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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Black Magic
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The range at current speed (or the ones) won't work unless you have waypoints on your map. This reminds me that I need to disable them when you have no waypoints on your map. This is something I've been meaning to do in my UIs mod but keep forgetting about it ![]() |
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#77 |
Soundman
![]() Join Date: Aug 2010
Location: Istanbul,Turkey
Posts: 144
Downloads: 65
Uploads: 0
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TheDarkWraith please do not forget to add yourself as a crew member into this mega-mod.so i can give you some medals!
![]() thanks a lot to all moders who are turning the stock game into something whole better and newer!enjoying this game more and more everyday thanks to all your wonderful mods! ![]() ![]()
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#78 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Images are for Darkwraith reference.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#79 |
Black Magic
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#80 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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For Darkwraith
Automation panel won't close using the X upper right corner. Must use gear icon to close. Unclear how Toggle new heading by click or hot keys works. Nothing happens. Range at current speed is always "not available" Toggle Damage Repair Team show no results. Send Weather Report via radio has no result. Toggle off 'Action Stations' has voice saying "To Action stations..." Depth under keel has voice response and ping but no depth report. Should remove speech bubbles My preference= arrow keys to move around camera/captain. Like Green nav map Like toggle TAI map off Like inside dials working Guy in extreme rear of boat has highlight but never any dialogue. (no personality) Don't like stock morale scheme.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#81 | |
Black Magic
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![]() Try running your game with Admin rights (right click SH5 icon and select RunAs-->Administrator). I sent you and the other tester patch 1 for FSM ![]() What do you recommend to replace the stock morale scheme? I'm toying around the idea of removing the speech bubbles and highlight. Reason I haven't done it is because new users of the game will find this very useful until they are familiar with the game. |
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#82 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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The automation panel works and the scripts run. It can be closed with the gear icon, but not the little X in the panel.
I suggest the NoMorale mod because I think the way the game uses it is all wrong. No crew member would ever refuse an order from the Captain. I'd rather have no morale than stupid morale problems. Regarding bubbles and highlights around crew to speak to, I think that by the time a new user gets to your mod, they will have guessed which of the five or six crew can interact. It is just plain silly to the rest of the world. You could include some optional mods in the mega, for those with different tastes.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#83 |
Black Magic
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how's patch 1 working for you guys? Is the crew dialog box problem fixed now?
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#84 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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After the patch, still able to run campaign without start over.
Automation panel will now close using the X and without admin start. Blank dialog panel items are now filled in and working. Depth under keel now includes report of depth. Ships journal buttons do not function (to enter text load save etc) Main Menu question about log close when exiting to main menu, clicking on 'Yes' button doesn't work but sounds clicked. Need to use Enter Key F1 keyboard help display too wide on screen. patrol continues
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#85 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Working in historical mission now PQ17
Toggle External Camera panel? It toggles back to original bridge view. From Watch Officer orders panel selected Teleport to Hydrophone = nothing button yellows but no switch. Teleport to other stations also dead Try again from my bridge station using 'T' got Python error. could not capture screen. Write attempt to protected memory involking raise left button mouse StaticBitmapsArray, Leave_Action_station... Tried again from inside conning tower = works fine. Inside Bridge station. click on officer standing extreme left (don't know name) Dialogue panel shows white squares beside top three choices. Tried to take screen shot of this and game crashed to desktop.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#86 |
Helmsman
![]() Join Date: Mar 2007
Location: Nevada
Posts: 104
Downloads: 122
Uploads: 0
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Any time frame on release to the general populace?
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USN 1963-1966 USS Estes AGC-12 USS Oriskany CVA-34 |
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#87 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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![]() This is bridge station, with crew in front of me hidden andnote the blue through the hatch. This began on conning tower using 'T' teleport to go to hydrophone station. This is result of trying to do it again. 'T' still brings up teleport menu bar. This was the first scene after first attempt to go to hydrophone from conning tower.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three Last edited by raymond6751; 10-31-10 at 10:10 AM. Reason: Note screens and problem in mission PQ17 |
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#88 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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![]() The log always says UNKNOWN at top and the buttons on the bar at bottom do not function.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#89 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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The teleport issues reported above do not appear when in career. The trouble was in a historic mission, PQ 17
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#90 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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The patch info mentioned fatigue, how implemented? How tested?
'Z' key caused both Silent Running and then Secure from it immediately. 'Z' key not shown on F1 keyboard image Shallow water report is too frequent, roughly every 90 seconds. Crash dive button (left panel) flashes and teleport happens but no dive. Crash dive works if use 'V' key but speed doesn't rise to max. Current depth does not hold depth but slowly rises. Emerg Surface causes planesmen to run up conning tower immediately and they are on bridge when sub reaches surface. (early) (all in career mode)
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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