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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1396 | |
Count Dracula
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here we go the engllish menu tex DOWNLOAD
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#1397 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Sehr guter Mod Jones !
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#1398 |
Planesman
![]() Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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Thanks Sjizzle I dont know what it did to ver 3.02 but the text is back into English. regard LW
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#1399 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Hi DrJones!
![]() I hope your daughter is okay and she is healthy ![]() I think I will need your help: Now rework IO_Strategic_map for full compatibility with csp 3.02. Faced with a rather strange problem: why is it impossible to plot the boat. I have repeatedly rechecked all the files except for the necessary changes to be compatible with Magui Interface do not fundamentally changed. However, no tool is activated by plotting, as it should be when you click on the marker boats or line the course. Comes to mind only that which is the layer overlaps the workspace maps. But then why other tools keep working? (Protractor, compass, etc.). ![]()
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#1400 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Hope jones could help you
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#1401 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey Mate, sorry for my late answer...yea my daughter is okay...thank you..still to much arround in real life...a you mean plotting course and waypoints....there is a game Option i placed in to Switch it of...Default value in my mod is waypoints of by clicking the boats Position and the waypoint tool...there are two ways...start the sh5schiffe.exe before starting the game...set the map tool Options by clicking the Checkbox...in game in the capatins book...Switch there to the map Options navigations map and Switch the Options on... hope that helps best regards DrJones |
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#1402 |
Swabbie
![]() Join Date: Oct 2013
Posts: 9
Downloads: 9
Uploads: 0
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This is kind of a weird question, but could someone explain to me how to launch torpedoes in this mod. I have never worked with that control board thing before. Also, mine doesn't have the green buttons to select which tubes to fire. Is there a tutorial or walk through or something that could help me out?
thanks so much! |
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#1403 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#1404 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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#1405 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Do this 1. Activate the CSP Magui in JSGME 2. Go to > C:\Ubisoft\Silent Hunter 5\SH5Schiffe.exe 3. Open it up and got to the tab 'Map Options' and do your settings for the map 4. Go to the tab 'Create Recognition Manual' and press the two buttons at the bottom 5. Close 6. Start SH5 ![]() |
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#1406 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1407 |
Medic
![]() Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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Dr Jones, Is this mod now in it's final form? If not what's the status on it? If it is finished then thank you for a superbly made mod. It is really a must have addition to this simulation!!!
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#1408 | |
Count Dracula
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give a bit more details pls ... and remove this mod SH5 Starshells patch ill removed too from my list cos i got some ctd's after some test with this mod take a look at this screen shots... and btw After you load the mods in JSGME u must run SH5Schiffe.exe wich can be found in Silent Hunter 5 Main Folder. ![]() ![]()
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Last edited by Sjizzle; 11-27-13 at 04:35 AM. |
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#1409 |
Medic
![]() Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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Is there a way of disabling the radio messages? They are getting VERY annoying! If they had some bearing as to where I am operating that would be different, they would actually be useful. But none of them are even remotely in my area of operations and in my opinion their are way to many of them.any help would be very much appreciated captains.
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#1410 |
Bilge Rat
![]() Join Date: Jun 2010
Posts: 1
Downloads: 23
Uploads: 0
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When I load the mod and get into the game, I get this paper on my screen that says "Go to Game" but nothing else and I can't close it.
I'd very much like to use this mod but I can't play with this thing on my screen. |
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