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Old 11-28-05, 07:37 PM   #11
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
Posts: 881
Downloads: 4
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Right guys here is my report and it is good news.

My settings are as follows,

kept sim.cfg in place but made the following changes

[Hydrophone]
Detection time=0.1 ;[s]
Sensitivity=0.03 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.5 ;[>=0]
Speed factor=27 ;[kt]
Noise factor=1.00 ;[>=0]

[Sonar]
Detection time=15 ;[s]
Sensitivity=0.028 ;(0..1)
Waves factor=0.5 ;[>=0]
Speed factor=20 ;[kt]
Enemy surface factor=200 ;[m2]
Lose time=40 ;[s]

Nothing too scientific but it was a good start. Ignore the active at the moment as it is still in very very early stages.


Anyway

My senor.dat changes are as follows

I changed min range values on both passive and active to 200

I added xtra 2-3 hundred on max range for all actives.

I tripled all passives and set hydrophone max range to 30000.

I set all crew in Happy times mission to level 4 elite.

I started mission and went to peridepth ready to turn to on-comming DD for test so I am approx 7000 mtres away.

I hit flank and after couple of seconds, I am detected by DD on far side. Ok ok this is a bit too long a distance to be detected but at least it indicates that hydrophones are infact way too nullified by either the crew rating or ranges.

This is great i thought. (my hunch seems to be right).

Anyway I continued at flank as DD was way off but closing to investigate.

As he gets closer and other DD's begin to close, I hit silent running and lose them quite easily.

Even though they are elite, it seems that they are restricted by their equipment as the DC attacks were a good 10-20 metres off line. This may be because of the 200 mtre min value.

All in all I think this is a great result but obviously needs to be further tested and it is my bed time.

If you look at the air cfg. You will notice the penalties for airbase ratings. I seriously think that this is similar to DD ratings in the fact that it just lets them use their sensors better i.e. no penalties. I do not think it makes DD do different attacks etc.

So I think this is a good start point for early war DD, then we have to get a late war DD figures set.

Guys

I am excited by this as it is the first time that i felt like I may need to approach as in sh2. I say this meaning that I will have to plan my approach rather than my shot.

So tommorow I am going to spend some considerable time testing this for hydrophone detection.

Could you please remind me of reasonable ranges for Hydrophnes in the happy times. Also could you state what speeds should be detected.

I think we may be getting somewhere here. I am not fussed about only having elite and veterern ships if this is going to work and I am sure many other players will feel the same. The equipment should be our advantage, not the ratings of the crew.



Please try to duplicate this and report back your results.
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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