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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Electrician's Mate
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#77 |
Electrician's Mate
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Thanks Sansal
![]() On a future versions will be posible to view/change the XYZ coordinates of the 3D single objects? |
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#78 | |
Electrician's Mate
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Cheers,
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#79 |
Loader
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Location: Hamburg-Germany
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hi sansal,
i don't find an javaw.exe. how can i start it? |
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#80 |
Electrician's Mate
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There isn't a exe. You need have www.java.com installed, then this .jar file works like a exe.
Cheers,
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#81 |
Loader
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hola sansal,
java is installed! in witch folder must i extract the pacK 3d files? i know, my english is so ****. sorry... |
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#82 |
Weps
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Hi hamburger,
is not exe, is not zip, is not a comprimed file... Pack3d function standalone, probabily you have associate file jar a to the winzip or another program... in any case: right click to the link and save to file. Do not change extension or associate at any program. If you have installed java and probabily you have need of Microsoft Net Framework (download to microsoft). here the link: 1- http://www.microsoft.com/downloads/d...displaylang=en 2- www.java.com 3- http://24flotilla.gamab.net/pack3d/Pack3D.jar enjoy ![]() |
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#83 |
Weps
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Hi Sansal,
Very Good Work... Best Regards UBOAT234 |
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#84 |
Stowaway
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Sansal
Matey I'm still getting this error msg every time I import a modified obj model back into a dat file : "Java.Lang.NullPointerException" Thanks to Seeadler's info - the import into 3D max 7 now works correctly. Following his "How to" to the letter I exported the modified "NDD_Type34_cablu.obj" back into the 3d folder inside my Type36A folder and then with Pack3d I try to import this modifed obj back into the type 36A dat and I always get the above error msg. Its driving me NUTS. In MAX the damn cables (cause thats what this obj file is) are now all correct for length, position and so forth. They are exported back (as far as I can tell) just fine. The only thing that don't add up is the fact that the COORD's for the "NDD_Type34_cablu.obj" in the Dat dont translate correctly in MAX. See in MAX, Dat Z COORDs become MAX Y COORDs and DAT Y become MAX Z COORDs - however IF Dat Z COORDs are a Negitive value they are now a Postive value iin MAX. ie: Dat COORD Y = -4.096 become MAX COORD Z = 4.096 So when I use the DAT COORDs in MAX the bloody cables are nowhere near where they are ment to be. All other COORDs work 100% fine as per above, makes no bloody sence. Anyway I await your pearls of wisdom and hope this can be resolved. |
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#85 |
Loader
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#86 |
Weps
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Hi Sansal,
I have modified some file obj, but pack3d do not import this my file modified.(3ds) I have tried also with other converter and other program. UV Mapping but obj do not enter in dat... Wath is? bye |
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#87 |
Sailor man
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This post should be sticky.
This is THE TOOL, and shouldn't fall to the bottom of the forum. |
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#88 |
Weps
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Hi,
Help me! I have a problem most seriously... Is very important resolve the question. I have genarated the clone and correct the name of all files, and in the files. The problem is that: complex for me, the file job is created from pack3d, and modified from wing 3d or 3ds. But when save the file, exported, not have the value original. I have modified only the texture mapping with mapping editor. ... also, when i charge program Silent Hunter, MUSEUM, I select the unit created and I see the unit, that function... but when select other unit in two time, program crash... Horror! Do not function... Help me please... UBOAT234 ![]() ![]() ![]() ![]() |
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#89 | |
Pacific Aces Dev Team
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Another important thing is a possibility to make changes to the ZON files to really get the damage model right for new units. Because without proper damage models, most of the results of 3D modelling going on right now can be only used as eye candy. |
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#90 | |||
Silent Hunter
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