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Umfrageergebnis anzeigen: Shall the PE 2.1 be one big mod with all included or smaller mods? | |||
release the new PE in small mods now, f.ex. clouds, special effects etc. |
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86 | 23,56% |
release PE 2.1 as one big mod and let me wait for it! |
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279 | 76,44% |
Teilnehmer: 365. Du darfst bei dieser Umfrage nicht abstimmen |
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Themen-Optionen | Ansicht |
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#166 |
Silent Hunter
![]() Registriert seit: Apr 2005
Ort: Riverside, California
Beiträge: 3.610
Downloads: 41
Uploads: 5
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Good to hear, Mav. TBH, it might just be best to start with a clean 1.5 cameras.dat file and incorporate the changes that need to be made while not losing the functionality of any of the camera positions.
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#167 |
The Old Man
![]() Registriert seit: Oct 2007
Ort: Somewhere Out In Space
Beiträge: 1.408
Downloads: 36
Uploads: 0
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Well, the zones.cfg config is putting up quite a fight. I removed all but a few fire-related entries and went target-practicing on a sitting duck...eeeh...Kongo. Had some slowdown when the torpedoes struck home, but as soon as the splash and explosions settled, frame rates smoothed out...until it was just about to sink, when the damn slowdown hit again! I then noticed that, when I fired on a liferaft, after a while it was engulfed in a very bright flame, and THAT was making all kinds of bad stuff on my FPS! Problem is, I searched for the liferaft in zones, but couldn't find anything relevant (I found a "boat" entry which had a fire effect attached, but removing that effect didn't get rid of the flaming life-raft effect). If you could, send me that WIP you mentioned and I'll take a look.
Now that you got rid of the "beery" effect (where is that guy, really? ![]() In Flames...meh...decent music, but I can't stand the vocals. I only tolerate bands with "brutal" vocals if the music is REALLY outstanding...like Turisas. ETA: Found the test file in the thread you created. If you don't have anything newer, that's the one I'll work on, yes?
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![]() ![]() ![]() Let the Beast inside you free! Geändert von DrBeast (04-01-08 um 04:44 AM Uhr) |
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#168 | ||
Weps
![]() Registriert seit: Dec 2006
Ort: North Carolina
Beiträge: 356
Downloads: 180
Uploads: 0
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#169 |
Captain
![]() Registriert seit: Oct 2003
Ort: Columbus, GA, USA
Beiträge: 525
Downloads: 89
Uploads: 0
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I finally switched to version 1.5 and PE2. I enabled the dive rate mod and I'm having a problem with diving. When I'm surfaced and give the Periscope Depth command, I never dive. I even gave the Dive command and then hit the "A" key when I was at periscope depth to see if that would be a work-around, but the boat simply surfaced again.
Is this a 1.5 problem or a dive rate mod problem?
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#170 |
Ace of the Deep
![]() Registriert seit: Apr 2005
Beiträge: 1.227
Downloads: 19
Uploads: 0
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Hi Letterboy, are you using TM with the diverate mod?
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#171 | |
The Old Man
![]() Registriert seit: Jan 2007
Beiträge: 1.441
Downloads: 234
Uploads: 0
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Now with that mod, you must use the Dive command to get the boat diving. You must let the dive sequence begin and get the boat underwater before specifying a specific depth. Lets hope someone with a better memory than myself chimes in to help! Happy Hunting!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#172 |
Stowaway
Beiträge: n/a
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Could one of you please send me the cameras.dat file from ver. 1.5 - i don't have that yet (being sent from UBI) so in order to make that file compatible for you guys i need it.
mav "at" 87th.org remove the "at" and put a @ Thanks |
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#173 |
Captain
![]() Registriert seit: Oct 2003
Ort: Columbus, GA, USA
Beiträge: 525
Downloads: 89
Uploads: 0
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I was using the diverate mod that was included as an alternate mod with PE2. I'm not using TM. In any case, I decided to use the ROW Sub Reflections and Rollrate mod instead and now the dive commands work the way I like them.
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#174 | |
Ace of the Deep
![]() Registriert seit: Apr 2005
Beiträge: 1.227
Downloads: 19
Uploads: 0
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#175 | |
Grey Wolf
![]() Registriert seit: Nov 2002
Beiträge: 997
Downloads: 0
Uploads: 0
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#176 |
Ace of the Deep
![]() Registriert seit: Apr 2005
Beiträge: 1.227
Downloads: 19
Uploads: 0
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Yes I am working on getting the fix and the special effects in the next release, but having some issues to fix with the new sun sets before release.
Would you be interested in testing the "no beer" foam/wakes Monolith? |
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#177 |
Ace of the Deep
![]() Registriert seit: Apr 2005
Beiträge: 1.227
Downloads: 19
Uploads: 0
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Progress !
- The beerfoam is history. - Fog will be reduced, so you only see fog when it's very foggy, this was an adjustment I had to do, or else it would be foggy to much. - Improved sky and clouds, see the pictures. - Improved just a little on the water colour / reflections. -ROW special effects is allmost finished, so now you will see big oil fires like the picture beneath, (we are still working on this) ![]() ![]() Geändert von kriller2 (04-03-08 um 04:23 PM Uhr) |
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#178 |
Captain
![]() Registriert seit: Oct 2003
Ort: Columbus, GA, USA
Beiträge: 525
Downloads: 89
Uploads: 0
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Excellent work, Kriller! I'm looking forward to the beer fix . . . although I agree more with those who say it looks like Mountain Dew. Had it looked like Guiness, I would not have minded.:rotfl:
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#179 | |
Mr. Bad Wolf
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Have been absent from SH4 mod workshop for a while and still not installed the add on, though purchased, is PE2.1 for the 1.4, 1.5 or both?
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#180 |
Ace of the Deep
![]() Registriert seit: Apr 2005
Beiträge: 1.227
Downloads: 19
Uploads: 0
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Hi Carotio,
Soon. I have packed the mod and send it out for testing, but we are working on optimizing the special effects.. Tjek din mail om et minut ![]() |
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