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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
Uploads: 0
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any word if a version of this mod is compatable with GWX 2.0 OLC GUI/enviro/etc...?
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#62 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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IIRC a GWX 2.0 compatible version will be released in their update 2.1.
so to answer your question: nope its not, alas
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If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#63 | ||
Torpedoman
![]() Join Date: Jan 2008
Location: Pearland, Texas
Posts: 118
Downloads: 21
Uploads: 0
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Quote:
You are absolutely right. When I was at sea, any good lookout could give you a relative bearing of a visual contact within ten degrees of actual. Any good OOD would then pick up his binoculars and immediately confirm the sighting & the bearing. You are also right about the binoculars and the eyeball being used together. You scan from the ship to the horizon with the old Eyeball MK-1, Mod-1 and then you rescan with the binoc's. Next you turn slightly and do both scans again with an intentional overlap of the first scan. You do this over & over until you complete your sector of the sea, then you start all over again, and again, and again... It's a very long 4 hour watch in the winter. When you find a contract, you confirm the contact with the binoculars and then drop your eyes to the hull to find your bearing. Then the officers do the just the reverse of that to find the contact from the approximate bearing derived from the hull. Bob |
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#64 |
Admiral
![]() Join Date: Apr 2007
Location: Florida
Posts: 2,279
Downloads: 54
Uploads: 0
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The camera mod does work with GWX 2.0. I installed it with JSGME. Heres some screenshots to prove it.
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"When you're born into this world, you're given a ticket to the freak show. If you're born in America you get a front row seat." - George Carlin |
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#65 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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It works but its not 100% compatible. You will see modeling glitches. This was issue was posted ages ago. GWX team is working on a revised version and including it to there GWX 2.1 Patch.
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#66 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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Danke Wolfhunter
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__________________
If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#67 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
Downloads: 130
Uploads: 0
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About that bearing in the compass...
Nowadays, the more sofisticated binoculars have a lighted compass mounted into them. I don't know if that was already the fact in WWII.
__________________
If you have an apple and I have an apple and we exchange apples then you and I will still each have one apple. But if you have an idea, and I have an idea and we exchange ideas each of us will have two ideas. G.B.Shaw ![]() |
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#68 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#69 |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
Uploads: 0
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I've been able to get SB cam to work with GWX 2.0, but not with OLC GUI installed as well. I hope there's someone who can help me get all three working together. I miss walking around on deck, but I'll never play SH3 again without OLC GUI.
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#70 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
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Oh my God! Does this mean I'll be able to put on 'J'attendrai' on the gramophone and sway with the ocean waves in my captain's bunk?? Too good to be true! Downloading now...
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![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
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#71 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
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Perfect! One of the most important mods for immersion imho!
![]() btw is there an easy way to make the binocs all black? Since the numbers are disabled I'd like to get rid of them.
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![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
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#72 | |
Eternal Patrol
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If you don't want GWX there is definitely a way to do it. I don't know what it is, but someone who does will surely give it up.
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“Never do anything you can't take back.” —Rocky Russo |
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#73 | ||
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
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![]() Yup, either enable the bearings or get rid of them. Either way is fine with me. If anybody knows how to do this, let me know! Great mod once again! ![]()
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![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
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#74 |
Officer
![]() Join Date: Jan 2007
Location: england
Posts: 241
Downloads: 117
Uploads: 0
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hi i what THIS mod! but the links on your download/mods page do not work! help!
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#75 | |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
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![]() edit: new link
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![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% Last edited by CptGrayWolf; 04-04-08 at 05:40 PM. |
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