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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() ![]() Right now I am too busy to test anything, but I believe LGN1 is reading our notes. I know he is busy with real life too, but I hope he will carry on some new experiments when he gets time ![]() |
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#62 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi guys,
sorry for the long delay in answering. As gap has pointed out I currently have a lot to do in RL. To avoid any great expectations: I have not been able to get a working squid launcher based on the K-gun and I have also not been able to reduce the number of hedgehog projectiles ![]() ![]() However, gap's thrower looks great (and scary ![]() I have done several tests to check what triggers the DCs. I think it's just the position of the ship (and the speed of the u-boat). The position of the throwers with respect to the ship seems not to be taken into account. I have observed the same for the hedgehog. My testings also showed that the sinking speed of the DCs and the firing range of the hedgehog are not properly taken into account (this might be a problem for mods which significantly change the sinking speed of the DCs). To summarize, the mod is currently still far from perfect, however, from a game-play perspective it does its job. gap's thrower looks great, but the particle effects could be improved (I'm not good at doing these effects). Maybe some other modders will join and improve the mod in the future... Regards, LGN1 |
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#63 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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Has anyone tested the squid launcher as a fixed multi barrel artillery piece? With 3 low velocity indirect fire projectiles? The Virtual Torpedo From Fido mod, and AI Subs are set up this way.
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#64 | |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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#65 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#66 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
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So, there are no solutions ... ?
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#67 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Let's wait for LGN1: he might come with a better idea...
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#68 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
I don't know how a gun should help. As gap has pointed out it would not fire on a submerged u-boat. I think from a game-play point-of-view the hedgehog solution works fine. So for people playing without external view the current solution is ok. IMHO, a 'real' squid would require editing the .exe because one would also have to code the historical 'squid attack' procedure which was quite different from DC attacks. Regards, LGN1 |
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#69 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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Quick video demonstration of a Squid attack. Although 14 years later, Triple the size, and more space Allocated for tubes, the method and technology for an indirect fire attack on a submerged target were the same. Notice the Echoplot Printer giving the aspect range and course and when the Squid Batteries in this case fire, they "Walk In" a salvo. I would guess From Least to Greatest Distance Traveled, and Port or Starboard Turn. If Hedghog node works then Great! Coding AI units to deploy this Attack would be deadly!
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#70 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
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Any news here ?
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#71 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Hi Fahnenbohn.
Sorry for my long silence but I, like LGN1, have been pretty busy with real life during the last weeks, and to make things worse, the web connection in the country where I am currently living is a real PITA. Anyway, today I have sent a PM to LGN1, and if everything goes well, there might be some fresh news relative to our project during the next weeks. I am sorry to be so vague, but I cant tell you more at this time. ![]() |
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#72 |
Ace of the Deep
![]() Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
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#73 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi guys,
sorry for the late reply. I have finished the readme and hope to release a version for testing soon. Best, LGN1 @gap: I have not received any pm ![]() |
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#74 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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@LGM1
Sorry mate. I wrote the PM from my smartphone, and I probably pushed the wrong button ![]() I sent you another PM. I hope you received it this time ![]() |
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#75 |
Gefallen Engel U-666
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Yours must b the only smart phone in 'Grate' Zimbabwe!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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