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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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UPDATE..... mod is now available in a JSGME version....Thanks to some generous work by CaptainCox....
UPDATE 2....If your using Leovampire's terrific Living Breathing Ocean Mod...then you will need to manually input the rain values into the scene file. Read further down in this thread for Captain Cox's excellent explanation on how to use MiniTweaker. UPDATE 3.....This mod is included with Leovampire's ROW mod Download here... http://www.mediafire.com/?fexdju11zjj ------------------------------------------------------------------------------------------------------------------------------ Well...I decided I'd had enough of super-sized rain drops...(WAY too big and just looks wrong...like "chalk streaks", as one sub skipper puts it!) So i decided to visit the Scene_dat. file via MiniTweaker and make some changes. Here they are... Catagory 31....listed as "Random Wind & Rain" ,has a listing for MinSize and one for MaxSize. These values set the size of the water droplets. Stock values are....MinSize - 0.02 / MaxSize - 0.08 I changed those values to ...MinSize - 0.0095 / Maxsize - 0.04 I think the rain looks much more realistic now with the smaller size drops, but be your own judge and use any value you want...not too small though!...you still want to see ![]() PS....Dont forget to remove the copy of Scene dat from your Data file before checking out the new rain! Also,if any modder wants to include this in thier work, thats fine.... all I ask is that you give me some credit. Thanks! Now... you just need to find you a big o' storm....... and...of course...... Enjoy! ![]() Last edited by Canonicus; 09-29-07 at 11:51 PM. |
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#2 |
Canadian Wolf
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Nice work
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#3 |
Sparky
![]() Join Date: Apr 2007
Location: Bucharest, Romania
Posts: 153
Downloads: 24
Uploads: 0
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Just saw a link to this in another post. Nice one, Canonicus
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________________________ Semper ubi sub ubi ubique. |
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Yeah, I changed mine too a while ago, I thought they were too big. Can't remember what numbers I put in though..
Also, you can change the droplet number, I'm at work but think the default is 2000 ish, you can drop that a bit to say 1500 |
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#5 |
Frogman
![]() Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
Uploads: 0
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Nice & thanks Canonicus
![]() When i'm at the bridge when it's raining ..i always look at the boot and the watchcrew. They stay pouderdry ! I wonder if it's possible to create a wetlook .....is it ?
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#6 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Great work! Maybe add a [TEC] to this one
![]() Thanks anyway
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#7 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cheers will check it out! I was fiddling with this early on, but screwed up badly and ended up with RED! rain. This was back when I did not have a clue about tweak files.
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#8 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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For those of us who are technically inept, can there be a JSGME version of this mod made?
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#9 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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I would love to know how to do that, TDK1044....
And its a good idea, but I'm afraid a JSGME version would cause a conflict with other mods that fiddlle with the Scene dat file and I wanted to avoid unnecesary complications and figured most skippers,( not all, of course), are familiar enough with MiniTweaker that they can easily make the adjustment manually, with out any conflicts. Cheers! ![]() |
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#10 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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Thanks Captain...
I have no idea how to use a hex editor ![]() If you could make a JSGME version of this mod, I would be glad to share any credit with you for making it available to the less technically saavy skipper's. ....and I would of course be grateful too. Let me know if this is agreeable to you. Cheers! ![]() |
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#11 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Sorry, deleted my earlier post by mistake :p
Sure can do. Gonna grab some dinner here...20min. |
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#12 | |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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![]() Quote:
Thanks Captain...You are and officer...and a gentleman! ![]() |
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#13 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Cheers man
![]() I tested it and I get OK readings my end in the MT. Actually I am just gonna use it as is...did not have any conflicts with any other mods...I really thought I would ![]() If you want a crash course in rudimentary hexediting PM me. |
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#14 |
Canadian Wolf
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Great work making this JSGME compatible lads
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#15 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Wanted to use it but it conflicts with the RFB v2.8 scene.dat.
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