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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
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he he! i finally realised that i allready knew the answer to the puzzle regarding the inclusion of generic AI_sensors in the AI_sensors.dat as well as named specific sensor--
it's because there are generic un named vessels available for inclusion in missions campaign etc what difference this makes or even if it's of any vast use i dunno-- but it clears one question up anyway-- some of the available generic warships are as follows (there's a more complete list some-where) type 8=escort carrier type 11 =battleship type 9 =fleet carrier type 6 =light cruiser type 13 =auxilary cruiser type 4 =destroyer type 3 =destroyer escort type 2 =frigate type 1 =corvette and can be written into the missions campaigns like this-- [RndGroup 166.RndUnit 3] Type=4 Origin=British Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19390101 No=1 Escort=True SpawnProbability=100 CrewRating=3 (note that there is no named class entry just a generic type entry ie; Class=DDClemson etc) this explains(?) the inclusion of the generic AI_hydrophone sonar etc sensors in the AI_sensors.dat-- these sensors are used for the "no name" generic vessels-- there aren't a huge amount of these generic DD's in the normal campaign (if any?) but it's more semi usefull info as stock the most agressive british "escorts" for me anyhuw were the black swan frigates-- these are listed as type=2 if the game will accept type=2 used for normal destroyers escorts etc (ie; it is a flexible AI instruction to behave in a certain fashion rather than it being essentail to have the the correct type number for each vessel) then it might allow for some extra testing--making a DD behave like a DE or vice versa--by changing it's type number in the mission/campaign file-- if not it'll just crash the game or do nowt-- this might explain why my generic escort carriers i added to some of the convoys like this [RndGroup 166.RndUnit 3] Type=8 Origin=British Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19390101 No=1 Escort=false SpawnProbability=50 CrewRating=3 ping me as i get close to them--so it obviously has been automatically equiped with sonar as part of it's generic set up--there being no specific folder containing sensor cfg or equipment loud outs etc--generic vessels get what they're given etc etc is it just me or has the site been a night-mare to get into recently? took 3 hours trying to-day before the forums or any element of subsim.com would load-- even the google cached pages for subsim.com wouldn't load--scrub that Neal mentions that there's been some sever out-ages recently so that covers it-- i've had a dig thru the warship sensor files and can't find any escort that's equiped with the QGAP hydrophone-- might be worth testing this sensor on in game vessels to see how it performs- or wether it has any interesting qualitys
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