![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]()
Regarding AA effectiveness, the problem was more the human ability to aim than the gun's ability. A bullet will travel straight for a very long distance before it loses its power and before its arc renders it useless, but the main factor of anti-aircraft gunnery was the shooter's ability to lead a target and judge its range, and beyond 300 yards the human limits on these abilities made gunnery ineffective unless you were able to throw up a blanket of fire as city defences could. Flak was really only truly effective 'en masse'. A single U-boat gun was effectively useless, which is why there were no U-boat gunnery aces (in fact I believe there were only two U-boats who achieved more than three aircraft kills in their entire time in service). The average anti-aircraft score for a U-boat during a war career was zero. Of those U-boats which achieved any aircraft kills the average score was one aircraft shot down over the service life of the boat, and only 97 U-boats out of 1153 ever shot down a single enemy plane, and nearly a third of those 97 boats were themselves destroyed as a result of the aircraft attack. Plus, since half of all U-boats destroyed were destroyed by aircraft, it's clear that U-boats were almost always better off if they dived rather than engaging an aircraft.
In terms of the game, this means that if players are routinely able to shoot down more than one plane per 10 careers, something about the AA guns' effectiveness is incorrectly modelled. Now I'm not trying for that level of realism, but I am trying to get the AA effectiveness down so that it is somewhat foolhardy to attempt to take on aircraft with a U-boat, as it was in reality.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() |
![]()
Plus it gives you a good reason to man the things yourself every once in a while! :hmm:
It's fun even, eh, against all that other "hardcore" RUb background. ![]() |
![]() |
![]() |
![]() |
#3 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
|
![]()
Yesterday I completed my second mission with a IXB and RUB 1.43. I was very surprised for the map lacking some "useful" things, but I understand that a real kaleun didn't have the map update in real time
![]() So now I have to understand more about my and target orientation and these make the game more attractive. Nice sounds, nice graphics, definitely a great mod. Very compatible and no problem at all. SH3 without RUB 1.43 is an arcade game. However, for a newbie is important to play without mods at first, then he can try to go in the fourth dimension. ![]() ![]() |
![]() |
![]() |
![]() |
#4 |
Watch
![]() Join Date: Jul 2005
Location: The Netherlands
Posts: 30
Downloads: 0
Uploads: 0
|
![]()
Just started my 2nd patrol, first one with RUb. Commanding a IIA out of Kiel, starting in September '39.
Felt very pleased with myself for being able to sink a C2 on my first patrol, after stalking it for a while and figuring out its course. Thanks to everybody who participated in this mod, it makes the game so much more challenging (and fun!)
__________________
Quack! |
![]() |
![]() |
![]() |
#5 | |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#6 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
Uploads: 0
|
![]()
Not to be a stick in the mud, but is it possible to get this mod without the crew fatigue mods? I love everything about RUB but this, I never could quite get the hang of it....
thank you. |
![]() |
![]() |
![]() |
#7 | ||
Mate
![]() Join Date: Jul 2005
Location: Poland
Posts: 59
Downloads: 2
Uploads: 0
|
![]() Quote:
![]() |
||
![]() |
![]() |
![]() |
#8 | |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
|
![]() Quote:
This is a very interesting argument but is slightly OT, so I ask your pardon if I reply again to mouseketeer: one of those "snipers" was Marseille, he was very close to the enemy plane. Hartmann was on the oriental front and had to be very close to enemy plane, because they had strong armors: IL2 Sturmovik. Not only very close, but "under" their tails (no armors on the inferior surfaces). But the other german aces and normal pilots got their kills at normal distances (from about 200 to 800m). Also, they used to avoid turn fighting preferring boom&zoom tactics. |
|
![]() |
![]() |
![]() |
#9 | |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
|
![]()
Just want to add my thanks, love the new version!
Cheers! ![]()
__________________
Quote:
![]() |
|
![]() |
![]() |
![]() |
#10 |
Machinist's Mate
![]() Join Date: Sep 2002
Location: hamburg
Posts: 122
Downloads: 0
Uploads: 0
|
![]()
considering the ability to down aircraft...
i think it should be noted that there is a big difference between the varying uboat flak armamants. a double mount of twin flak38 plus a quad flak38 IS a formidable array, and it should not be rendered useless. |
![]() |
![]() |
![]() |
#11 | |
Watch Officer
![]() Join Date: May 2005
Location: Norway
Posts: 333
Downloads: 3
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#12 |
Navy Seal
![]() |
![]()
It's not useless though. I shot down 4 liberators in 2 days on a U-flak once (after battling each for about 20 minutes and sustaining 4 casualties). So don't think the flak is now completely hopeless - just don't get the idea that it's an offensive weapon, or a defensive one of anything but limited effectiveness.
Use it yourself. It's fun and gives you more possibilities without the unrealistically-accurate AI shooting at longer ranges. |
![]() |
![]() |
![]() |
#13 | |
Watch
![]() Join Date: Jul 2005
Location: College Park, MD
Posts: 22
Downloads: 2
Uploads: 0
|
![]() Quote:
So back to the topic of the 20mm U-boat cannons, I believe they are the older Oerlikon 20mm, am I correct? Which, if so would even have a shorter effective range than the MG151/20. |
|
![]() |
![]() |
![]() |
#14 | |
Mate
![]() Join Date: Jul 2005
Location: Poland
Posts: 59
Downloads: 2
Uploads: 0
|
![]() Quote:
![]() On u-boat flak guns had 1 purpose (as I think) to distract enemy pilots and making targeting difficult for them, blasting planes is actually a side effect ![]() Best wishes cunnutazzo ![]() |
|
![]() |
![]() |
![]() |
#15 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]() Quote:
If our adjustments were making it harder than it really was to shoot down aircraft, you might have a point, but I'd say the current mod overstates the U-boats' abilities to shoot down aircraft by at least a factor of ten. If anything, these guns need some even tougher nerf. I just haven't figured out a way to do it based on realistic data yet.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
|
![]() |
![]() |
![]() |
|
|