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Old 12-20-05, 07:51 AM   #11
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
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Quote:
Originally Posted by CCIP
CB - just tried playing a bit with yours, and it seems pretty interesting so far.

Two questions:

1) Did you set a minimum depth for enemy hydrophone detections or do they can they hear you on the surface, too? Just checking, sort of suspicious if it was radar that did me in. It would really mess things up a bit for me if they could, but I think by default they aren't.

2) The sonar pinging is ever-present, but I'm wondering how often they actually ping me directly as opposed to just hearing me. :hmm:
no just the min and max distances for the hydrophones--everything else in the dat file is as stock--

re the active--shows you how dynamic the set up as other folks have said they rarely get pinged at all---me i get pinged at the normal rate (if there is such a thing)

yup i just wanted DD's that did their job--were alert as dynamic as possible and aggressive--beyond that i didn't try to get too finicky about it--it's too easy to get bogged down in trying to force the AI to do what you want it to--i wanted the AI to do what it was meant to do---work to prevent me from sinking merchants--that's the game at the end of the day-
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