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Old 01-17-06, 02:36 PM   #1
Mr.Fleck
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@GlobalExplorer: Do you use different randomization ranges for enemy and for friendly minefields and sub nets? Since the position of friendly minefields and sub nets should be well known, I suggest either very small positional variations or no variation at all. What do you think?

So long
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Old 01-17-06, 03:03 PM   #2
Marhkimov
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So I take it that SH3Gen is really good at discovering errors which might be present in other mods?

Perhaps it could be used in a secondary measure as a "checking" tool for modders??? :hmm:
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Old 01-17-06, 03:26 PM   #3
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@Mr.Fleck: Thanks for the thumbs up. You are correct, the mine randomization is a special issue. Right now I am not showing the waypoints of all the mines, but just the waypoint of the OrdnanceUnit. The problem with randomization in ports is, that units might show up on land, but a small randomization would be better. I have put this into valid suggestions.

@Mr.Fleck: I am not using Sh3Commander, but if it is writing into the wardiary as well, you can't have both. But in coming versions it should be absolutely no problem to analyze the wardiary better (right now it also overwrites your sinkings, thats why I said generate at the beginning of a mission, somewhat out of port).

@Marhkimov: To some extent. I guess I could implement a spysat mode that shows all units in a certain timeframe with their internal Ids. You can also find some information in Sh3Gen's debug files. But right now I don't have plans to implement too many nice-to-have's, as there is still much work to be done to improve the current features.
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Old 01-17-06, 03:52 PM   #4
Mr.Fleck
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SH3 Gen seems to work with SH3 Commander. My previous statement that SH3 Commander is conflicting with the war diary is wrong. It was my mistake. I must have messed up the files.

Everything looks fine right now

Cya
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Old 01-17-06, 04:19 PM   #5
Gizzmoe
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Quote:
Originally Posted by GlobalExplorer
Also keep in mind that as of now, dotNET 2.0 is still only beta.
It isn´t, 2.0 Final was released a while ago.
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Old 01-17-06, 04:31 PM   #6
THE_MASK
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Thankyou . Works now after installing 1.1

Regards FRITZ DITTMER OBERLEUTNANT Z. S.
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Old 01-17-06, 04:38 PM   #7
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How do i access this colored world map while playing the career ?
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Old 01-17-06, 06:37 PM   #8
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That's correct, .NET framework 2.0 is now released. If the program is written in .NET 2003, it will NOT be compatable with 2.0. they are two seperate frameworks. However, programmes developed in .NET 2005 are backwards compatible with 1.1.

Case in point, installing 2.0 will NOT overwrite 1.1.

I don't mean to highjack, I am just clarifying the .NET framework issue, as I understand a bit about .NET as my company develops its software using it.
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Old 01-17-06, 06:51 PM   #9
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@sober: I am glad it's working for you now. Which campaign mod are you using?

@sober: The colored map is just for reference. I hope you can easily locate the theaters in this map. However, I will make an annotated map later.

Gizzmoe: I have checked and yes, you are correct. DotNET 2.0 is final since a few months, as is Visual Studio 2005.

@Skweetis: Does this mean everybody with 2.0 has to / can install 1.1 alongside? I ask because I absolutely have to put this into the technical readme.
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Old 04-22-07, 12:26 PM   #10
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Does anybody know if it is compatible with Uber Boat?
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Old 04-23-07, 02:52 AM   #11
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I'm having trouble getting the TatukGIS viewer [v. 1.8.7.342] to work correctly with the latest version of SH3Gen - the terrain refuses to display at all, though everything else - flags, markers, etc. - all seem to display correctly.

Is there any way to fix this?
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Old 04-25-07, 12:43 PM   #12
GlobalExplorer
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There was a problem with the terrain and the newer TatukGIS viewer [v. 1.8.7.342], but the corrected Sh3Gen v0.8.2 can be downloaded from:

http://www.global-explorer.de/contentpage_download.html

I have exchanged terrain.gml with a more compatible version in ESRI shapefile format - no other changes were made.

I have tested a few times with the new viewer release, and it worked again (loads faster as well).

Quote:
Originally Posted by thehiredgun
Does anybody know if it is compatible with Uber Boat?
Sorry I have no idea ..
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Old 01-17-06, 07:38 PM   #13
Vonsteel
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Youre NEW version has worked the treat... No errors now..

BUT i created a new saved game about 100nm outta Kiel, generated a new (mission) via youre program (went good) went back into the game restarted the saved game, looked at the map in Portsmith as ships where sighted there and NO markers..

Am i missing something?

Keep going mate, Im liking this new toy
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Old 01-17-06, 08:13 PM   #14
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bookmark
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Old 01-17-06, 09:20 PM   #15
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Bookmark??
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