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#1096 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey mates,
i just want to tell you what have happend to the new tlampen tafel. as you see, the selection of the tubes are now be done on the TLampen Tafel. the Color of the lamps as the following funtions clear..tube empty... red...tube loading... yellow...torpedo in the tube but not ready to fire... green...tubes opend and topedo ready to fire... as you are flodding the tube the yollow light is blinking over a red lamp. when you are opening the tubes the lamp blinking green over a yellow lamp and stands still on green unti the tube is fired or closed. if the tube is closed unfired the lamp blinks green and shines than yellow.. What do you think of this? Best Regards DrJones ![]() |
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#1097 | |
Count Dracula
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![]() a releas date ?
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#1098 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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#1099 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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empty tube => clear light torpedo loading => blinking yellow light over clear tube loaded => yellow light tube flooding => blinking green light over clear torpedo ready for firing => green light tube unflooding/unloading => blinking red light over clear |
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#1100 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1101 |
Stowaway
Posts: n/a
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I support the Gap!
![]() I love to read books about the U-Bootwaffe, but I have not seen the description of the work TLampen! And I think the reality was not so difficult! I for compliance with the historicity and reliability! Can the Gap will help us? |
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#1102 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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in the script there is a bool member...when it is true tube is loading and i tried to let the lamp to blink, but it wont work as i wanted to, so i choosed the way i did it now....i think we should live with it until i find a way to to like that... Best Regards DrJones ![]() |
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#1103 |
Count Dracula
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DrJones can i have some suggestion ?
can u make the teleport shortcut bar dragebel ? the recognition manual look something like reaper7's recognition manual if u can add ship journal
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#1104 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey Mate, the teleport Shortcutbar is a slide in object and will stay were it is. I wont make it draggable. The Recognition Manual i use is made out of parts from the stock game. It did not use any part of his recognition Manual. I think about something like a ship Journal...this will come some times later... Best Regards DrJones ![]() |
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#1105 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey mates,
the work i wanted to do for the next update patch is finished so far. more informations will follow tomorrow. Best Regards DrJones ![]() |
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#1106 | |
Count Dracula
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#1107 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1108 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1109 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hey Mate,
here are some shots.... In all three views you find the mouse in Area to slide in the TLampentafel in the same place. As you see in the Picture the TLampenTafel can be fixed on Screen. Thanks to Sjizzle to send me the bellow shown Charts. ![]() The Bearing Bar in the Top of the Scopes is in all three the same.. in the uzo view you only have the stadimeter ![]() These Slides are for a quick recognition and the important data which has to be known to compute a solution. ![]() In Addition to that there are still some Errors wich are corrected and some nice changes. Flooding and Opening the tubes now have some sounds. I have installed a time delay between flooding and opening the tubes. The Captains Panel has a new sections. Game Options. Here you can edit the travel Mode, the Visibility of the XO Dialog in the Scope views and the ability to shut off the tdc to get an automatic solution to target.... Release may come this evening or tomorrow. Just found some small things that i have to add. Best Regards DrJones ![]() |
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#1110 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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