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Old 04-17-07, 03:24 AM   #1
GuillermoZS
Gunner
 
Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
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Default [TEC] Pack3D and SH4...

Hi, I´m starting to learn how to modify/create ships and 3d objects for SH4.

OK, I´m making some tests on the Yamato, I exported the model from the .dat file using Pack3D, imported the .obj in 3DSMax and created a simple cilinder to attach to the bow of the original mesh (just for testing purposes). So, I applied the Yamato material to the cilinder and attached it to the original mesh. I´m not trying to modify the texture, it´s just a geometry test. Ok, then I exported the modified .obj and repacked it to the original .dat via Pack3d.

I created a mission with the Yamato in front of my sub and when starting it, at first, everything seems to be fine (the modified mesh is correct and the texture seems to be OK), but as soon as I approach the camera to the Yamato (F11) it just turns into this:



It happens when I approach the camera (arrownd 500m more or less) and then stays like this even if I take the camera back...

Also I noticed a difference between the default and the modified version before the texture turns into that alien thing:



As you can see the modified version is much more "clean" or "white". I think the problem here is that the modified version is not loading properly the Specular map (the "..._O01.dds)

Any thoughts on how to solve this?


Thanks a lot!
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