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#1 |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
Uploads: 0
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Hi, Iīm starting to learn how to modify/create ships and 3d objects for SH4.
OK, Iīm making some tests on the Yamato, I exported the model from the .dat file using Pack3D, imported the .obj in 3DSMax and created a simple cilinder to attach to the bow of the original mesh (just for testing purposes). So, I applied the Yamato material to the cilinder and attached it to the original mesh. Iīm not trying to modify the texture, itīs just a geometry test. Ok, then I exported the modified .obj and repacked it to the original .dat via Pack3d. I created a mission with the Yamato in front of my sub and when starting it, at first, everything seems to be fine (the modified mesh is correct and the texture seems to be OK), but as soon as I approach the camera to the Yamato (F11) it just turns into this: ![]() It happens when I approach the camera (arrownd 500m more or less) and then stays like this even if I take the camera back... Also I noticed a difference between the default and the modified version before the texture turns into that alien thing: ![]() As you can see the modified version is much more "clean" or "white". I think the problem here is that the modified version is not loading properly the Specular map (the "..._O01.dds) Any thoughts on how to solve this? Thanks a lot! |
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#2 |
Medic
![]() Join Date: Jul 2003
Location: Cambridge, UK
Posts: 167
Downloads: 2
Uploads: 0
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No fixes I'm afraid, but you've got more problems than the ones you mention...the flag is now 'hanging' upside down and look at your rear gun turrets!
I had the flag/turret problems when I tried to mod the Yamato.dat file and had no fix for it ![]() |
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#3 |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
Uploads: 0
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Hi, yeah, youīre right, I didnīt notice those problems... the back turret is missed
![]() mmm... maybe itīs flipped, like the flag.... that can be the cause.... |
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#5 |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
Uploads: 0
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Here is a closeup of the affected area:
![]() Both back turrets and the flag are upside down. I have also found where that funky alien texture comes from, itīs "Caustics_new.dds" texture. It seems that when I get close to the ship the program tries to generate caustic and, instead of that, changes both color-caustics textures ![]() Just for fun I shot some fishes to the ship and look what happened: ![]() as soon as the torpedo hit the ship the texture turned into this ![]() ![]() ![]() Well it seems that Pack3D is no getting well with the new normal/specular/caustics maps... Is someone else having troubles like these? |
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#6 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
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I have the same problems....
It is a disaster ![]() Hundred of tests and hundred of failures ![]() I think TMAP section is responsable of this. I hope in future... Continuous to try... BEST REGARDS UBOAT234 |
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#7 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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As I understand it different versions of pack 3d are better for different
functions, aircraft ships etc. Not my forte yet but maybe a different version might do better, you need some more expert advice than I can give. MM |
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#8 | |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
Downloads: 64
Uploads: 0
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![]() Quote:
s'incazzano di brutto:rotfl: :rotfl: |
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