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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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I hear you my friend
![]() ![]() I've been almost a week relearning the Menu Editor to redo the UI Mod to scale (Its been a compromise between Hi-Res graphics and working RAOBF, I'm afraid as scalling will lose the sharpness of the graphics ![]() But its coming along Ok and hopefully will please most. Keep up the excellent work, but don't stretch yourself to thin ![]() |
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#317 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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I would love to see something done with the closets next to the bunks in the officers quarters. They could need some textures to make it seem like there are actually doors in the closets. Not they just look a beam of wood.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#318 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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I don't really know if the Bridge counts as an "Interior" But could attention be paid here? Perhaps to the Conning Tower Scope Heads, UZO, etc?
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#319 | ||
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I will add exterior work to my list of things that I want to work on, but I would bet that someone else will beat me to it.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#320 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Cheers! I know that you have a lot on your plate
![]() I just did not know if the game thinks of the Bridge as an "interior"
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#321 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() @ Everyone, this mod is still technically compatible with Env3.2 and it will not cause any harmful conflicts. However, when you use my interior mod along with his, you will lose some of the changes W_clear has made to the lights. However, I would still strongly recommend installing my Interior mod after W_clear's mod.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#322 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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What light features are me missing/getting toned down from W_clears while running this Mod after his?
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#323 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() I did not realize that Env3.2 was already fully combined. I thought it was another patch deal like earlier releases, so when I saw the lights.cfg included, I assumed it had been edited. Sorry for the confusion folks. To be clear this mod is still fully compatible with Env3.2 as long as you install this one after Env3.2.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#324 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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[QUOTE=SteelViking;1469710]They are part of one large 3D mesh in the GR2, so right now what I can do with them is pretty limited. However, I have a couple of tricks that I could pull to make them look a bit more realistic.
Please do.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#325 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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I love this mod. But the only thing i really dont like is that the obs periscipe is painted white! What motivated you to paint it white? It looks like its made of contrete now.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#326 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#327 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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that sucks
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#328 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Status report:
Wow, ![]() Also, I have finished the grease in the DER. I went as minimal as possible with it, but in order to make it look real, I had to put more than I really like. It looks better than stock for sure though. Next, I might add grease to the torp rooms. @ BIGREG, I could edit the .GR2 for the DER to assign it a different file for dial backgrounds. So, I could change the backgrounds for the small dials to fuel, throttle, and speed since you already have the controllers set that way. You might need to tweak the controllers to match up with the backgrounds I make though. Also, do you have a picture of a circular fuel gauge, if not I could just make one from scratch. It would just save me the time if you did.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#329 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Kind of looks like I am talking to myself on this thread, but oh well.
I have completed the grease in both the engine room, and the fore torpedo room. I would not mind having some folks take a look at it, just to get a second opinion.......reaper7, TheBeast, would you guys mind taking a look? I don't love how it turned out, but it does look way cooler than stock. I am in the process of making the needles in the electric engine room look golden. It is possible, but the amount of work it is going to take is mind boggling. Seriously, the shadow maps for the needles need redone, and they are split into about 10,000 parts ![]() Another thing I have been working on is making the entire engineer panel in the engine room realistic. I have edited the .GR2 for that room to point to a new texture file. And, I am now redoing all the textures and controllers for the gauges so that they will be fully functional and usable. My plan is to basically make it possible to find out everything about the sub without looking at a UI, or a report screen. In other words, you will be able to get all info off of actual dials in the sub. I have also been making a lot of minor improvements here and there all over the sub, but unfortunately, I can't even remember a lot of them. ![]() And, of course, Privateer and I have been hammering away at finding an easy way to import new objects. So, more food and many other items are on their way.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#330 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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HEY STEEL!!!
Just wanted to let ya know your not alone ![]() If you need some one to take a look, I would be willing, I'm trying to get into modding but between work and my RL its hard to find time to learn, hell I've only managed to complete 2 patrols in a month of owning the game, so instead Ill offer my services of looking at it, if you'll have them.
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
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