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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#496 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Did you make any change to Periscope_Mask_1024_SH5.dds and Periscope_Mask_1024_SH5_OBS.dds since the last beta version you sent me?
![]() Last edited by gap; 09-22-12 at 10:55 AM. |
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#497 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
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No i didn't. please take care that the diameter and the dimension of these file are not changed. it is important because the resolution pathes wont work as they should.
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#498 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
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#499 |
Stowaway
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#500 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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HI
![]() This panel is not a TDC !,this is not to input the torpedos setting ![]() Label eg:schneldung=Fast connection Maybe,this was just to adjust the torpedos speed ![]() other a simplified rescue system ![]() Here another photo : on the middle label : "Schneldungwinkel innere skala" ![]() ![]() ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 09-22-12 at 01:40 PM. |
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#501 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
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As Stormfly told me that the red night layer is to bright i created a new one..
![]() Have a look at the diffenrence between the right and the left one...the left is the new one.. DrJones ![]() |
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#502 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
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1) to put it into interface instead accurate fire button or 2) to add it into torp. tube grahics (animation)? If it is the first case then IMHO it is not worth to borrow with - the round button looks more accurate, do not "overload" players interface and makes it comfortable to manage with. And from the point of "historical immersion" both (button and desized handle) in the 'attack scope' (F3) interface seem no to be trouthfull anyway. If it is the second one - then it is more the GR2 issue. ![]() ![]() |
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#503 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
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#504 | |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#505 |
Stowaway
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#506 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() Legend - left: regular scopes; right: darkened scopes; top: attack scopes; bottom: obs. scopes. This is just a quick preview: I have not tested them in game. Too dark? Too bright? What do you guys think? ![]() P.S: DrJones, may I suggest you to include this little mod of mine into your UI? I makes scope's reading much more accurate. ![]() |
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#507 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Just found the historical logos of the 3 main suppliers of optics used by Kriegsmerine
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#508 | |
Stowaway
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With respect Captain73! ![]() |
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#509 |
Stowaway
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#510 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Oh yes! ![]() |
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