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Old 08-16-10, 04:53 PM   #316
reaper7
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I hear you my friend . You've been hooked by the modding bug - there's no ecape now .
I've been almost a week relearning the Menu Editor to redo the UI Mod to scale (Its been a compromise between Hi-Res graphics and working RAOBF, I'm afraid as scalling will lose the sharpness of the graphics ).
But its coming along Ok and hopefully will please most.

Keep up the excellent work, but don't stretch yourself to thin .
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Old 08-16-10, 08:43 PM   #317
oscar19681
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I would love to see something done with the closets next to the bunks in the officers quarters. They could need some textures to make it seem like there are actually doors in the closets. Not they just look a beam of wood.
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Old 08-16-10, 08:47 PM   #318
Krauter
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I don't really know if the Bridge counts as an "Interior" But could attention be paid here? Perhaps to the Conning Tower Scope Heads, UZO, etc?
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Old 08-16-10, 10:01 PM   #319
SteelViking
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Quote:
Originally Posted by oscar19681 View Post
I would love to see something done with the closets next to the bunks in the officers quarters. They could need some textures to make it seem like there are actually doors in the closets. Not they just look a beam of wood.
They are part of one large 3D mesh in the GR2, so right now what I can do with them is pretty limited. However, I have a couple of tricks that I could pull to make them look a bit more realistic.

Quote:
Originally Posted by Krauter View Post
I don't really know if the Bridge counts as an "Interior" But could attention be paid here? Perhaps to the Conning Tower Scope Heads, UZO, etc?
Well, I was trying to organize a few folks a while back to work together to make a complete mod for the exterior that would be complimentary to my interior mod. But, that must have fallen apart as I have heard nothing of its progress. I am sorry to say that I simply do not have enough time right now to try to branch out to working on the exterior.

I will add exterior work to my list of things that I want to work on, but I would bet that someone else will beat me to it.
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Old 08-16-10, 10:05 PM   #320
Krauter
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Cheers! I know that you have a lot on your plate

I just did not know if the game thinks of the Bridge as an "interior"
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Old 08-16-10, 10:09 PM   #321
SteelViking
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Quote:
Originally Posted by Krauter View Post
Cheers! I know that you have a lot on your plate

I just did not know if the game thinks of the Bridge as an "interior"
No, not technically, when you go out onto the bridge, the controllers/filters for light, shadows, sounds, etc. are all different. But, that fact won't stop me from working on it when I get around to it.

@ Everyone, this mod is still technically compatible with Env3.2 and it will not cause any harmful conflicts. However, when you use my interior mod along with his, you will lose some of the changes W_clear has made to the lights. However, I would still strongly recommend installing my Interior mod after W_clear's mod.
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Old 08-16-10, 10:39 PM   #322
Krauter
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What light features are me missing/getting toned down from W_clears while running this Mod after his?
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Old 08-16-10, 10:45 PM   #323
SteelViking
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Quote:
Originally Posted by Krauter View Post
What light features are me missing/getting toned down from W_clears while running this Mod after his?
Nevermind actually, I just looked at my lights.cfg and his in winmerge to compare them, and they are still fully compatible. You will still need to install this mod after his though. You see, in W_clear's lights.cfg he still has the halos turned on for interactive objects.

I did not realize that Env3.2 was already fully combined. I thought it was another patch deal like earlier releases, so when I saw the lights.cfg included, I assumed it had been edited. Sorry for the confusion folks. To be clear this mod is still fully compatible with Env3.2 as long as you install this one after Env3.2.
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Old 08-17-10, 08:15 AM   #324
oscar19681
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[QUOTE=SteelViking;1469710]They are part of one large 3D mesh in the GR2, so right now what I can do with them is pretty limited. However, I have a couple of tricks that I could pull to make them look a bit more realistic.


Please do.
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Old 08-18-10, 06:16 AM   #325
oscar19681
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I love this mod. But the only thing i really dont like is that the obs periscipe is painted white! What motivated you to paint it white? It looks like its made of contrete now.
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Old 08-18-10, 09:07 AM   #326
SteelViking
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Quote:
Originally Posted by oscar19681 View Post
I love this mod. But the only thing i really dont like is that the obs periscipe is painted white! What motivated you to paint it white? It looks like its made of contrete now.
No, I was trying to make it look like polished metal like it is supposed to be. Periscope shafts look like the chrome metal in hydraulic pistons. However, since other things in the room share the same texture, I had to split the difference so that the other objects did not look ridiculous. I have been working on finding a way of giving things a more shiny look, such as the torps. But, I have been hitting wall after wall. For some reason, the controller files for some things are set up in a way that any new controllers added to them simply get over ridden.
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Old 08-18-10, 10:52 AM   #327
oscar19681
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that sucks
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Old 08-18-10, 03:01 PM   #328
SteelViking
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Status report:

Wow,, I get a chuckle out of this every time I bring this up.......The wine bottles. I finished redoing them, and even though I was not able to do them exactly how I wanted them, they are amazingly better than in stock. Seriously, it took me forever to realize what they even were in stock, but now you will know right away.

Also, I have finished the grease in the DER. I went as minimal as possible with it, but in order to make it look real, I had to put more than I really like. It looks better than stock for sure though.

Next, I might add grease to the torp rooms.

@ BIGREG, I could edit the .GR2 for the DER to assign it a different file for dial backgrounds. So, I could change the backgrounds for the small dials to fuel, throttle, and speed since you already have the controllers set that way. You might need to tweak the controllers to match up with the backgrounds I make though. Also, do you have a picture of a circular fuel gauge, if not I could just make one from scratch. It would just save me the time if you did.
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Old 08-24-10, 10:52 PM   #329
SteelViking
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Kind of looks like I am talking to myself on this thread, but oh well.

I have completed the grease in both the engine room, and the fore torpedo room. I would not mind having some folks take a look at it, just to get a second opinion.......reaper7, TheBeast, would you guys mind taking a look? I don't love how it turned out, but it does look way cooler than stock.

I am in the process of making the needles in the electric engine room look golden. It is possible, but the amount of work it is going to take is mind boggling. Seriously, the shadow maps for the needles need redone, and they are split into about 10,000 parts. Also, they share textures, so all the needles in the room will appear gold. However, I bet that Privateer and I will be able to redo the UV mapping eventually so that only the electric gauge needles will be gold.

Another thing I have been working on is making the entire engineer panel in the engine room realistic. I have edited the .GR2 for that room to point to a new texture file. And, I am now redoing all the textures and controllers for the gauges so that they will be fully functional and usable. My plan is to basically make it possible to find out everything about the sub without looking at a UI, or a report screen. In other words, you will be able to get all info off of actual dials in the sub.

I have also been making a lot of minor improvements here and there all over the sub, but unfortunately, I can't even remember a lot of them.

And, of course, Privateer and I have been hammering away at finding an easy way to import new objects. So, more food and many other items are on their way.
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Old 08-24-10, 10:57 PM   #330
Wolfling04
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HEY STEEL!!!

Just wanted to let ya know your not alone

If you need some one to take a look, I would be willing, I'm trying to get into modding but between work and my RL its hard to find time to learn, hell I've only managed to complete 2 patrols in a month of owning the game, so instead Ill offer my services of looking at it, if you'll have them.
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