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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#391 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
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Good Evening Mate,
Actually i got it work. As the screen below shows i created a new Panel for the Tubecontrol. The left part of switches and lamps shows the state of the tube flooded or not. the right part the state if opened or not. Before opening a tube the tube must be flooded. Lamps will blinc 4 Times by toggling the switches In Single Shot Mode a tube is only ready to fire if the tube is flooded and opend. In the Salvo Shot it is nearly the same. Torpedos will only be fired if the the selected tubes are also opened. if you forget to open a tube nothing will happen. That also means if there is a tube opened wich is not selected there will also nothing happen. that is the agreement for this time because the game engine does not care about closed and dry tubes in salvo mode. Befor i forget...here i just want to thank a few members who helped to get this realized. naigths for the design of the panel and the lamps makman for the desing of switches and the lamps shinig red and blue stormfly for the idea and the sounds wich will be included in the future josefvonposorschitz always a good source for historical facts.. ...and of course all the others here. Hope you like the way to shot torpedoes this way in the future. Best Regards and have a nice evening DrJones ![]() ![]() |
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#392 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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![]() Thanks for all your hard work all of you! |
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#393 |
Stowaway
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#394 |
Lieutenant
![]() Join Date: Mar 2008
Location: the deep
Posts: 251
Downloads: 217
Uploads: 7
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you are a GENIUS mate.....looks brilliant
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it came fromhell |
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#395 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Really brilliant work DrJones naights and all te modders who partecipated ![]() but why are tube warning lights blue/red? Shouldn't they be green/red? ![]() |
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#396 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
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Hey Mate, thank you...but why not blue and red...i just don't want to need alwas the same light for everything Best Regards DrJones ![]() |
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#397 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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I prefer red/green lights too.
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U-552 Tiger IDF |
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#398 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
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Downloads: 618
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#399 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
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#400 |
Silent Hunter
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#401 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
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For me white (enable) and no lights (disable)
![]() ![]() ( just one lights indicators per tubes : static when selected and flashing when is flooded ... and three positions knobs ...) ![]() - disable -> No light - Enable (selected,but not ejected) -> static light - Flooded (will be fired !) -> flashing light ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 09-07-12 at 05:22 AM. |
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#402 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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You had a good reason for it, indulgence accorded
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![]() but I would render lit up lights as yellowish, as if they were illuminated by lincandescent light bulbs, rather than white. My two cents ![]() |
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#403 |
The Old Man
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To bad the Picture BIGREG posted is from a angle. Otherwise you could just about copy/paste that panel.
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#404 |
Navy Seal
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Location: CJ8937
Posts: 8,215
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#405 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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