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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Hey SV.
I recently put back my AilWhiteInterior over this Mod (as I like the white more than yellow..) However While climbing down the conning hatch to the Control room, I noticed that the Attack Periscope pedestal is no longer all black but white instead. I actually enjoyed the black more ![]()
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#257 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#258 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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aah.. fair enough
![]() Seeing as it's 12:30 and I like your Mod better anyways >< I'll just disable his and look at it tomorrow lol.. Also, I still haven't found that Enigma tribute lol.. care to share?
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#259 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#260 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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lol I was wondering where it was and I suspected it was there, but trying to read it failed as I have (combined with not enough zoom from the cam
![]() Thanks alot for the tribute though mate ![]()
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#261 |
Watch
![]() Join Date: Apr 2009
Location: australia
Posts: 22
Downloads: 314
Uploads: 0
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Hi S.V. ive seen blue lights in u boat . for night and submerged torp fireing..not sure if this is historicaly correct..if it is looks very good in fore an aft compartments . as seen in das boot ..could you do that mod?..thanks for your splended work
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#262 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Well, I am pretty limited in what I can do with the lighting in the sub, as it is actually controlled by a .GR2 and only modified by the lights.cfg and the color correction filter. I have gotten into some basic hex editing, but I highly doubt that I would be able to change the red lighting to blue. I will have a look though, it may be a simple change of a hue value in the .GR2.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#263 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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You are a scholar and a gentleman, not least as you dont get angry about folks like me making these dam requests - more power to you and thank you and the other modders for your efforts you are beginning to make this game what it could / should have been
Its your efforts that will keep people playing this game long after the arcade kiddies have drifted off to drive cars or shoot oneanother with ray guns and disintegrator rays Best Regards R Quote:
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#264 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Ok folks, the patch is available! Please see the first post for the download link and info on it. You will have to install this patch over the top of V1.1 in JSGME. I am calling the V1.1.1 patch for future reference. Oh, and don't forget to give BIGREG a big thanks, as over half of the patch is his hard work.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#265 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Thanks Steel and BIGREG for the continuing work on this excellent mod. I spend alot time just walking around checking all the interior. I have one request if possible... having my coffee cup beside the attack scope filled with coffee.
![]() I take it that its OK to place the files from the patch into the proper folders of the original mod and letting them override as needed? I've already done this and see some of the improvements but wanted to make sure I'm not causing anything to be left out by cutting down on the mod soup. Thanks again to the both of you. ![]() |
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#266 |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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YEAH! My CT clock is working now. Now I can get some sleep.
![]() Steel & BigReg, thanks for this GREAT, GREAT mod. The best. ![]() |
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#267 | ||
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Yes, it would be just fine to place all the files into their proper folders in the main mod. ![]() Quote:
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#268 |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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Just a thought, and please be aware that I know nothing of how models and such work in SH5. Could you resize and retexture the model for the soup and link it to the coffee cup, then add a little steam?
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#269 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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I remember seeing a few mods for AOTD and that the coffee cup on the bridge of the conning tower with its contents sloshing about to the roll and pitch of the boat was just hypnotizing and helped pass the long hours at night lol
Maybe you could steal.. erm.. borrow that texture and tweak it up a bit and put it in SH5?
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#270 | ||
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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