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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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How do I get the flags to show? I am running a 7A..
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#92 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Firstly thank you very much TheDarkWraith for this great mod for the VIIA sub.
![]() Any news about this sub flags mod for the VIIB and C sub please?
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U-552 Tiger IDF |
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#93 |
Bosun
![]() Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
Uploads: 0
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very nice.. TY
![]() I wanted this way back in sh3 & always wondered why I never saw it.. Now make us flags for all the subs/connings ![]() pretty preeeees |
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#94 |
Stowaway
Posts: n/a
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This works great but I would like to be able to raise and lower it manually. Perhaps you could create a third scope but instead of actually having a third scope it raises and lowers the flag? Just need to assign some raise/lower keys for it and make sure it doesn't play any periscope raising/lowering sound.
I would also love to be able to use my port/starboard running lights and see them being used on on other ships - especially at night. Friendly warships should only use them in friendly ports while merchants should use them all the time. Obviously enemy warships should use them in their ports. A script could be made that forces merchants and warships to turn off running lights if they detect they are under attack. This could be set on a timer that triggers them to turn them back on after so many game hours of not being attacked. This script would just be the opposite of how DDs and merchants turn ON search lights when they are under attack. Additionally I would love to see some different color channel markers/buoys made for the harbors as well. GWX did an excellent job of putting them in SHIII. Can't wait for them to be put in SH5! |
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#95 |
Mate
![]() Join Date: May 2001
Location: San Diego, CA
Posts: 59
Downloads: 68
Uploads: 0
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Can you get me some peanuts, while you are at it?
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#96 |
Black Magic
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finishing up work on VIIB.
@BIGREG and SteelViking - can you guys find me the texture used by the conning tower so that I can fix the flag staff? It needs a light map added to it also or something to make it look like the rest of the conning tower |
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#97 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Looking.......
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#98 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Just found it, the texture file that controls the flag staff for that conning tower on the B is: Conning_7B_01.dds
I am looking for the exact location of the flag staff in the texture now........
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#99 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Crud, looks like the the flag staff uses several little locations throughout the texture file, it might be better to use the shadow map for it since it is probably in one piece there. I will start looking for it there......
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#100 |
Black Magic
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how are you seeing the UV maps? Goblin?
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#101 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Yeah, I use goblin to see stuff on the fly.
The shadow map for that conning tower is: UBoat7B_O01.dds I am trying to pinpoint the flag staff now.......
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#102 | |
Black Magic
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Also does anyone know how to force the 3rd conning tower visible for the VIIB? I need to set the flagstaff and flags on it but I can't make it render in game. |
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#103 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
Are you asking how to get the conning tower to show in goblin?
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#104 | |
The Old Man
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To Start out I found this omission: data\Submarine\NSS_Uboat7b\NSS_Uboat7b.upcge [UserPlayerUnit 1.UnitPartSlot 1] ID=VIIBConningSlot NameDisplayable=ConningSlot-UnitPartSlot-Name Type=NULL AcceptedTypes=VIIBConningTower IDLinkUnitPartIntervalDefault1= NULL, 1940-05-01, VIIBTower0 IDLinkUnitPartIntervalDefault2= 1940-05-01, NULL, VIIBTower1 IDLinkUnitPartIntervalDefault3= 1940-05-01, NULL, VIIBTower2;<--Missing Entry not sure about start date ExternalNodeName3D= Z01 You may want to look at the Equipement.upc and UpgradePacks.upc to ensure it is available for use as upgrade pack. |
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#105 | |
Black Magic
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