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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1126 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1127 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Hi Silent Steel.
I meant CPU, not GPU. (Intel i5/7, AMD Phenom etc.). Regards. Echolot. |
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#1128 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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last night i was able to reproduce the error you had in the 2nd shot...i made some changes in the script and now there are no Errors if you go back to the main menu...loading the game again...did this several times ![]() That the dials still stand after leaving the scopes also apearts to me after several test to get them...i will have a look at the code.. Best Regards DrJones ![]() |
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#1129 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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i have no idea why this happens to you.... ![]() ![]() Best Regards DrJones |
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#1130 | ||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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![]() Quote:
The following suggestions, which are similar to what I have done below, has solved driver or mod soup or vanilla CTD issues for me when I have felt like screaming or pulling my teeth. ![]() ![]() ![]() In your case, maybe there are some registry errors for SH5, or GeForce GTX 690. Delete registry data about nVidia driver for GeForce GTX 690. Repatched to game version 1.2? After uninstalling the game and clearing registry of suggestion made above, have you completed shutdown computer, then started computer? Registry is not totally reset then if doing a reinstall during same session or even a restart. Hard drive platters need to totally stop moving. Driver Sweeper (freeware or shareware) works for clearing up old driver issues. Old version still works for me, newer version with another company buyout is available now at price. Most subsimmers, including me, have installed to a folder other than c:\program files(x86) due to administrative issues. Before reinstalling the game, have you made sure there is no sh5 files left in previous install folder? If leftover files are newer versions from old install, SH5 will not overwrite these versions with the new reinstall. Some subsimmers were having a wake issue with Nvidia cards, too, and CTD happened. Sober wrote about this somewhere in the last 2 weeks. Disable all JSGME mods, make sure nothing is left in the mods\!backup or mods\!log folders Quote:
JSGME user guide pdf |
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#1131 |
Count Dracula
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DrJones the menu text it's fixet ?
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#1132 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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#1133 | |
Seaman
![]() Join Date: Aug 2009
Location: Argentina Buenos Aires
Posts: 31
Downloads: 990
Uploads: 0
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Thanks all moders and TheDarkWraith |
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#1134 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1135 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi Mike, Thanks for your suggestions I've just now cleared all registry data on the nVidia driver and will now go on with next reinstall... First thing after a reinstall I always patch (weird though that sometimes during the install the program tells me that it's patching... but when I enter the main menu SH5 isn't patched... ![]() so, I usually patch using the C:\Ubisoft\Silent Hunter 5\Support\GameUpdater\gu.exe) You're right - I've forgotten to reboot after uninstall... ![]() I always make sure the C:\Users\Documents\SH5 folder is deleted as well as the C:\Ubisoft folder before sweeping the drive (CCleaner) I'll follow your advice and install to another, new folder. Then launch SH5 for a test run before installing JSGME and check - then install JSGME and load Parts Magui 3.01 Just wanna mention it again, can't be told too many times - Webster's 'How to Fix Mod Soup Issues' has proven to be reliable in many cases (even if it wasn't the answer to the question in my current case) Could be useful for other mates around to know before going ballistic. Thanks for the JSGME link ![]() Cross fingers |
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#1136 |
Seaman
![]() Join Date: Aug 2009
Location: Argentina Buenos Aires
Posts: 31
Downloads: 990
Uploads: 0
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si usted crea esa mision yo sere el primero en probar y darme el gusto de hundir unos cuantos barcos llenos de esas especies.: Har:
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#1137 | |
Count Dracula
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#1138 |
Seaman
![]() Join Date: Aug 2009
Location: Argentina Buenos Aires
Posts: 31
Downloads: 990
Uploads: 0
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#1139 |
Stowaway
Posts: n/a
Downloads:
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Hi DrJones
![]() Can you be interested? In patch Parts Magui Patch 3.02 I replaced the sound of opening a torpedo. Torpedorohr_wird_geflutet -became louder. The sound of water filling in the torpedo tube. http://yadi.sk/d/7MD6Y8ZH60tVe Torpedorohr_wird_geoeffnet -completely different sound. The sound of the door opening torpedo tubes. http://yadi.sk/d/reChqUFn60tJw I ran into the same problem mentioned by volodya61! ![]() And the last question .... When, finally, will be turned off outer chamber at 100% realism of the game? |
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#1140 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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2. the problerm volodya61 is in Clearing the Problem of the exception ending the game also came to me..but not in the full Screen Resolution 1920* 1080 while testing the game in 1600 * 900 i got it two times as i am working on this mod.... 3. the outer chamber will be deactivated in the next relaese... Best Regards DrJones |
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