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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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RUb 1.43 with Ops mod and Improved Convoys Now Available.
The new version of the Real U-boat mod can be downloaded from www.beerymod.com/RUb1.43.7z. Features new to this version include: Fixed radar and sonar bugs in the Type XXI. Fixed IXD2 torpedo loadout bug. Balanced the starting crews to make the combat fatigue and qualifications systems more challenging. Changed max height of free camera from 70 to 2000. Added new nationality labels with flags to ship identification manual. Added new JU87, ME109 and FW200 skins. Raised weather condition cap on using U-boat guns. All new water - still murky but more visible up close. Added Improved Convoys mod. Added Ops Mod. Added 'Additional Merchants' and 'Southampton Cruiser' mods. Adjusted drafts on Fiji, Clemson, Southampton. An open beta version of the Operations (Ops) mod is included. Operations is an ongoing project, so some aspects of it are still in development, but the structure of it is there, and it represents a fundamental step forward in the game's ongoing development. Please read the readme for further details, including the massive contribution by over 30 individual mod-makers, without whom Real U-boat could not exist.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#2 |
Medic
![]() Join Date: Apr 2005
Location: North Carolina, USA
Posts: 159
Downloads: 22
Uploads: 0
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Many thanks to all 30+ of you.
Beery, are you getting soft? Your first listed feature is a fix for the XXI? |
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#3 |
Planesman
![]() Join Date: May 2005
Location: Below . . .
Posts: 186
Downloads: 4
Uploads: 0
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Thanks guys!
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"You can either watch things happen, make things happen, or wonder what the heck happened." Capt. Phil Harris ![]() GWX 2.1 - SH3 Commander 3.2 - OLC Ubermod 2.4.2 - DiD |
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#4 |
Mate
![]() Join Date: Jul 2005
Posts: 52
Downloads: 27
Uploads: 0
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Outstanding job all!!!!!
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#5 |
Stowaway
Posts: n/a
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#6 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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Ugst! I'z hatesk beans in midsk-patrol when a new version of RUb's releasetkt.
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#7 |
Helmsman
![]() Join Date: Jan 2005
Location: Sydney, Australia
Posts: 109
Downloads: 31
Uploads: 0
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Thank you *1000
![]() I only just came back to SH3 recently as the Vanilla SH3 just didnt cut it with so many little things I expected just not there. My return was solely due to the fantastic efforts of the SH3 Modding community and Im currently haveing a nail biteing time running RUB 1.42 at 1X speed. I cant wait to get RUB 1.43 happening. Thanks for giveing SH3 the :/\chop |
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#8 |
Navy Seal
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Oh yea... and a reminder to those who get it and "live it" -
anything weird/odd/funny/interesting you find about the whole survivability system in the game interests me ![]() So don't be shy, give me a shout if you have something to say on that subject. I want to make sure RUb gets the best survivability system it deserves! |
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#9 |
Medic
![]() Join Date: Apr 2005
Location: North Carolina, USA
Posts: 159
Downloads: 22
Uploads: 0
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I've got about 90 minutes to enjoy this before I have to go to bed. Am off to Georgia tomorrow morning for a week so no SHIII for me until next weekend.
I have just installed RUB 1.43 and started a new patrol. This time I have only patch 1.4b and RUB 1.43 installed. I started this patrol with SHIII commander 1.43. Realize that I have not had much time to evaluate this but so far I love it. I made it out of St. Nazaire to my assigned patrol grid- CF27 (a boring patch of ocean, let me tell you.) I spent a lot of time at 1x on the sail getting out to that god-forsaken patch of ocean and this version of RUB looks great. I love the sky and the water and the sounds. Hold up there. "Ship spotted." It's a warship so I am going to try to pass by unnoticed. I'll get back to this as soon as I have shaken the limey. OK, the C class got so close I had to shoot, but I missed. He didn't notice so I counted my lucky stars and headed off south towards a reported convoy headed west. Likely to be empty but Bdu wants hulls, not cargo. I'm on the road for the next week so my SHIII fix will have to come from you guys. I'll be reading about it as I'm sure you'll be posting vociferously. One small observation that in no way irritates me. When on the bridge I hear the engine noise very loudly in every direction unless I am looking to larboard. The engine noise cuts out at 300 degrees and resumes at 230. Between those bearings I hear only the rush of the water over the hull. This could be a very good model of my buddy Sid. He did 2 tours in Vietnam, lost his whole squad and his left eardrum to a mortar round, and now shouts at everyone, all the time. I don't have time to finish this patrol tonight but I love what I see so far. Thanks again to all of you. JBC |
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#10 |
Captain
![]() Join Date: Jun 2005
Location: Adelaide, South Australia
Posts: 487
Downloads: 0
Uploads: 0
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Tommorrow morning will be my first go at it!!! Thanks all who invested their time into it
![]() Take care all |
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#11 |
Planesman
![]() Join Date: May 2005
Location: Novo mesto, Slovenia
Posts: 198
Downloads: 9
Uploads: 0
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Yesterday my gfx card (9800pro) died, so now I have to buy a new one (warranty has expired less then a month ago
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#12 |
Watch
![]() Join Date: Mar 2005
Location: Killingly, CT
Posts: 22
Downloads: 0
Uploads: 0
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Just finished my first patrol of a new career with Rub 1.43 and I must extend much thanks to all of the contributing modders. This is exactly what I've been looking for in this sim. Went up to my assigned AM patrol grid just due West of Scapa Flow and it was quite quiet for the entire 24 hour duration. The crew was getting restless, and it being 5:00am here and pulling an all nighter so was my cup of coffee. "Where dem' boats, capitan?"
Then during one of my last routine hydro checks on a course home South along the AM grids and then up through the channel Karl picked up a fat lovely "Large Cargo". It took me a while to figure out it what it was cause I've never encountered one until I had a good look in the rec. manual. I also counted its rpms through the hydrophone but couldn't really tag a speed on it with that since I had no reference to use it against (I use the chart from the soundtrainer mod). So my stopwatch/nomograph/measuring method had no secondary confirmation. Took me 4 fish to put that thing to the bottom. 1 missed in my initial salvo and then 1 of the latter salvo detonated prematurely (also new to the whole charting/plotting manually, this mod is excellent for that). Had to sail home after that - as fuel was tight and the crew was getting stressed out. One ship, and 11k of tonnage. Very fine in my eyes of a realistic tonnage count for a patrol (only one, but one very heavy ship). Can't get enough of SH3 with the amazing mods steaming out of the docks. Halifax and his boat, "The Lucky Lucy" extend ![]()
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RUB 1.43 installed & tons of various other mods that bring this sim to life. ![]() |
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#13 |
Soundman
![]() Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
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#14 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 138
Downloads: 0
Uploads: 0
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Thanks from the bottom of my heart.
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#15 |
Watch Officer
![]() Join Date: May 2005
Location: Norway
Posts: 333
Downloads: 3
Uploads: 0
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This looks truly awesome. I've normally 'nerfed' the RUb somewhat, but this one I'm going to install with all the bells and whistles (or lack of such, depending on how you see it :P )
Regarding the Ops Mod: I've heard a lot about this but don't know much about it. What does it do, exactly? Have to get back to port now! Thank you all so much for your efforts with this.
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