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Old 12-29-05, 05:55 PM   #1
stevo33
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Default Pack3d help

Hi all,

I'm new to modding and I'm sure this has been covered already, but I can't find anything out with the forum search tools so here goes:

Basically I understand how to export models and mtl files out of the Sh3 dat files (using Sansal's Pack3d) and then into 3ds Max....but I'm just having a few problems putting the obj's back into the dat files after editing them, so I can add it as a mod and view my work in-game.

I'm playing around with the sky dome mapping (skycolor dat files) I'm changing the Uv's is all, and I might redo the sky texture if I can map the sky dome how I want it.

Anyway, trying to put the 'skycolor.obj' back into the dat file so I can see it in game seems to be eluding me so far.

Someone give me the idiots guide of how to do this please.

Thanks!

Steve
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Old 12-30-05, 03:53 PM   #2
MLF
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Open up the dat in pack3d. Highlight the 3d model you want to change. Click import. Highlight the 3d file you have just changed. Click OK and you should get a message that it has imported OK. Thanks to Chris911 for this solution.

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Old 12-31-05, 01:45 AM   #3
stevo33
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Ok got it,

Thanks MLF.
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Old 01-02-06, 08:37 AM   #4
Turbo78
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So what happens when you get the message:
java.lang.NumberFormatException: For input string ""

using Wing3D exporting to .obj "it automatically inserts the .mtl file"
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