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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#28 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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Hey chaps,been trying a placebo real navigation gamestyle and wonder how you guys are doing it.I have added in a mod that makes all contacts invisible....even your own sub.Sadly its not completely invisible and I can see it moving if I know the area I am near.I just try not to look at it.Its really kool to play like this and getting lost is real when the weather goes bad.I hit foul weather for 3 days and was stranded off the coast of some small island
![]() The way I am playing is I only take readings at 0600 and 1800.Go on deck and if sun is visible I then go to nav map and zoom in till the bearing overlay on sub appears and mark the spot.Then I use protractor and get a heading I want and point sub in that direction.Then I take the ruler and find out how many miles till my destination point....bring up the distance/kts chart on right(Magui mod)and calculate the time it will take till destination is reached and manually stop TC and take new reading or enter in new heading. Now the problems.....first is I had to put TC down to 1 near land.Problem is that it goes to TC1 too close to land and I am wrecking subs left and right. Second problem is now navigating the Kiel canal is a biotch at 1TC. So I am asking will this mod cure my issues I am having? |
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