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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#421 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
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Bump!
(Because this just really deserves it.) See also: http://www.subsim.com/radioroom/showthread.php?t=172535 (for the excellent training guide)
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#422 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
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Hmmm... maybe I could do that range to track indicator now...
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#423 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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Would be well received I am sure! There are still a few of us out here who are quietly enjoying this mod! Awesome!
How is the Sea Venom coming along?
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#424 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
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Oh, and Post #376 would be great, too! ![]()
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#425 |
Pacific Aces Dev Team
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I'd also like to see it all ported to the rest of the boats
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#426 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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Does the range to track show the distance from the boat to the track's closest point of approach, or does it show the distance from the boat to the point where the boat's course intersects the track?
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#427 |
Ocean Warrior
![]() Join Date: Jan 2008
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Closest Point. E.G. the point that is perpendicular to the track and goes through your boat.
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#428 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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That's what I figured it would be. It would be nice to have a distance to track on current course display, but if it's not something they had, then I can live without it.
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#429 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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#430 |
Rear Admiral
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*groan*
I forgot about this mod. I'd like to... and i know alot of other people would like to have it incorporated into TMO. (may I? ... Eventually..... ![]() But I have to admit, i CRINGE at the amount of work its going to take. (not sure i have the patience to do it honestly) I'm also unsure of resource issues. System performance. At the very least id love the radar ranging unit, ideally the TDC as well, but im worried about lag/performance issues. It really pushed the game engine to its limits the one time i looked at it many moons ago. |
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#431 |
Navy Seal
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Oh I hope they say yes to your request ducimus.If cant get the TDC in, radar range unit/display would be amazing in TMO
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#432 |
Soundman
![]() Join Date: May 2010
Posts: 141
Downloads: 49
Uploads: 0
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I didn't realize it used so much system =o I'll keep an eye on my usage charts next time I'm playing now!
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#433 | |||
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Quote:
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My PC isn't that modern - it was new (and a good speed, but not blinding) a year after SH4 was released (as my previous PC couldn't play SH4 at more than 10 seconds per frame) and my PC doesn't show any signs of slowing down. I've only heard one person - IGD - saw that it slowed his system down and he's using a laptop from the time of the Pharoahs. Is anyone else having slowdowns? PE4 had a much more dramatic effect on my system.
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#434 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
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Never even a hiccup.
JCC |
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#435 |
Rear Admiral
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My memory is probably off. I only looked at it once, a long time ago. I was preoccupied with some thing or another at the time. (I usually am)
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