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Old 12-03-05, 09:13 AM   #11
CB..
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Join Date: Apr 2002
Location: UK
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Quote:
Originally Posted by gouldjg
I was wondering if it had something to do with the fact that some are assigned as escorts and some are not in the campaign files.

Maybe when they are escort, they stick to convoy in tight formation but are limited on available actions and when other, they have more free reighns but maybe not look as good as escorted convoy.

If anyone has any ideas on this, I am all ears. Like I say, I do not care how much history is bent as long as I get better game. If I need to assighn hunter groups in early war then so be it.
i' ve been wondering about this too-- some DD's have the escort=false entry in the campaign file--i keep expecting to come across convoys with DD's positioned with the merchants-- i was thinking half heartedly that maybe this was the devs incorporating DD's being delivered from the US to the UK but nor armed or crewed yet-- just a skeleton delivery crew

but i've not see this in game at all-
might be worth testing against a convoy where all the DD's are set to escort=false just to see if anything different happens--

the AI do seem to be capable of some form of basic "thinking" -they way they deal with the sensor set up i have shows that they do change their tactics to try and compensate for the hydrophone feedback being highly unpredictable--one second uber the next nothing-- as they come into and out of the "dead zone" either because they enter the minimum range blind spot or because only the stationary distant DD's can get a proper fix--

the staggerred DC drops is something i've only ever seen with this set up---i' ve seen them drop loads of DC's in a long line behind them as they pass over head--that's normal-- but i've only seen them make three entirely seperate drops on the one dc run with this particular set up--

as they enter the 1000 meter minimum range they drop one load of DC's

then there's a long pause

they drop the next load as they reach the centre of the blind spot

then finally dropp what ever they have left as they leave the blind spot--

somtimes banging of a couple of k-guns for extra bite if they have reloaded them in time (?)

so they do have the ability to adapt a little--instead of dropping 8 DC's bang over head--- they drop 4 wait then another 4-- then pop the k-guns last of all--three distinct and seperate attacks with maybe tthree boat lengths between each drop

as this is not a good tactic against a contact that is "confirmed" and never happens as stock (for me anyhuw) it shows that for wha ever reason the AI is applying some sort of alternative attack method against the more indefinite contact--

if they think they have you nailed they drop the lot in one go

the two different tactics are very distinct and easily seen in game--fascinating to see really-- even if it's nothing of the sort and just a glitch-- it works in gameplay terms--
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