![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#61 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]() Quote:
![]()
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
|
![]() |
![]() |
![]() |
#62 |
Mate
![]() Join Date: May 2001
Location: San Diego, CA
Posts: 59
Downloads: 68
Uploads: 0
|
![]()
Very nice mod, although the interior is far too clean. Please refer to Lothar-gunther Buchheim's photo journal ' U-Boat War ' to get a good idea of just how stained and rusty a u-boat working an Atlantic patrol could become. Especially the engine room!
I love the interior colors. Great work! |
![]() |
![]() |
![]() |
#63 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
|
![]()
I have the same observations like OldFrenchy. Good work, need some polish and will be better
![]() |
![]() |
![]() |
![]() |
#64 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
|
![]()
Nice work SteelViking.
__________________
-------------------------------- This space left intentionally blank. |
![]() |
![]() |
![]() |
#65 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
Thanks Nisgeis
![]() Oh and, Capt Jack Harness, I did not get them 100% perfect yet, but there are two presents for you in the torpedo room in my next release. ![]()
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#66 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
|
![]() |
![]() |
![]() |
![]() |
#67 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
Oh,
![]() ![]()
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#68 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
|
![]()
That's how I figured it worked, but anyhow nice work!
|
![]() |
![]() |
![]() |
#69 |
The Old Man
![]() |
![]()
Here is a screen cap of a Torpedo Room interior that can be used as a example.
Source: |
![]() |
![]() |
![]() |
#70 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
Hey thanks, I can always use more examples. And, a lot of the time, I get colors and patterns right from the pictures. I did that with the torpedoes actually, I simply took color samples from the museum pic and tada.
So, if anyone has anything in the sub that they think should look different. Tell me what it is, post a pick of how you want it to look, and I will see what I can do. I am not promising anything, but trying never hurts, plus I am learning new ways to manipulate the game every day.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#71 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
|
![]()
How about some extra detail on the diesels like the Krupp/MAN engravings?
![]() ![]() Krupp Logo More reference photos: http://www.uboat.net/gallery/index.html?gallery=U995C ![]() Partially false-color pic showing location of Krupp logo (from an SHIII project). ![]() Last edited by Capt Jack Harkness; 06-28-10 at 08:59 PM. |
![]() |
![]() |
![]() |
#72 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
As always Capt Jack Harkness, thanks for the ideas. Sadly I do not think that it is possible to add the crank cases access panels. To do it right, it would take 3d modeling, and as far as I know, that is not really feasible. Also, I think that the crank case itself shares the same textures as the walls, but I am not positive. I will track down all the textures that are used for the engine and see if I cannot at least come up with something. I could probably add a few logos where they would make sense.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#73 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
You can attach new 3D objects to existing GR2 files.
![]() Look at TDW's files for Flags. |
![]() |
![]() |
#74 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
I stand corrected. The only problem is, I do not know how/do not have the tools to do it. If anyone can or knows how(I am looking at you privateer
![]()
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#75 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Part of the Tools are in progress Mate.
![]() S3D will do it once a few more adjustments are made. And final packages are ready. |
![]() |
![]() |
|
|