![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#541 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() ![]() @ DrJones When we will make the last decision on the use and position of the panel, I will prepare the last version. I even got a set of "straight" roman numbers, courtesy of Silent Steel, for replacing the distorted ones it currently features. ![]() |
|
![]() |
![]() |
![]() |
#542 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() ![]() I hope the mod gap - HD 1 deg Scope Bearing will be present in the new version of the interface? With respect Captain73! |
![]() |
![]() |
#543 | ||
Captain
![]() Join Date: Feb 2011
Location: Germany
Posts: 117
Downloads: 111
Uploads: 0
|
![]() Quote:
Quote:
![]() I hope the real Navigation will work with this. |
||
![]() |
![]() |
![]() |
#544 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
|
![]() Quote:
I hope that will in the future....just have an ugly fight with the radcaptools to get the mouse draggle turning things alive |
|
![]() |
![]() |
![]() |
#545 |
The Old Man
![]() |
![]()
How is the UI coming?
![]() Last edited by TheBeast; 09-29-12 at 06:44 PM. |
![]() |
![]() |
![]() |
#546 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
|
![]()
When will be the final version DrJones?
![]()
__________________
U-552 Tiger IDF |
![]() |
![]() |
![]() |
#547 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
|
![]()
Ok...the method Radcap used still does not work here...i have to wait until he response to my pm.
what have i done so far...i took care about the nightlayer...i don't use finished grafics for that now...i created white blank layers over gui where i want to have a layer..the color it has will be done by script...just saw that bitmap has a property called color...to release the next testversion i still have to make a few changes...single tests and addions...still also wait for response from uekel...he my have some charts for ship recognition. Best Regards so far....DrJones |
![]() |
![]() |
![]() |
#548 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#549 |
Loader
![]() Join Date: Sep 2012
Location: Lewiston, NY
Posts: 82
Downloads: 87
Uploads: 0
|
![]()
I am a first time modder of this game and because I could find this mod, I downloaded and enabled w/JSGME, But when I start game up everything is in German lanq. So, how do I get it into English or where is English version to download???
I loaded from this site; I assumed it was English. Thank, Marshall Ney |
![]() |
![]() |
![]() |
#550 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
|
![]()
look at post #1, at the bottom (just above the pic with the binoculars) you will find a download link for the english menu.txt
Install this with JSGME ![]()
__________________
Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
![]() |
![]() |
![]() |
#551 |
Loader
![]() Join Date: Sep 2012
Location: Lewiston, NY
Posts: 82
Downloads: 87
Uploads: 0
|
![]()
I got the English back, thankyou very much.
![]() Now, I had a lot of trouble with the vinilla game, now I have to learn this, and I need some advise. Is there a thread or youtube video that explains all the new layout, then how to execute?? Also, if you use this Mod, what additions are worth adding to start. I'm new to modding, and I'd appreciate a couple of hints. Also, how does one delete profiles? I have Vista OS and I found saved games in my document file outside of PF(x86). But profiles are still there. Are profiles somewhere else?? Thanks, Marshall Ney |
![]() |
![]() |
![]() |
#552 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
|
![]()
This is the third type of markings i can present you
![]() Regards DrJones ![]() |
![]() |
![]() |
![]() |
#553 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() ![]() Previous option more correct in my opinion!!!! ![]() On the right side on the screenshot torpedo computer will be removed? ![]() I see no point in duplicating devices! |
![]() |
![]() |
#554 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
|
![]() Quote:
Wich TDC will be removed...don't know what you mean. |
|
![]() |
![]() |
![]() |
#555 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
|
![]()
Greetings @ all,
took some time to implement a new panel for the stadimeter. here i have been inspirated by the one from reaper7 but here i still thought about to be able to to set the mastheigt manual with the dial. it will also work when you identfy a target and sent the data to the stadimeter. the button left and right are to start the stadimeter and the other to send the data to the tdc. As a hint for the developer: The Radiobuttons on the torpedosolution.ini can be handled as checkboxes in the script. now it is still a slide in element wich can be anchored by clicking on the screws (how else ![]() ![]() What do you think about that? Regards DrJones ![]() |
![]() |
![]() |
![]() |
|
|