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Old 12-05-05, 06:28 PM   #11
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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I think it will soon time for new threads with a summary for what has been discovered to date and how it seems to be working in game.

It is fairly obvious we all have different approaches and maybe we should do a upto date summary on a new thread for each approach. I know work is still continuing and nobody is really wanting to place any full mod out due to the (not everyone will be happy syndrome) but maybe we can start a new discussion so more people can get the instant benefits of some of the things that are available to try.

We can still dicuss and proceed with further developments as we go also.

I am finnishing off my stuff and trying it all on RUB with IC and no detection metres to see if difficulty has gone up and uberness has gone down. If this works for me to a satisfying level then I will post my settings including the changed RUB crew ratings campaign files.

This will take me a couple of more days to wrap up and test but I am now tired of chasing the DD, DE ai. I suppose when I have no external view and sensors or warnings, the game will be better immedietly.

I will just live with it and be happy that somethings have been improved for me.


@ Redwine

I would be greatfull to try your actives and radar settings red once your happy with them. Please post or send after your done.

@CB

I am watching your progree with the RPM and engine speed tweeks with gret interest an dhope you crack it.

@TT

Thanks for all you tools as they have been a absolute essential element in improving this game for everyone.

If any person deserves the Modders freind award for this game, it is you in my book.

@Hemisent

Thanks for the feedback, I can now look into those aspects that were failing at the time.

@Col7777

Thanks for some super info

@Others

Thanks for helping with tests, ideas, and general chat

I am not finnishing or anything, I am just half convinced that we are stuck with the ships ai as it is without DEV team hard coding.

I think any noise added to dc explosions will cause side effects that DD will carpet bomb that area.

I am happy with hydrophone settings that I have done.

I just want better active settings now IMHO

I also want better Visual settings

And have to trust Redwine with the Radars cos I am cluless on their history or game effects.

I need to start looking at damage setting for myself now to see if I can only get deaths through sinking & Flooding.

I want collisions to be almost certain death or at least crew get killed and I am on the way down.

This alone takes a lot of time to do but hopefully TT's new sound tweaker can help me in some areas that were previously going to hinder some of my plans.

Thanks folks

Will keep reporting anything new should it come up as an issue.
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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