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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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realism is one thing the ability to WANT to play the game continually is another
If i set out on a patrol and didnt see, let alone sink a ship for 30+ days i wouldnt be in such a hurry to play again - would drive me to despair as it did most uboat commanders at the time I can understand historical accuracy and am all for it but after all this is a game - and a damn good one ( well now anyway ) and a lot of people want to sink stuff and lots of it which was not the case in WW2 or no doubt I would be speaking German by now lol But this mod does give you the option to tone down the intel you recieve and its reliability so something for everyone i would say ![]() |
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#242 |
Stowaway
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I agree with all your points, but i've been playing this game since Jan 2005 so am no longer interested in sinking loads of ships. Now i'm only interested in taking on and facing the challange presented by as much realism as possible.
I've nothing against "gameplay" mods, but I just don't want to play that way anymore. Now, all I want is realism......including the long fruitless periods of patrol.....sinking a ship after 15 days of wallowing alone in the Atlantic is a lot more fun than sinking one ten minutes after the last one. For me anyway.... |
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#243 |
Helmsman
![]() Join Date: Mar 2006
Location: Calgary, Canada
Posts: 109
Downloads: 3
Uploads: 0
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congrats on this great little program.
I think it adds some fun to the game, and it's very cool that the intel can be tweaked to be as accurate as you want it to be. GOOD JOB!
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#244 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Myself I like every sinking to be a difficult and rewarding achievement. That is very much in the spirit of Sh3Gen, and can be experienced with the default settings. What I found demotivating about stock SHIII was that between leaving the home port, and the "ship sighted" message, you felt like moving through a vacuum. The difference that I try to make with Sh3Gen is giving direction and ambience to the missions. You can prepare strategies, wage the choices that Sh3Gen offers you, and you can use your imagination to see much more in the game than is actually there. I feel very close to the spirit of WaW, one could even say that I try to offer an engine that can do automatically what they do manually. I have deliberately added a lot of uncertainty and surprise to the program, so it will take you a long time until you being to look through how Sh3Gen can be "gamed". With new version, you might never be able to exactly predict what you will find, that is my aim. Hope you give it a try and let me know what can be improved from the viewpoint of the hard-core realism crowd! GE
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#245 |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
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Downloaded it yesterday.
Right now I'm using GW, Gen and Cmdr. They are all fine and I'm grateful to everyone who does this kind of stuff. But I must say that so far (early days yet, to be sure), Gen is what I was sort of hoping for. There are a lot of other subs out there sailing around. And the once per patrol heads up about a convoy seemed like too little intel. Also didn't like that I pretty much always found the convoy whenever I was alerted to one. Great idea with the intel being hit or miss. First patrol it happened to be right about a BB in port. But next time, who knows? Thanks again. Oh, and I was SOOOOO lucky to have caught the post about not using the Erase All button. God, that's my favorite button. I would have wept had I not read that. Heehee. |
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#246 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Small update: If someone wants to use the alternative config file I supply for older campaigns, don't. I made a small mistake and this file will not work. Better stick with the default config, until I release the next version. There is not that much difference, just a bit less targets - mostly can be remedied through the sliders anyway.
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#247 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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Downloaded and installed with no problems. Workd fine.
Thanks for the program. Adds another layer of enjoyment. |
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#248 |
Stowaway
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I've also installed it, and can't tell any difference from the original. On the other hand, since I have yet to act on any of the intelligence, how would I know whether it's accurate or not? :rotfl:
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#249 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
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Global Explorer :
GE You bring good things to light ![]()
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#250 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Hi, I haven't posted here for a long time and thought I'd say hello and ask who's still using Sh3Gen, or if there's anthing that needs my attention.
The reason I have not released anything in a long time is of course weather, the world cup and my work. I am not playing Silent Hunter at the moment. But when it's cooler I hope to get back to improving this tool, which I'm still absolutely dedicated to. There are some smaller fixes I have already done like typo corrections and better implementation of campaign layer selection, but as I said, release is on hold until it gets significantly cooler. I am also considering a version for dotNET 2.0, maybe somebody is waiting for it. Global Explorer
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Last edited by GlobalExplorer; 07-15-06 at 09:36 AM. |
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#251 | |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
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Well ive been gone for awhile to, came back a week or so ago, and i still use your sh3 gen. Workx great for me and i love it. THankx !
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#252 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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i use it all the time, ("don't leave base without it") and it works perfectly.
irish1958 |
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#253 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Bump to using it all the time--although i fiddle with the intell and reliabilty sliders from patrol to patrol (simulating the reliability of b-dienst and the conders
![]() Has anyone else used this with u-war ace campaign? it shows the locations of the german a.i subs (named U-80,etc) which iv'e been able to find when i search said grid--also on some of the "received enemy convoy contact reports" via the radio-i ckecked the sh3gen map and found my fellow A.I. subs sitting in the grid where the convoy report was placed on the map (pretty neat even if it is coincidence) But, i have not been able to find the scripted battle units (i.e. bismark,hipper,so on) on the gen map during the month the operation is set for. maybe i am not generating it at the right time, any one else been able to see them on the map?? |
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#254 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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U-Snafu
I don't know about finding these units, as I never tried. Global Explorer is looking for suggestions for the next release; perhaps this is a good suggestion for something to look into. irish1958 |
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#255 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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I use SH3 gen all the time and have done since release
Great addition to SH3 and to be honest cant think of anything I would add Thats my thoughts but maybe others want more Thanx for a great addition GE ![]() |
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