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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Dec 2005
Posts: 22
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Hi all,
I'm new to modding and I'm sure this has been covered already, but I can't find anything out with the forum search tools so here goes: Basically I understand how to export models and mtl files out of the Sh3 dat files (using Sansal's Pack3d) and then into 3ds Max....but I'm just having a few problems putting the obj's back into the dat files after editing them, so I can add it as a mod and view my work in-game. I'm playing around with the sky dome mapping (skycolor dat files) I'm changing the Uv's is all, and I might redo the sky texture if I can map the sky dome how I want it. Anyway, trying to put the 'skycolor.obj' back into the dat file so I can see it in game seems to be eluding me so far. Someone give me the idiots guide of how to do this please. Thanks! Steve |
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#2 |
Weps
![]() Join Date: Sep 2002
Location: SW France
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Open up the dat in pack3d. Highlight the 3d model you want to change. Click import. Highlight the 3d file you have just changed. Click OK and you should get a message that it has imported OK. Thanks to Chris911 for this solution.
MLF
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Je pense donc je fuis! |
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#3 |
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![]() Join Date: Dec 2005
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Ok got it,
Thanks MLF. |
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#4 |
Swabbie
![]() Join Date: Dec 2005
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So what happens when you get the message:
java.lang.NumberFormatException: For input string "" using Wing3D exporting to .obj "it automatically inserts the .mtl file" |
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