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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,733
Downloads: 825
Uploads: 4
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BUMP ME ..
(E) http://www.vanjast.com/NavMod/WorldMap.zip (33MB) ...is now avaiable. This is a large world relief map, that can be edited to what you'd like. It can be used as a wall map on a magnetic backing board, where you can place convoys, subs, etc.. Similar idea to the Western Approaches Control room of WW2, except much smaller. ![]() |
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#17 |
Helmsman
![]() Join Date: Jun 2006
Posts: 106
Downloads: 68
Uploads: 0
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I've been waiting for this.
Time to start a new career. Thanks vanjast. ![]()
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"There is nothing so likely to produce peace as to be well prepared to meet the enemy." - George Washington |
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#18 |
Sea Queen
![]() Join Date: Mar 2006
Posts: 129
Downloads: 0
Uploads: 0
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Now THIS really rocks!!!
Being a realism nut, this looks like something I can really get into. Thanks for all your hard work. Cheers!
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![]() Cmdr 2.7 / GWX 2.0 / Real Weather Fix2 / Manual Targeting / Full Realism /DiD |
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#19 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,733
Downloads: 825
Uploads: 4
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BUMP ME... DUMP ME!!
Added an example of a Navigators log sheet/book that you can use to keep track of your where-abouts. Look at section (F) http://www.vanjast.com/NavMod/NavigatorsLog.pdf (3KB) ![]() |
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#20 |
Loader
![]() Join Date: Oct 2005
Posts: 84
Downloads: 13
Uploads: 0
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I want your mod be integrate into my MOD, Attack Japan MOD1.2.
WHAT time do you give the download ? thank your works very much ! |
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#21 |
Torpedoman
![]() Join Date: Apr 2007
Posts: 119
Downloads: 0
Uploads: 0
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Very cool, maybe over my head, but something I am definetly intrested in. After I get the basics down pat I'll have to give your mod a go
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#22 |
Loader
![]() Join Date: Mar 2006
Location: Hamburg
Posts: 88
Downloads: 131
Uploads: 0
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I have downloaded and installed the mod into GWX using JSGME without any big problems. The only thing I noticed is that my subs 'direction flag' is still visible. As far as I can gather, all other aspects are fine, your sextant is a wonderful object, must find out how to use it but until the problem with the sub indication is solved there is not much use as I can still see the position of my sub. Any help forthcoming on this ! By the way I only did a JSGME instal, no manual file corrections etc. Exciting mod when sorted out and gives me yet another learning curve. Well done sir, cannot wait for SH4 version.
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#23 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,733
Downloads: 825
Uploads: 4
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kys2000 :- Go for it - It's free for anyone to include in any mod, without any restrictions. The downloads are currently available in the myfirst post on page #1.
kevtherev:- I have NYGM2.2 running and GWX might a few extra commands that NYGMdoesn't has. If you uninstall the mod and compare the 1024x768.INI files you will see the differences there. Also GWX, might have renamed the sub map icons. I must still go through it with GWX. Maybe it will be quicker to check with the creators of GWX, as they'll be able to quickly compare the differences ! I posted it like this so the SuperMod creators can include it in their next mod versions, as I did not want it to have compatibility problems. (I should really learn to control my keyboard putting in miss-spelt words !!) ![]() Last edited by vanjast; 05-06-07 at 07:26 AM. |
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#24 |
Stowaway
Posts: n/a
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all files are now available through a dedicated DLC section also.
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#25 |
Stowaway
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Freaking Cool
Now what are the odds that this magnificent mod can be enjoyed in SH4 as well.... ![]() |
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#26 |
Gunner
![]() Join Date: May 2006
Location: Germany
Posts: 92
Downloads: 14
Uploads: 0
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THX a lot !!!!
it´s a great mod and a superb "educational work" ...... many interesting hours with the boat and the stars ![]() i will test it as soon as possible |
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#27 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Very cool mod!
how do you get lat. and long. in bad weather which sometimes last for weeks in SHIII? How do you keep the course in stormy weather? Mikael |
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#28 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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#29 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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I have tried
![]() ![]() Mikael |
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#30 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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I red the readme on the mod but i have some doubts, if the ingame map has no longitude/latitude marks how can you fix your position in the game map? And if at the time being you can only fix latitude how is this useful? You also need longitude!I dont want to criticise your work in a negative manner but i think il stick with my manual navigation method inspired by Dantenoc and Corsair till this mod is more complete.
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