been working on the campaign. (Sorry, US/Jap career not UBM, didn't realize all these boats were going to be availbale as German and this was my very first attempt at modding so It started as a learning experience.)

I shouldn't give out all my secrets:rotfl:.(Just kidding) It's about the only thing I haven't had trouble with. Ok, simply:

I am using a Gato for my Sen Toku II and went to the .sim file and found tubes 7 and 8 (which are 6+7 because the numbering starts at zero) and copied the "Parent ID". Then went to the .dat file and found the doors they were linked to. Took those doors in the dat file and they were -4.xxxxx and the forward doors were +4.XXX. So I moved the doors to the bow by making them +4 and turned them around to face forward and wammmo 8 forward tubes.
Like I commented in the .upc they show as stern and load from the stern bunker, but that is not what is happening. I even tried to move the compartment and let them load from the stern bunker (more storage) but wasn't able to make it work. But I didn't try very hard either.
So, that's it in a nutshell, moved the stern tubes forward turned them around and linked to the forward doors.

This is what I ended up with when resizing the buttons, I got rid of the white around the panel but the color must be different where I resized the buttons because it isn't transparent, maybe you can fix it?
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 06-10-08, 03:37 PM   #28
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

Quote:
Originally Posted by peabody
Quote:
Originally Posted by keltos01
I edited the bow, punching through the door openings, then pasted in the tubes from the Gato class, added a vertical metal plate between the tubes and voilà :

Now I need Peabody to tell me how he set up eight forward torpedo tubes (a tutorial, please) and we might be set sooner than you think !
I almost have the buttons worked out but for some reason (mainly I don't know what I am doing:rotfl the background is not transparent anymore. I now have a white border around the lights and the panel. What I did was take the dds into Photoshop Elements (can't afford the full version) made the lights 80% but when I saved there were 7 million choices for dds. And I don't exaggerate. You are more into this graphics stuff, I do Photography and don't need to do this dds stuff.

The tubes were easy, It didn't even work the way I expected. The upc still has them as stern tubes, that's why I commented I needed more testing. It just doesn't seem right. Tubes 7+8 are still listed as stern and loading from the stern bunker, but they don't. They moved to the forward side by themselves and started taking torps from the forward bunker. You can give it a try and do some testing, I haven't had a lot of time, been working on the campaign. (Sorry, US/Jap career not UBM, didn't realize all these boats were going to be availbale as German and this was my very first attempt at modding so It started as a learning experience.)

I shouldn't give out all my secrets:rotfl:.(Just kidding) It's about the only thing I haven't had trouble with. Ok, simply:

I am using a Gato for my Sen Toku II and went to the .sim file and found tubes 7 and 8 (which are 6+7 because the numbering starts at zero) and copied the "Parent ID". Then went to the .dat file and found the doors they were linked to. Took those doors in the dat file and they were -4.xxxxx and the forward doors were +4.XXX. So I moved the doors to the bow by making them +4 and turned them around to face forward and wammmo 8 forward tubes.
Like I commented in the .upc they show as stern and load from the stern bunker, but that is not what is happening. I even tried to move the compartment and let them load from the stern bunker (more storage) but wasn't able to make it work. But I didn't try very hard either.
So, that's it in a nutshell, moved the stern tubes forward turned them around and linked to the forward doors.

This is what I ended up with when resizing the buttons, I got rid of the white around the panel but the color must be different where I resized the buttons because it isn't transparent, maybe you can fix it?
lol...OVERKILL!!!
__________________
Member of the Subsim Zombie Army
gimpy117 is offline   Reply With Quote
Old 06-10-08, 04:35 PM   #29
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

[/quote]
lol...OVERKILL!!![/quote]

If you are talking about the eight forward tubes, that is what the boat had...8 forward and no stern.

Quote:
Each submarine had four 3,000 horsepower (2.2 MW) engines and fuel enough to go around the world one-and-a-half times, more than enough to reach the United States from either direction. It displaced 6,500 tons and was over 400 feet (120 m) long, three times the size of the average contemporary submarine. It had a figure-eight hull shape for additional strength to handle the on-deck hangar for housing the three aircraft. In addition, it had four anti-aircraft guns and a large deck gun as well as eight torpedo tubes.

Now that info is for the Sen Toku which is why Keltos wanted the eight forward tubes.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 06-10-08, 05:31 PM   #30
GerritJ9
Sonar Guy
 
Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
Default

The T-class first group had ten tubes, of which four external. Two of the external tubes were located forward, the other two amidships with all four firing forward thus giving a salvo of no less than ten torpedoes
In the later groups the midships external tubes were located further aft, and arranged to fire aft; an external stern tube was also added, the external stern tube also being retrofitted to some of the first group- certainly to Trident and Taku.
__________________
Quamvis Patiens Acris

My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9
GerritJ9 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:48 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.