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Old 11-14-05, 11:44 AM   #151
UBOAT234
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Default Hi

Hi Sansal,

...But your english...
your English is better of mine...

you are the best!

thanks and Good Work!

Best Regards
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Old 11-14-05, 03:55 PM   #152
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Sansal-->
WOW !!!! IT IS A VERY NICE TOOL !!!! BIG THANKS !!!
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Old 11-18-05, 06:04 AM   #153
UBOAT234
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Default Hi

Hi sanasal,

Have news in develop pack3d?

...it would be beautifulst a version of Pakc3d with analisys of connection with other file... a dream of soft... relation with function and possibility of visual changes in work progress...

Dont think a collaboration with timetraveller?...

in this era of interchanges of data is very fast and the success is garanted... (my thoughts ...)

Best Regards
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Old 11-21-05, 11:41 AM   #154
Sansal
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Default Re: Hi

Quote:
Originally Posted by UBOAT234
Hi sanasal,

Have news in develop pack3d?

...it would be beautifulst a version of Pakc3d with analisys of connection with other file... a dream of soft... relation with function and possibility of visual changes in work progress...

Dont think a collaboration with timetraveller?...

in this era of interchanges of data is very fast and the success is garanted... (my thoughts ...)

Best Regards
UBOAT234
Hi Uboat:

Collaboration with timetraveller?

I don't understand you.

Is Timetraveller a program or a 3d format? If is a 3d fomat or a program that works with a especial 3d format. Make a conversion will be hard and there are free programs that do it yet. SHIII original 3d data are like .obj with a little modification.

About the relations withing files. It will be when i will tested all files in sh3 folders ( ). There are some properties that need especials procedures. With the last version gun.dat don't work now. This is fixed now and the problems with textures....sorry but i can't upload yerterday and now i'm in a bussines travel. The friday i will can upload this version.

Cheers,
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Old 11-23-05, 09:02 PM   #155
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Sansal -->
sorry for problem but do you how to add new nationality flags to files called "flag.dat" and "flags.dat"?
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Old 11-24-05, 09:39 AM   #156
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Default Re: Hi

Quote:
Originally Posted by Sansal
Collaboration with timetraveller?

I don't understand you.

Is Timetraveller a program or a 3d format? If is a 3d fomat or a program that works with a especial 3d format. Make a conversion will be hard and there are free programs that do it yet. SHIII original 3d data are like .obj with a little modification.


No hombre, Timetraveller es un muchachote que ha hecho varias herramientas para modificar cosas del SH3.
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Old 11-25-05, 05:35 AM   #157
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Default Hi

Timetraveller...

click here:
http://www.delraydepot.com/tt/sh3sdk.htm

Bye
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Old 11-26-05, 08:04 AM   #158
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Quote:
Originally Posted by strelnikov
Sansal -->
sorry for problem but do you how to add new nationality flags to files called "flag.dat" and "flags.dat"?
Sergbuto is the master for this job. This was one of the first mod for this game.

With Pact3D you can change the flag and his 3d but you can't insert a new country.

Cheers,
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Old 11-26-05, 04:25 PM   #159
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Sansal-->
thanks for info! I am under conversation with Sergbuto.
BTW - BIG THANKS FOR YOUR ALL MODS/TOOLS!!! As I understand - you have already assured work in UBI_Soft ))))) Thanks again and all the best!
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Old 11-27-05, 06:01 AM   #160
Sansal
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The last version uploaded

http://24flotilla.gamab.net/pack3d/Pack3D.jar

Changed the procedures for textures works. Now works with .tga names not with the materials names.

Fixed some bugs with properties. I need feedback about what files don't work with Pack3d. Thanks.

Cheers,
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Old 11-27-05, 01:44 PM   #161
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Thanks! Hopefully the textures will be recognized better now...
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Old 12-01-05, 08:19 PM   #162
chomu
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Thanks good tool!

Although I am doing the challenge which adds a new ship, a display become unusual if DAT is updated.
Does this have my bad way? Or is it the bug of PACK3D?

This problem was not generated when it tested based on "Armed Trawler", but the problem was generated when it tested based on "Somers Destroyer."

My way(exsample:somers destoyer)
1. - Copy all files of the somers destoyer in a new folder.
2. - Rename files with the same name as the new folder. And change the classname in the file .cfg.
3. - Copy Pack3D to this folder, and run Pack3D.
4. - Press "get dat" button, and select new_ship_name.dat file.
5. - Press "clone" button.
6. - Add new_ship.cfg in the "roster" folder, and add new_ship in the Englishnames.cfg.
7. - Run SH3 and check Museum---OK.
8. - Run Pack3D and get new_ship_name.dat.
9. - exsample) Change "Z-coordinates" in cfg#FLG_NDD_Somers, and press "Done" button.
10.- Run SH3 and check Museum---Problem generating.

This problem was generated also in the following procedure.
8. - Run Pack3D and get new_ship_name.dat.
9. - Press "Export all" button. --- The "3D" folder, the ".obj" files, etc are made.
10.- Press "Import" button, and select .obj.
(While .obj file to which it was outputted has been original, I have not changed contents.)
11.- Run SH3 and check Museum---Problem generating.

A picture is a thing when changing the position of a flag.
Back armaments disappear and a barrel only looks small.



Please help me.
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Old 12-02-05, 08:23 AM   #163
Sansal
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Quote:
Originally Posted by chomu
Thanks good tool!

Although I am doing the challenge which adds a new ship, a display become unusual if DAT is updated.
Does this have my bad way? Or is it the bug of PACK3D?

....

Please help me.
Hi Chomu:

Good test and report . This seems a bug of Pack3d, i will see it this sunday and the next week but This new ship works fine in a mission?

Many thanks,
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Old 12-02-05, 09:59 AM   #164
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Thank you for the quick reply.

The buried rear gun turret operates.
However, it reaches the target at sea immediately after discharge.
(as if it discharged underwater)



Since how to make I may be wrong, a trial-and-error method is applied further. (Try on another ship, etc.)
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Old 12-06-05, 08:32 AM   #165
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I cloned a unit successfully, and renamed all the necessary files. I then expanded the dat file to get the .obj files. I edited an obj file and saved it. Now I'm stomped. How do I get the original .dat updated to incorporate my changes to the .obj file? Could someone please help?

MLF
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