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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 | |
Sailor man
![]() Join Date: Jun 2009
Posts: 45
Downloads: 8
Uploads: 0
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The torpedo launch is linked to an invisible cannon. This means that visual contact must be present for AI to launch torpedoes (cannons don't fire on sonar contact). Because of that, the AI sub's visual sensor must emulate a hydrophone. This can be done by adding a noise factor to it. It's still a visual sensor, however. The high RPM values make noise the dominant factor for detection. I've already set light and fog factor to 0, can't go any lower! If i set the noise factor too high, this will cause other problems,like broken surface battles. If the RPM values are low, the result is huge differences in day/night detection. That's why i suggested such high values. This mess could be avoided by linking the torpedo launch to a K-gun, which is linked to real sonar contact. The problem is, K-guns don't fire at long range. If anyone can make a K-gun fire at 5-10 km range, please let me know! |
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#407 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#408 |
Stowaway
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yes there will be new interiors since i have detailed pics ps zel thanks for the files! guess i can make that kgun work ; to ETRSS: maybe you could give me an overwiew of the current state of your work, i do only see the stuff i did in here except for the modern surface vessels by Karle.thank you in advance
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#409 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Here are a couple of pics of a Sturgeon type propeller that I frankensteined from two different models I had. I'm pretty pleased with the end result. I'm thinking this will go on the Permit, Sturgeon, and 688 for sure. Skipjack I'm not sure about yet, they were made with the 5 bladed model originally but were eventually replaced with the quieter 7 bladed model here.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#410 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#411 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
Uploads: 0
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Wow!! amazing news guys,cold war platforms with its interiors on 3d. And, what do you tell me about reworking the existing ports to modernize them and building new ones,specially soviet naval bases?
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#412 |
King of the Ocean
Join Date: Mar 2010
Location: Michigan, United States
Posts: 337
Downloads: 621
Uploads: 0
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Bad news
Filefront is now gamefront. so i cant download anything for this mod
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#413 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Looks like they may have deleted everything that was uploaded. My login still works though.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#414 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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Could someone do me a favour and make the Oscar II compatible for 1.4?
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#415 |
Stowaway
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well, i have locked the downloads since there was a lot not running properly and i got hell of a lot mail what to fix. to schwieger: thanks for the nice request,but no, i will not do you a "favor".maybe you want to try for yourself.
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#416 | |
Weps
![]() Join Date: Apr 2007
Posts: 364
Downloads: 187
Uploads: 0
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jhapprich take your time, you created an awesome mod and some people don't understand how much of your time is spend on creating this mod. Maybe you should start create a new topic or *looks at neal ![]() |
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#417 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
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I know that you guys are busy..but i was wondering if you guys had made any progress on the astute sub?
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." |
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#418 |
King of the Ocean
Join Date: Mar 2010
Location: Michigan, United States
Posts: 337
Downloads: 621
Uploads: 0
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Repost
ETR could you repost the CWSS mod on your Filefront? (now Gamefront)
would be most appreciated, Yamato_NF |
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#419 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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I think it'd be quite un-realistic to think the SH4 engine could manage heli's with dipping sonar, but could an ASW aircraft such as the Orion or the Tupolev May be conceived? With Sonar Buoys spawned as separate immobile units?
I'm just wondering, because expounding on Zels destructible factory unit, I'm thinking of a mission where you con an Early Boomer (Hotel/Yankee?) Close to the American Sea-board to launch nukes at a strategic target (the Destructible "factory" would be the target). However, you have to escape detection in an area flooded by ASW assets.
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#420 | |
Stowaway
Posts: n/a
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To Yamato_NF : Please send your requests concerning CWSS to me since i made - and feel responsible for - it.A new release will be coming soon. Last edited by jhapprich; 12-09-10 at 11:37 AM. |
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Tags |
modern, submarine |
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