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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 | ||
Captain
![]() Join Date: Apr 2005
Location: Sweden
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Mikael |
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#197 |
Admiral
![]() Join Date: May 2005
Location: Berlin
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Every info that Sh3Gen plots is randomized and is influenced by a number of factors:
- the Theater of Operations (North Sea much better intel than South Atlantic) - the intel level for the Location, if its in a port - the historic period ("The Happy Times" much better intel than "The End") - the target type - the target allegiance - you setting for the intel level slider This is all because I never wanted the info to be god-like and to simulate the phases of the war. It is hard to explain how I handle the changes in the overall situation but it's a very good system. Seeing only 2 out of 4 subs is not unexpected, though of course you'd rather see all four. There are several layers of parameters at work on top of the spatial model. The system now is optimized for the right amount of targets, not necessarily for friendly units. Also don't forget I have balanced the parameters with IUB 1.02. I think this will get better with the next versions which will be balanced for the newer mods.
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#198 | |
Captain
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#199 |
Admiral
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Location: Berlin
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This is to complicated to explain now, but I can help you solve your problem later.
But I can tell you where you find the parameters which influence the composition of intelligence: Parameters for target types and other: Code:
Sh3Gen/parameters.ini Sh3Gen/parameters.ini.txt //contains some explanations Code:
Sh3Gen/Database/Campaign/WWII_Atlantic/<Period>/*.theaters Sh3Gen/Database/Campaign/WWII_Atlantic/<Period>/*.factions
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#200 | |
Captain
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Location: Sweden
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Mikael |
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#201 |
XO
![]() Join Date: Jan 2006
Location: Vancouver
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Great mod, enjoy it a lot. I think you should take the logfile out for your next update, I never use it. Have one question: if I move the slider all the way to the right, will the information provided be 100% accurate, or will there simply be more info? Does the slider affect the accuracy of the information or the amount? Or both?
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#202 |
Admiral
![]() Join Date: May 2005
Location: Berlin
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@mikaelanderlund: Theoretically, yes, setting these or other parameters to 1.0 should do the trick. But there might be unwanted results. If you fiddle with the parameters and find out new things, let me know! I am not even convinced that there aren't better setups than my defaults
![]() @Tonnage_Ace: The slider only controls the amount of info, not the accuracy. Do you think there should be two sliders then?
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#203 | |
XO
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#204 |
Ace of the Deep
![]() Join Date: Aug 2005
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I agree 100% with Tonnage Ace.
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#205 |
Admiral
![]() Join Date: May 2005
Location: Berlin
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Update 2006-05-06:
During the last two weeks, Sh3Gen 0.6 has been coming along nicely. I hope to have it out any time in the next weeks. It's going to be a pretty substantial update. All that I am waiting for now is the completed standing orders data, which are also progressing well. Georg Unterberg is completing the german translation, and I am getting help from Boris, who is ace at translating german to english. The new reliability slider will be in, as well as other options to customize the intelligence level. I have also made changes to generally improve the reliability of targets, as this was a major complaint. Airbases will be in again. The first release will require some people to beta test. I can't test with all up-to-date mods / addons right now. GE
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#206 | |
Ace of the Deep
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Location: Northern Illinois
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Looking forward to it.
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#207 |
Stowaway
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Stupid Steve comes late to the party!
I downloaded SH3Gen some time ago, and even installed it, but kept finding reasons to never use it. Never again. Early this morning I ran it for the first time, and was happy enough when I went to my Captain's Log, but positively delighted when I looked at the map. I don't know what I was expecting, but it wasn't a whole lot of information written down by my 1WO based on a radio message or three. Wonderful stuff! Anxiously anticipating 0.6. |
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#208 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
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My main inspiration for this concept were two key scenes of Das Boot, namely the sneaking into Vigo and the failed breakthrough at Gibraltar. I knew what was missing in SHIII was this certain "we have to go there but we must expect this" - feeling, the player sitting at the map and drawing a pencil line like Prochnow "..Da mĂĽssen wir durch!" Balancing the amount and reliability of info has and always will be a big issue with Sh3Gen. I have just found that while Sh3Gen works fine with GW, I am not entirely happy with the balancing of information. Version 0.6 will already be more optimized for GW, but probably there will have to be another version entirely devoted to fine tuning of the parameters. It looks like I am going to be able to offer an early release of 0.6 real soon! GE
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#209 |
Stowaway
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I'm going to try this, it sounds really cool.
Just one quick question though, if the map or marine inteligence says enemy warships are in XY quadrant.....will they actually be there in the game ? Cheers... |
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#210 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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i installed sh3gen before my last patrol and after leaving harbour ran the program which gave me a nice big list of intel
it said there was possibly the ark royal and 2 merchant cruisers at scapa which was nowhere near my patrol grid so decided to have a look anyway after creeping into scapa found only a light cruiser which i sank and as i made my way out my comp froze so restarted comp then sh3gen and started game only to find the intel at scapa was exactly the same except that this time the light cruiser was there too needless to say i didnt bother to go to scapa this time - lol |
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