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Old 02-11-12, 08:56 PM   #61
peabody
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Quote:
Originally Posted by Karle94 View Post
Are you really sure you want to turn many types of vessels into destroyers? What I mean is that all of those will turn towards you and go at full speed until they ram you, just like the destroyers. Only this time it will actually hurt.
Actually I think you misunderstood, I was hoping I could make IJN vessels into DDs (only a couple of clones.) That way if you try to protect the convoy and get a bit closer to attack the US ships the clones would attack with you so you would not fight alone. But the problem is, they only do that when chasing subs, so it isn't going to work.

But that was the idea, not make the US ships clones to attack us, but to make our ships attack. I know if they two sides are close enough they will engage each other, but they will not leave the group. I wanted two or three to leave the group to engage the DDs that have left their group to attack a playable ship. (which is technically a sub)
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Old 02-12-12, 09:54 AM   #62
TBear
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ello. Abit more information spam.

So how do my shipyard look today. Well many projects in the large project so have asked the engeneers to begin focus on one thing at the time.

So what ashould be a priority. Well for me its my small child the UZO to firecontrol conversion. That is where i use the main bulk of my time.

-----------------------------------------------------------------

Since the game isnt designed for surface war, it can be difficult to se where a finnished ship would fit in, so how do you balance this.

I know about the Japanese tactical way of doing things, and how can we create something that fits that without going on a major endevour.

Damedge. My goal is to have a damedge profile that alow you to engage, but not to be a king. The ship right now can go against destroyers with just minor damedge. Light cruisers is stil doable, and stil no major damedge.

Heavy cruisers are posible, but you have to be carefull. If you manouver bad you will be right down to a 50-50 chanse to get out of the fight alive. About battleships, just stay away. This stays within what i suspect real life would be.(and what should be accepteble)

How do i fit that to the game.

This have required some though and reading and LOADS of testing.

Missions should be designed so they fit the ship and how it work. One thing that have to be used is the topedoes. Night attacks on enemy harbours, convoys and even taksforces are something that have to be designed mission wise.

**
Here is the "burping brainfart"

Im not sure how the call in airattack works yet, but that function got me thinking. Since you cant have friendly ships engage with you, why not call them in. If there is some way to change air to sea, then you could create scouting missions.

Sail to point A when contact report in call for assistance rendevous with main fleet.

You spot, call in, race towards allied taskforce form upm with them, you fight....

Realy not sure if that is doable, but deffently an interesting idea.

************************************

So what im doing at first is to complete what i had in mind with the ship. Especialy the UZO to firecontrol conversion. That is the thing i personaly suspect will give a much greater impression of surface warfare.

I have the first real layout idea, now im looking at location coordinates etc. Also finding the files i need and have a working project folder.

well that was todays small update...

TBear
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Old 02-12-12, 10:23 AM   #63
Karle94
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Quote:
Originally Posted by TBear View Post
ello. Abit more information spam.

So how do my shipyard look today. Well many projects in the large project so have asked the engeneers to begin focus on one thing at the time.

So what ashould be a priority. Well for me its my small child the UZO to firecontrol conversion. That is where i use the main bulk of my time.

-----------------------------------------------------------------

Since the game isnt designed for surface war, it can be difficult to se where a finnished ship would fit in, so how do you balance this.

I know about the Japanese tactical way of doing things, and how can we create something that fits that without going on a major endevour.

Damedge. My goal is to have a damedge profile that alow you to engage, but not to be a king. The ship right now can go against destroyers with just minor damedge. Light cruisers is stil doable, and stil no major damedge.

Heavy cruisers are posible, but you have to be carefull. If you manouver bad you will be right down to a 50-50 chanse to get out of the fight alive. About battleships, just stay away. This stays within what i suspect real life would be.(and what should be accepteble)

How do i fit that to the game.

This have required some though and reading and LOADS of testing.

Missions should be designed so they fit the ship and how it work. One thing that have to be used is the topedoes. Night attacks on enemy harbours, convoys and even taksforces are something that have to be designed mission wise.

**
Here is the "burping brainfart"

Im not sure how the call in airattack works yet, but that function got me thinking. Since you cant have friendly ships engage with you, why not call them in. If there is some way to change air to sea, then you could create scouting missions.

Sail to point A when contact report in call for assistance rendevous with main fleet.

You spot, call in, race towards allied taskforce form upm with them, you fight....

Realy not sure if that is doable, but deffently an interesting idea.

************************************

So what im doing at first is to complete what i had in mind with the ship. Especialy the UZO to firecontrol conversion. That is the thing i personaly suspect will give a much greater impression of surface warfare.

I have the first real layout idea, now im looking at location coordinates etc. Also finding the files i need and have a working project folder.

well that was todays small update...

TBear
In the German career you can command auxiliary cruisers, just like the scout planes.
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Old 02-12-12, 04:44 PM   #64
peabody
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Quote:
Originally Posted by TBear View Post

**
Im not sure how the call in airattack works yet, but that function got me thinking. Since you cant have friendly ships engage with you, why not call them in. If there is some way to change air to sea, then you could create scouting missions.

Sail to point A when contact report in call for assistance rendevous with main fleet.

You spot, call in, race towards allied taskforce form upm with them, you fight....

Realy not sure if that is doable, but deffently an interesting idea.

************************************
TBear
Well you actually can not call in an airstrike. It is a scout plane. It will fly in an area that you define with the mouse within a certain limit of course. But the airbase will still function like a normal airbase, so you may get some attack planes in the area.

Now some of your ships have the ability in real life to launch a couple of planes. Some IJN subs could too. So I put a 'Tactical Airbase" into single missions so it would be there for the one mission and gone when the mission ended.
Two problem with that, it will act as a normal base also, the second problem is that you can not make it spawn when entering a zone, like you can with some other things. So it is there during the entire mission. For example I set one on the west coast of the US when I created a mission for a IJN sub that had the ability to launch planes. But the airbase was usable before I even left port.

These are the things you can get depening on your promotions:
1. Scout planes from a base
2. German Aux cruisers
3. Scout planes from Carriers
4. German Heavy curisers
5. IJN curisers (does not state light or heavy)
6. IJN Task forces. (at least 5 patrols of excellent or better, plus the promotions to get to this rank)

I do not remember if that is the correct order they are offered but I think it is.

Where the problem comes in is even if the groups are very close to you, it will take them forever to get there. Assume they are 200 miles away which would be a miracle, it will still take them about 8-10 hours to get there.

I have done the tactical airbases but not the others, I have seen them but never used them in testing the IJN Campaign. But it may be possible to cheat the files to get Heavy cruiser available and make them go the same way you are going. With the planes it is almost impossible to change the flightpath after it has left the airbase, it will give you a message "Not enough fuel" so I do not know if you can change the ships after they have left.

So with a little testing it may be possible to come up with something, but I have never tried it with ships.
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Old 02-14-12, 10:52 AM   #65
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Dedication costs lol...just got this one with mail today.



Second hand book, got it for free from a m8`s dad

Now i can find the info i need lol...awsome book if you like this ship....

TBear
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Old 02-14-12, 02:50 PM   #66
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sorry for huge image...stumbled acros this one doing some receartch....

WTF!!




IJN ship designer Commander Kaneda dreamed a monster 500000t battleship, anyway it was only be said the length and beam was 609m and 91m, 50 x 41cm twin 200 x 14cm singer and 200 torpedo tubes. the speed would be 42Knot!!!


Kaneda's 500,000 ton BB, Imperial Japanese Navy Monster Battleship

Displacement:
532,470 t light; 572,061 t standard; 598,940 t normal; 620,443 t full load

Dimensions: Length (overall / waterline) x beam x draught (normal/deep)
(1,998.20 ft / 1,984.91 ft) x 262.47 ft (Bulges 298.56 ft) x (59.06 / 61.03 ft)
(609.05 m / 605.00 m) x 80.00 m (Bulges 91.00 m) x (18.00 / 18.60 m)

Armament:
100 - 16.14" / 410 mm 45.0 cal guns - 2,120.84lbs / 962.00kg shells, 200 per gun
Breech loading guns in turret on barbette mounts , 1914 Model
14 x Twin mounts on centreline, evenly spread
12 raised mounts
36 x Single mounts on sides amidships
2 raised mounts
200 - 5.51" / 140 mm 50.0 cal guns - 88.63lbs / 40.20kg shells, 400 per gun
Breech loading guns in casemate mounts , 1914 Model
158 x Single mounts on sides, evenly spread
44 raised mounts
114 hull mounts in casemates- Limited use in heavy seas
42 x Single mounts on sides amidships
42 double raised mounts
100 - 3.00" / 76.2 mm 40.0 cal guns - 12.94lbs / 5.87kg shells, 150 per gun
Anti-air guns in deck mounts , 1914 Model
88 x Single mounts on sides, evenly spread
60 raised mounts
12 x Single mounts on sides amidships
12 double raised mounts
Weight of broadside 231,104 lbs / 231,104 kg
100 - 24.0" / 610 mm above water torpedoes

Armour:
- Belts: Width (max) Length (avg) Height (avg)
Main: 13.8" / 350 mm 1,290.19 ft / 393.25 m 19.46 ft / 5.93 m
Ends: 5.91" / 150 mm 694.69 ft / 211.74 m 19.46 ft / 5.93 m
Upper: 5.91" / 150 mm 1,290.19 ft / 393.25 m 8.01 ft / 2.44 m
Main Belt covers 100% of normal length

- Torpedo Bulkhead and Bulges:
3.94" / 100 mm 1,290.19 ft / 393.25 m 53.54 ft / 16.32 m

- Gun armour: Face (max) Other gunhouse (avg) Barbette/hoist (max)
Main: 12.0" / 305 mm 6.00" / 152 mm 12.0" / 305 mm
2nd: 4.00" / 102 mm 2.00" / 51 mm 3.00" / 76 mm
3rd: 2.00" / 51 mm - -

- Armour deck: 5.00" / 127 mm, Conning tower: 16.14" / 410 mm

Machinery:
Oil fired boilers, steam turbines,
Geared drive, 6 shafts, 2,235,001 shp / 1,667,311 Kw = 42.00 kts
Range 15,000nm at 15.00 kts
Bunker at max displacement = 48,382 tons
Caution: Too much power for number of propellor shafts (I know, I know..... )

Complement:
10,764 - 13,994

Cost:
£204.391 million / $817.564 million

Distribution of weights at normal displacement:
Armament: 42,865 tons, 7.2%
Armour: 140,015 tons, 23.4%
- Belts: 20,437 tons, 3.4%
- Torpedo bulkhead: 10,063 tons, 1.7%
- Armament: 71,831 tons, 12.0%
- Armour Deck: 35,212 tons, 5.9%
- Conning Tower: 2,471 tons, 0.4%
Machinery: 67,727 tons, 11.3%
Hull, fittings & equipment: 298,017 tons, 49.8%
Fuel, ammunition & stores: 66,469 tons, 11.1%
Miscellaneous weights: 2,000 tons, 0.3%
- Hull below water: 2,000 tons

Overall survivability and seakeeping ability:
Survivability (Non-critical penetrating hits needed to sink ship):
939,833 lbs / 426,301 Kg = 446.9 x 16.1 " / 410 mm shells or 261.0 torpedoes
Stability (Unstable if below 1.00): 1.41
Metacentric height 38.6 ft / 11.8 m
Roll period: 20.2 seconds
Steadiness - As gun platform (Average = 50 %): 60 %
- Recoil effect (Restricted arc if above 1.00): 0.25
Seaboat quality (Average = 1.00): 1.20

Hull form characteristics:
Hull has a flush deck,
a normal bow and a round stern
Block coefficient (normal/deep): 0.599 / 0.600
Length to Beam Ratio: 6.65 : 1
'Natural speed' for length: 44.55 kts
Power going to wave formation at top speed: 47 %
Trim (Max stability = 0, Max steadiness = 100): 50
Bow angle (Positive = bow angles forward): 6.50 degrees
Stern overhang: 6.56 ft / 2.00 m
Freeboard (% = length of deck as a percentage of waterline length):
Fore end, Aft end
- Forecastle: 20.00%, 59.06 ft / 18.00 m, 49.21 ft / 15.00 m
- Forward deck: 30.00%, 49.21 ft / 15.00 m, 49.21 ft / 15.00 m
- Aft deck: 35.00%, 49.21 ft / 15.00 m, 49.21 ft / 15.00 m
- Quarter deck: 15.00%, 49.21 ft / 15.00 m, 49.21 ft / 15.00 m
- Average freeboard: 50.00 ft / 15.24 m

Ship space, strength and comments:
Space - Hull below water (magazines/engines, low = better): 77.5%
- Above water (accommodation/working, high = better): 274.2%
Waterplane Area: 380,675 Square feet or 35,366 Square metres
Displacement factor (Displacement / loading): 126%
Structure weight / hull surface area: 589 lbs/sq ft or 2,876 Kg/sq metre
Hull strength (Relative):
- Cross-sectional: 1.45
- Longitudinal: 1.00
- Overall: 1.10
Hull space for machinery, storage, compartmentation is excellent
Room for accommodation and workspaces is excellent

**ANOTHER DESIGN IDEA**







IJN ROX!!!

lmao

Karle you like what if`s...above should be a challenge ......have no words...its extremly ugly cool awsome stupid design....but it stil wins in pure coolness lmao....that thing have more guns than the entire IJN combined.....

TBear
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Old 02-14-12, 04:11 PM   #67
Karle94
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Indeed I like "what ifs." The ones that you posted are pure insanity, and therefore doable in my mind. But I won´t make anything bigger than my H-44.
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Old 02-15-12, 03:47 PM   #68
peabody
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I have not had much time, but I did do these for the bridge. From images I found on the internet. I still need to put the lettering for the speeds on the telegraph.



BTW, does anyone actually have an pictures of the bridge of any of these ships? I have found almost nothing on the net. I did find equipment but not an actual picture of the bridge. Of course now that I have done these maybe I don't want to see a picture, they are probably all wrong, but they are from actual ships, and they add atmosphere.

Peabody
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Old 02-15-12, 04:10 PM   #69
chrysanthos
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oh my god this battleships looks like a daughter from fuso yamashiro nagato and kongo
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Old 02-15-12, 06:42 PM   #70
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What were they smoking when they came up with those designs and where can I score some.
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Old 02-16-12, 10:44 AM   #71
TBear
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Quote:
Originally Posted by peabody View Post
I have not had much time, but I did do these for the bridge. From images I found on the internet. I still need to put the lettering for the speeds on the telegraph.



BTW, does anyone actually have an pictures of the bridge of any of these ships? I have found almost nothing on the net. I did find equipment but not an actual picture of the bridge. Of course now that I have done these maybe I don't want to see a picture, they are probably all wrong, but they are from actual ships, and they add atmosphere.

Peabody
WOWSER! that looks stunning

Looking through all my books. Unfortently The Japanese wasnt the most photographic people.

My books are mostly about the Japanese cruisers and heavy cruisers, i browse through them this evening to se if there are any pictures. Atleast a schematic that show the bridge layout.

Well back to button coordinates and photoshop...

TBear
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Old 02-16-12, 05:01 PM   #72
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Been looking at my books. Have to admit that around 85% of them are about the Takao class, yes i know im a fanatic.

Have not found any photos from inside the bridge, and here we run into a problem.

Fot the Takao you se 3 greenhouses, guess what, the helm is not on any of them. Its actualy two floors below the lowest greenhouse.

First greenhouse is the obervasion deck, where all the huge bino`s are locatet. I have an awsome cut in half superstructure schematic of the Takao class. Im going to post my findings, but i have to make sure i kinda cut away some bits etc to make sure i dont get copyrazed...

Might do that this evening are latest tomorow noon

Here are a few titles from my book colection

Anatomy of the ship The heavy cruiser Takao
Imperial Japanese navy heavy cruisers 1941-45
The heavy cruiser Takao 1927-1937
Japanese heavy cruisers of WW2
Pictorial-IJN heavy cruiser Takao

So most info on the Takao i do have, but just not internal photographs of the command decks...wierd...

****

Found this one. Not a cruiser, but atleast some Helm stuf



TBear
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Old 02-17-12, 07:45 AM   #73
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abit more early, but here is one from the navigation bridge of the pre dreadnaught Minkaza (museum ship)





qqqq
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Old 01-08-25, 12:24 PM   #74
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hehe my old friend so many years have passed....how are you?


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