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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
The Old Man
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I will check it out
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#152 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Look forward to looking in all the corners of the sub
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#153 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Sorry SteelViking for double post. (But thread deserves a Bump
![]() Just wanted to confirm that Test mod V1.1 installed and is working with no unwanted issues to report of ![]() Guy's the interior of the sub is looking and working great. I love all the working dials, found myself looking in every corner to see what else was working. Also on that note the clocks showing both hands is worth the download alone ![]() Shadows are causing no issues on my rig and look great. ![]() Just noticed something on the compass dials, the outer part of the dial (The 0-9) rotates when changing direction as in 1/10 degrees. Never knew that was the way it was meant to work. Will have to do the same for my compass in the UI mod to match ![]() Excellent work SteelViking and BigReg ![]() ![]() ![]() |
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#154 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Thanks reaper7, glad you like it.
![]() I have just a couple of things that I am touching up on advice from some other folks who tested it for me. However, BIGREG still has some stuff that he wants to nail down, so I might wait for him to finalize that stuff before release.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#155 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Looking forward to 1.1 - in the meantime do you think it might be possible to mod in the following
Additional crewmembers in blank space around the boat. Additional hanging foodstuffs, bread, hams salamis etc and boxes fruit and bits and bobs. Lower the bunks in forward torpedo room and put more crewmen in there to make it more lifelike and less like an indoor football stadium - I dont think I've ever bothered to watch they guys load the torpedows since the first time, but always wonder at this huge empty space when playing Raising direction finding loop Are any of these things planned or even possible Regards to all subsimmers Rascal |
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#156 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
- As far as I know there is no way to add more crew members, because there are simply not enough way points available for them. - I have talked to TDW about adding more objects such as food to the interior. He says it possible with Hex Editing, but as you know TDW has a lot of things of his own to take care of. However, privateer is currently working on the tools to do stuff like this, so an easier solution is on its way. - I am not sure if we can lower the bunks, as that is probably dictated only by the GR2 files and not by the .sim or .prt files. - If you are talking about the radio loop antenna on the conning tower. I believe that The Beast was able to get it functioning, but he has yet to release it as a mod as far as I know. So in other words, we can do a lot of stuff, but it is going to take time. And, when it comes to the stuff that I am saying we can't do right now, that may change. Heck, a lot of the stuff that me and BIGREG have done in v1.1 of this mod I did not think was possible when I first released v1.0.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#157 |
Helmsman
![]() Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
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#158 | |
The Old Man
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#159 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#160 | |
The Old Man
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P.S. The Rod Antenna usually raised a little higher then the ObsScope but I do not recommend extending it that high using this method as you can not lower it when submerged. Both Antenna do have damage zones. If you extend the ROD antenna to high you will end up hitting something with it damaging it and the conning tower. I learned this the hard way. ![]() |
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#161 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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By the way, I finished implementing the changes you and some other testers suggested for the interior mod, so it is looking even better now.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#162 | |
The Old Man
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![]() When do you plan on posting the new changes? ![]() |
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#163 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Well, BIGREG is still working on some stuff, and I don't really want to release before he is done, or else I will just end up releasing multiple times for no reason. No worries, I will keep working on things while I wait. There is always room to improve.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#165 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I just wanted to let everyone know that this mod is not dead. I am still working on a few things for it, and BIGREG still has some stuff to finish that he is going to contribute to it.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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