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Old 09-05-12, 01:23 PM   #11
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
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Good Evening Mate,

Actually i got it work.
As the screen below shows i created a new Panel for the Tubecontrol. The left part of switches and lamps shows the state of the tube flooded or not.
the right part the state if opened or not.

Before opening a tube the tube must be flooded.
Lamps will blinc 4 Times by toggling the switches

In Single Shot Mode a tube is only ready to fire if the tube is flooded and opend.

In the Salvo Shot it is nearly the same. Torpedos will only be fired if the the selected tubes are also opened. if you forget to open a tube nothing will happen. That also means if there is a tube opened wich is not selected there will also nothing happen. that is the agreement for this time because the game engine does not care about closed and dry tubes in salvo mode.

Befor i forget...here i just want to thank a few members who helped to get this realized.

naigths for the design of the panel and the lamps
makman for the desing of switches and the lamps shinig red and blue
stormfly for the idea and the sounds wich will be included in the future
josefvonposorschitz always a good source for historical facts..

...and of course all the others here. Hope you like the way to shot torpedoes this way in the future.

Best Regards and have a nice evening

DrJones

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